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Benzini

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Posts posted by Benzini

  1. Here's the answer to a challengeThe Challenge:"A normal looking animal or object with superpowers, that requires a Human sidekick, [i.e. the animal has few or no powers to make up for the lack of human abilities, like hands, talking, etc...]"Here's the transport, helped out by the passenger

    Brian

    Pinky

    Val Char Cost
    13 STR 3
    18 DEX 24
    18 CON 16
    13 BODY 6
    13 INT 3
    13 EGO 6
    15 PRE 5
    10 COM 0
    8/16 PD 5
    5/13 ED 1
    3 SPD 2
    9 REC 4
    55 END 10
    30 STUN 1
    26" RUN 0
    2" SWIM 0
    2 1/2" LEAP 0
    Characteristics Cost: 86

    Cost Power END
    Super suit
    16 1) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)
    27 2) +20" Running (26" total) (40 Active Points); OIF (-1/2) (uses END Reserve) 4
    37 3) Energy Blast 10d6 (vs. ED), Area Of Effect (One Hex; +1/2) (75 Active Points); OIF (-1/2), 8 Charges (-1/2)
    11 4) Endurance Reserve (100 END, 6 REC) (16 Active Points); OIF (-1/2)
    Powers Cost: 91

    Cost Skill
    13 +4 with DCV (20 Active Points); OIF (-1/2)
    3 Inventor 12-
    3 Mimicry 12-
    3 Deduction 12-
    3 Stealth 13-
    Skills Cost: 25

    Val Disadvantages
    20 Psychological Limitation: Devoted to Brain (Very Common; Strong)
    Disadvantage Points: 20
    Cost Summary:Base Points:200Disadvantage Points: 20Total Experience Available: 0Total Character Cost: 202Height: 6' 0"Hair: BrownWeight: 180 lbsEyes: BrownAppearance: Personality: Quote:Background: Werks for the BrainPowers/Tactics: Campaign Use: and this is the cargo:
    the Brain

    Val Char Cost
    0 STR -10
    23 DEX 39
    8 CON -4
    7 BODY -6
    31 INT 21
    18 EGO 16
    10 PRE 0
    8 COM -1
    5 PD 5
    4 ED 2
    5 SPD 17
    21 REC 38
    30 END 7
    22 STUN 11
    1" RUN -10
    1" SWIM -1
    0" LEAP 0
    Characteristics Cost: 124

    Cost Power END
    65 Brain Power: Multipower, 65-point reserve
    6u 1) Domination: Mind Control 10d6, Telepathic (+1/4) (62 Active Points) 6
    6u 2) Telepathy 8d6, Reduced Endurance 0 END (+1/2) (60 Active Points)
    6u 3) Mind Scan 8d6, Reduced Endurance 0 END (+1/2) (60 Active Points)
    6u 4) Mental pain: Ego Attack 6d6 (60 Active Points) 6
    5u 5) Drain Ego 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Hour) (+1) (50 Active Points) 5
    16 Hard To Perceive: +8 to Stealth
    40 Hard To Hit: +8 with DCV
    11 Easily Hidden: +8 to Concealment (16 Active Points); Self Only (-1/2)
    75 Tiny: Shrinking (0.0016 m tall, 7.938E-4 m wide, 1.384E-5 kg mass, -10 PER Rolls to perceive character, +10 DCV, +15" KB), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (112 Active Points); Always On (-1/2)
    10 Discriminatory Sense (Smell/Taste Group)
    5 Nightvision
    10 Range (Smell/Taste Group)
    10 Increased Arc Of Perception (360-Degree) (Smell/Taste Group)
    20 Targeting Sense (Smell/Taste Group)
    4 Tail: Extra Limbs (5 Active Points); Limited Manipulation (-1/4)
    Powers Cost: 295

    Cost Skill
    2 Survival (Urban) 15-
    3 Security Systems 15-
    5 Tactics 16-
    3 Ventriloquism 15-
    Skills Cost: 13

