Hi guys, first time poster and first time reading the books. One friend of mine has this game, Hero 6th Core Book I & II, but, since he doesn't like to GM, it was sitting on his desk for a time. As he knows that I do like to GM, and like to learn new rules, he borrowed me the books for a week for me to see if our party would like to play with it.
Since I only got the book yesterday, I did not had the time to give more than a precursory read on it, but one thing caught my attention: what are the attributes for? I mean things like Body, Presence, Strenght... I noted that their "rolls" are at 9+(attribute/5), and they do not increase or decrease skill rolls; also, they do not directly modify things like "hit points", chance to hit or be hit in combat, and the like. I come from a Gurps background, so maybe I'm seeing it the wrong way, but it seems to me that there is no reason to have an attribute that is not a multiple of 5, and, even then, they are not that helpful statistically, barring for fitting a character concept.
As I said before, I can't see no benefit for a warrior to have Strength 17 instead of 15, and that you can be very agile and yet it do not help on your chance to avoid attacks.
What am I missing here?
Thanks, and sorry for any errors on my writing, english is not my primary language (and can be a source of my confusion regarding the rules...)