Jump to content

Certified

HERO Member
  • Posts

    7,382
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Certified

  1. Re: Ctrl+V

     

    Tentacle Crush: (Total: 90 Active Cost, 60 Real Cost) Entangle 4d6, 5 DEF (45 Active Points); No Range (-1/2) (Real Cost: 30) plus Killing Attack - Ranged 3d6 (45 Active Points); No Range (-1/2) (Real Cost: 30)

  2. Re: Foods for those that just don't care anymore

     

    That looks delicious! :)

     

    We're having Doughnut Burgers on Wednesday. All very high quality ingredients, the best I can find, put together into the form of the famous Doughnut Burger. Should be fun. :)

     

    Thank you, we brown the meat then throw it in the crock pot for a few hours to steam the apples and really get everything mixed together well.

  3. Re: Ctrl+V

     

    Strench of the Damned: Energy Blast 2d6 (standard effect: 6 STUN, 2 BODY), Alterable Size, Personal Immunity (+1/4), Indirect (Same origin, any direction; +1/2), Reduced Endurance (0 END; +1/2), No Normal Defense ([standard]; LS: Self Contained Breathing LS: Immunity to Gasses; +1), Does BODY (+1), Continuous (+1), Area Of Effect (16" Radius; +1 1/4) (97 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Does not work in water; -1/4)

  4. Re: Ctrl+V

     

    Bruised Knuckles: Shock may vanish in a second (see

    Shock, p. B419), but injuries make it painful to strike with

    the hurt body part. Striking at full power with an injured

    body part inflicts the shock penalty for its accumulated

    wounds (maximum -4) as if wounded anew. You can

    avoid this by hitting with less force: take a damage penalty

    equal to the shock penalty. High Pain Threshold lets

    you ignore this; Low Pain Threshold means you must

    make a Will roll at this penalty or flinch and pull your

    punch anyway!

     

    That Reads like GURPS talk.

×
×
  • Create New...