One of the PCs in a superheroic campaign has volleyball as a hobby as part of their secret ID. I would like to help the GM come up with a set of rules within the hero mechanics to simulate a match. Initially I am thinking that it will play out like combat. The specific points that I am getting snagged up on are:
--A) How to calculate where the ball will land (use knockback, use aiming at a target hex & apply range penalty, or a combination of both?)
-- How to track movement of the ball from segment to segment
All input is appreciated.