    Cost Perk
    40 Follower (200 Base, 100 Disad)
    Perks Cost: 40

    Cost Talent
    25 Danger Sense (Area: Immediate Vicinity, Sensitivity: Out of Combat) 15-
    Talents Cost: 25

    Val Disadvantages
    20 Physical Limitation: Tiny (All the Time; Greatly Impairing)
    Disadvantage Points: 20
    Cost Summary:Base Points:200Disadvantage Points: 20Experience Required: 277Total Experience Available: 0Total Character Cost: 497Height: 0' 2"Hair: WhiteWeight: 1 lbsEyes: PinkAppearance: small white mousePersonality: To take over the WorldQuote:"Same thing we do every night..."Background: The Brain is a lab rat gone horribly wrongPowers/Tactics: Campaign Use: 
  2. Combat luck

    Mr. Lucky

    Drunk guy, Hapless bystander

    Val Char Cost
    18 STR 8
    27 DEX 51
    18 CON 16
    23 BODY 26
    11 INT 1
    13 EGO 6
    18 PRE 8
    12 COM 1
    33 PD 5
    32 ED 4
    6 SPD 23
    8 REC 0
    36 END 0
    41 STUN 0
    6" RUN 0
    2" SWIM 0
    3 1/2" LEAP 0
    Characteristics Cost: 149

    Cost Power END
    25 Luck 5d6
    3 How many hands does he have?: Extra Limbs (5 Active Points); Only to suprise in combat (-1/2)
    53 Weird series of accidents: Energy Blast 9d6 (vs. PD), Indirect Any origin, any direction (+3/4) (79 Active Points); OIF Objects of opportunity (-1/2) 8
    50 Detect Physical and energy objects 14-, Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Range, Sense, Targeting Sense, Telescopic (+5)
    Powers Cost: 131

    Cost Skill
    3 Acrobatics 14-
    7 Acting 15-
    3 Breakfall 14-
    Skills Cost: 13

    Cost Talent
    48 Combat Luck (24 PD/24 ED)
    4 Double Jointed
    3 Ambidexterity (Reduce Off Hand Penalty to -2)
    2 Environmental Movement (no penalties on/in crowded urban areas)
    Talents Cost: 57

    Val Disadvantages
    10 Distinctive Features: Drunk as a skunk (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
    20 Psychological Limitation: Dramatic (Very Common; Strong)
    20 Psychological Limitation: Code vs Killing (Very Common; Strong)
    10 Vulnerability: 2 x Effect PRE drain (Uncommon)
    15 Hunted: Various Police depts 8- (Mo Pow; Capture; Extensive Non-Combat Influence)
    15 Hunted: CLOWN 8- (Mo Pow; Harshly Punish)
    Disadvantage Points: 110
    Cost Summary:Base Points:200Disadvantage Points: 110Experience Required: 40Total Experience Available: 0Total Character Cost: 350Height: 5' 4"Hair: Lt. BrownWeight: 135 lbsEyes: ?Appearance: DisheveledPersonality: While his move ment seems disorderly, His true motives are unknown, but he's great in defusing tense hostage situations. His actions and luck sometimes (more often than not) sway the odds in the players favorQuote:"This is the WORST resteraurant, EVER!!" Background: He always seems to stumble in at the exact wrong moment, and complicates an already tense situation. Powers/Tactics: Mostly his amazing combat luck...probably the gift of some great shaman. Or a dog.with powers.Campaign Use: 
  3. The rules concerning "holes" are as follows:

    " A character who exceeds the walls body has created a human sized hole in it. The size of the hole doubles for every +1 BODY inflicted over the walls base body"

    Now on the face of it, it is saying that if I do, say, 20 BODY to a 13 DEF 6 Body wall, I have made a hole twice the size of a nrmal human. This seems Like an AE type effect, but...

    What if, When considering nigh-infinite body, (Like a Planet) How much GROUND (DEF 3) is Displaced? Human sized or otherwise? How big a hole does Dr Destroyer make with his 30 dice attack? Can't we come up up with some formula?

