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PierSeb

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    PierSeb reacted to Chris Goodwin in Confused Old Timer   
    It took me long enough to find this, and I overlooked it more than once.  
     

     
    Champions III, p 24.  
     
    Edit to add:  While it might have thrown additional gasoline on the Great Linked Debate fire back in the day, it also assumes that the Powers are designed to go off together.  Essentially, what Hero Designer refers to as a "compound Power".  X, plus Y, plus Z. 
     
  2. Thanks
    PierSeb got a reaction from Duke Bushido in Confused Old Timer   
    Hi everyone, new to this forum. Coming back to Hero after a long break. Everytime I reread the rules, I always have this WT... moment when I get to the multiple-power attack/ combined attack. I've previously been using 5th edition and comparing it to 6th edition in hope it can provide clarifications.
     

    Pretty much the conclusion I came to. The mention of off hand penalty not applying to combined attack really puzzled me. This time it clicked in my head when I got to read the Off Hand section (6E2, p. 49).

    "This optional rule is usually used only in Heroic campaigns or other games where characters buy Weapon Familiarity and similar Skills instead of paying Characters Points for their weapons and equipment."
     
     

    There is a mention of this in 5th ed R , but this is for multiple-power attacks (combined attack) (p. 358). I didn't find mention of it in 6th ed. 6th ed also exclude the combination of Combat/Martial Maneuvers.

    In 5th , it is also mentioned :

    " A Character cannot use the same power, ability, or weapon to attack more than once per Phase with a multiple-power attack - that requires two (or more) distinct attacks."
    (5th ed R, p.359)

    This is a strong indication, that multiple-power attack (combined attack) cannot be used in conjunction with rapid fire, sweep... in 5th ed. Is there any indication in 6th?

    In the end, I think it all depend on the type of game the GM wants to run, heroic or superheroic, and what is allowed. If the players are properly briefed and can equally take advantage if it, it shouldn't be a balance issue.

    But yes, better guidelines would help. Especially in heroic genre where weapons are bought with cash but supernatural abilities are payed with points.

    Cheers.
  3. Like
    PierSeb got a reaction from PhilFleischmann in Confused Old Timer   
    You are right, it can be unbalanced if not all players take advantage of it. I don’t entirely rely  on points for balance. I'm used to GURPS, and it's probably a worst offender regarding this.

    But, the Multiple Attack does have an advantage over Combined Attack. If an attack is successful, you can decide to forego further attacks. You still take the full penalties, but you can save END.

    I just realise, maybe not everyone plays it out the same... Do you roll all of your attacks before rolling damages or do you roll attack and damage before moving to the next attack? Knowing how well you've done before spending more END can be advantageous. Technically, you could maybe even decide to switch target??

    Combined attack is all or nothing...
  4. Like
    PierSeb got a reaction from Tywyll in Confused Old Timer   
    Hi everyone, new to this forum. Coming back to Hero after a long break. Everytime I reread the rules, I always have this WT... moment when I get to the multiple-power attack/ combined attack. I've previously been using 5th edition and comparing it to 6th edition in hope it can provide clarifications.
     

    Pretty much the conclusion I came to. The mention of off hand penalty not applying to combined attack really puzzled me. This time it clicked in my head when I got to read the Off Hand section (6E2, p. 49).

    "This optional rule is usually used only in Heroic campaigns or other games where characters buy Weapon Familiarity and similar Skills instead of paying Characters Points for their weapons and equipment."
     
     

    There is a mention of this in 5th ed R , but this is for multiple-power attacks (combined attack) (p. 358). I didn't find mention of it in 6th ed. 6th ed also exclude the combination of Combat/Martial Maneuvers.

    In 5th , it is also mentioned :

    " A Character cannot use the same power, ability, or weapon to attack more than once per Phase with a multiple-power attack - that requires two (or more) distinct attacks."
    (5th ed R, p.359)

    This is a strong indication, that multiple-power attack (combined attack) cannot be used in conjunction with rapid fire, sweep... in 5th ed. Is there any indication in 6th?

    In the end, I think it all depend on the type of game the GM wants to run, heroic or superheroic, and what is allowed. If the players are properly briefed and can equally take advantage if it, it shouldn't be a balance issue.

    But yes, better guidelines would help. Especially in heroic genre where weapons are bought with cash but supernatural abilities are payed with points.

    Cheers.
  5. Like
    PierSeb got a reaction from drunkonduty in Confused Old Timer   
    Hi everyone, new to this forum. Coming back to Hero after a long break. Everytime I reread the rules, I always have this WT... moment when I get to the multiple-power attack/ combined attack. I've previously been using 5th edition and comparing it to 6th edition in hope it can provide clarifications.
     

    Pretty much the conclusion I came to. The mention of off hand penalty not applying to combined attack really puzzled me. This time it clicked in my head when I got to read the Off Hand section (6E2, p. 49).

    "This optional rule is usually used only in Heroic campaigns or other games where characters buy Weapon Familiarity and similar Skills instead of paying Characters Points for their weapons and equipment."
     
     

    There is a mention of this in 5th ed R , but this is for multiple-power attacks (combined attack) (p. 358). I didn't find mention of it in 6th ed. 6th ed also exclude the combination of Combat/Martial Maneuvers.

    In 5th , it is also mentioned :

    " A Character cannot use the same power, ability, or weapon to attack more than once per Phase with a multiple-power attack - that requires two (or more) distinct attacks."
    (5th ed R, p.359)

    This is a strong indication, that multiple-power attack (combined attack) cannot be used in conjunction with rapid fire, sweep... in 5th ed. Is there any indication in 6th?

    In the end, I think it all depend on the type of game the GM wants to run, heroic or superheroic, and what is allowed. If the players are properly briefed and can equally take advantage if it, it shouldn't be a balance issue.

    But yes, better guidelines would help. Especially in heroic genre where weapons are bought with cash but supernatural abilities are payed with points.

    Cheers.
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