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Daisuke

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Posts posted by Daisuke

  1. On 7/20/2018 at 7:02 AM, Lucius said:

     

    So let me see if I understand.

     

    You're standing around unarmed when the villainous Count Yoohout spots you and that you're unarmed. He draws his sword and says "Having caught you unarmed and helpless I shall now most unchivalrously run you through!" he declares.

     

    But you "summon" (whatever that entails) a sword and suddenly are NOT unarmed, but have a sword in hand. You want to use a martial maneuver to block the count's attack. Can you?
     

    A: it depends on Weapons Elements. If the default element for your art is "swords" well, you have a sword and I'd say you're good to go. Some people might say you need a special Weapon Element for "summoned swords." Either way you probably bought what you need, so you block the count's thrust, then use an Offensive Strike in response.

     

    Stepping back, Count Yoohout says "I was deeply offended by that counterattack, mostly because I thought you were not armed. Now I shall disarm you!" He steps back and uses his Disarm maneuver. He rolls well. What happens?

     

    You tell me:

    Does nothing happen, because your special sword can't be so easily taken away?
    Does the sword fly out of your hand but then immediately fly back?

    Does the sword fly out of your hand and now you need to "summon" it again (whatever that entails)

    Does the sword fly out of your hand and now you have to actually dodge around Count Yoohout and run across the room to retrieve it?

    Does something else I haven't imagined happen?

     

    Lucius Alexander

     

    Undisarmed palindromedary

     

     

    Sorry I'm just trying to wrap my head around everything, 

     

    -Yes I start off unarmed, and a can bring out my swords out of nowhere. 

     

    -The swords I bring out of nowhere are the weapons I use to do certain martial maneuvers (such as Counter strike, Parry, Plunging Strike, Slash, Trip and much more in the martial arts book) If I do use the blast power how would how would some of the notes/effects like +2 weapon DC strike, +10 str to disarmed, must follow a block come into effect

     

    -The swords are always on my until I send them back to nothing.

     

    -Also if I'm disarmed I'm just disarmed and the swords doesn't go away till I send them away or broken

     

    -My sword is actually a chain sword bounded to my character. He can swing his sword around to attack at a distance, but the chain is only there when the character wants to use it. He can also use the chain to retrieve his sword, a character that comes to mind is Kratos: The God of War games his twin blades

     

    -I don't understand the physical manifestation limitation very well, I get the idea

     

    -also I was thinking of either put charges into how many blades I can summon a day or increase END limitation so it's not always easy to resummon the swords when disarmed (if chain doesn't work), broken, or thrown 

  2. I like the idea of the physical manifestation, but I was wondering how it would work with certain martial maneuvers like  "Swordfight". I wasn't sure if I had to use the equipment guide book to create the sword itself and say I summon it as a special effect. 

     

    The blade I'm trying to make it a physical sword like a regular sword but the thing is my character summons the sword in stead, I understand the UOO(Usable On Other) and the physical manifestation, but will that allow me to use swordfighting martial maneuvers. Like do I still have to give my sword STR min, BODY, Mass, and A/R Cost on top of the blast power. And for the blast attacks would the blast have the limitations of a focus (witch is the summoned weapon) and/or Linked for actually summoning the sword

     

    Ex. Of summoning weapons in games and anime are

    -Kingdom Hearts Sora's Key Blade

    -Fate Stay Night Archers Dual Blades (YouTube: Archer vs Lance School Fight)

  3. I was building a character but I wanted to give the character a form where he has no control,

     

    anime examples of this are

    -Ichigo in hollowfication before he was able to control it (Bleach)

    -Naruto going into the nine tail form when fighting Pain (Naruto Shippuden)

    -Saiyans turning into apes when they see the Full Moon (Dragon Ball & Dragon Ball Z)

    movie example

    -Hulk when he's out of control

    A perfect game example is

    -Sora's Anti Form (Kingdom Hearts 2)

     

    I'm also calling it '"Anti Form" I know that it's triggered by extreme negative emotion (ex: see someone close to them threaten or killed in front of them), it's hard to regain control, the character takes a toll once he recovered, the form doesn't last more than 12 hours, freighting appearance. 

     

    Can I get some advice about this

  4. Thank You, Everyone, who responded. And you didn't pull me away Doc. Sorry for not responding sooner guys, I realized that the power I was trying to build for my character wasn't explained properly and I probably described it in a way where it's too overpowered and misunderstood, because it's not like controlling them or possessing them, it's more like tampering with certain brainwave and motor functions. So I've decided to rewatch the anime and respond back to your replies. I'm already over half of the show now. 

  5. Hello, I just have a question on how to create the powers Hacking Field & Powerful Radar. I'm trying to make a character I saw in an anime who is built for electrical warfare. The Hacking Field ability is to allow the character to hack any computer system, Androids and humans, blocking or unblocking memories and abilities. Powerful Radar is supposed to give the character a wide scale to detect any electrical devises and more like blueprint layout of a building and analyzing the components in the air to detect certain types of gases. I'm still new to Hero 6th Edition so building certain powers is a bit difficult. So I wanted to reach out for help.

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