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ovation951

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  1. One of the PCs in a superheroic campaign has volleyball as a hobby as part of their secret ID. I would like to help the GM come up with a set of rules within the hero mechanics to simulate a match. Initially I am thinking that it will play out like combat. The specific points that I am getting snagged up on are: --A) How to calculate where the ball will land (use knockback, use aiming at a target hex & apply range penalty, or a combination of both?) -- How to track movement of the ball from segment to segment All input is appreciated.
  2. Check out some of Joseph Campbell's work especially Evolution of Myth. http://en.wikipedia.org/wiki/Joseph_Campbell#Evolution_of_myth
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