  4. OK, The Rule Book on destring things mentions "man sized" holes....Wait....let me start again. lets say there's a patch of earth with a general DEF of 3. You blast-straight down and do 20 Body after defenses. How deep is the hole? What about AE? or Explosion? Any Volume/Damage ratio? I will re-read my FRED, in the mean time.

    Thx ahead of time

  5. Originally posted by Storn

    I debated whether or not this should go on the Fantasy art thread or super/modern art thread. Maybe there should be a "storn other thread" on the Other Genres... but that seems like overkill, better to keep all of this stuff in one place, so it is easily found..... or ignored.

     

    This is a private commission for BC Holmes. I dunno what kind of strange Fantasy-Deadlands hybrid their game is, but it sure seems interesting. Here is "Doc".

    A hero is a Hero, Buddy, Keep up the good work and don't have us hunt all over to see your wonderful art

  6. Driver DeadDriver DeadPlayer:

    Val Char Cost
    20 STR 10
    30 DEX 0
    10 CON 0
    10 BODY 0
    5 INT -5
    0 EGO 0
    13 PRE 3
    6 COM -2
    4 PD 9
    2 ED 3
    4 SPD 0
    6 REC 0
    0 END -10
    2" RUN-82" SWIM04" LEAP0Characteristics Cost: 0
    Cost Power END
    10 Untiring Body: +0 STR, Reduced Endurance 0 END (+1/2) (10 Active Points) (Modifiers affect Base Characteristic)
    77 Manuever pool: Variable Power Pool, 60 base + 17 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); Character Has No Choice Regarding When Or How Powers Change (-1), Limited Class Of Powers Available Limited (-1/2), only to make vehicle perform 'strange manuevers' (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
    15 Zombie's Body: Does Not Bleed
    10 Zombie's Body: No Hit Locations
    45 Zombie's Body: Automaton (Takes No STUN (loses abilities when takes BODY))
    4 Undead Body: +2 PD (6 Active Points); Only Works Against Limited Type Of Attack Slashing or Piercing Attacks (-1/2)
    3 Undead Body: +2 PD (6 Active Points); Only Works Against Limited Type Of Attack Piercing Attacks (-1)
    15 Undead Body: Damage Resistance (8 PD/2 ED)
    40 +20 DEX (60 Active Points); Only to calculate vehicle reaction (-1/2)
    50 Undead Vitality: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
    0 Slow: Running -4" (already figured in)
    2 Tireless: Running, Reduced Endurance 0 END (+1/2) (2 Active Points)
    1 Tireless: Leaping, Reduced Endurance 0 END (+1/2) (1 Active Points)
    1 Tireless: Swimming, Reduced Endurance 0 END (+1/2) (1 Active Points)
    5 See Life: Infrared Perception (Sight Group)
    6 Undead Senses: Enhanced Perception (+4 to PER Rolls for All Sense Groups) (12 Active Points); Only To Perceive Images Created By Means Other Than Necromancy (-1)
    Powers Cost: 284
    Cost Skill
    3 Climbing 15-
    1 Language: GM's choice (Basic Conversation)
    3 Stealth 15-
    4 WF: Common Melee Weapons, Common Missile Weapons
    Skills Cost: 11
    Val Disadvantages
    10 Physical Limitation: Affected By Necromancy (has EGO 20 for purposes of necromancy spells, and can be affected by necromancy-based Presence Attacks Infrequently, Greatly Impairing
    0 Physical Limitation: Human size (up to about 3m tall and 650 kg)
    20 Distinctive Features: Zombie (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    5 Physical Limitation: Reduced Leap, can only leap 1" Infrequently, Slightly Impairing
    Disadvantage Points: 35

    Base Points: 150Experience Required: 110Total Experience Available: 110Experience Unspent: 0Total Character Cost: 295

    Height: 5' 10" Hair: none
    Weight: 150 lbs Eyes: none
    Appearance: Personality: He loves the feel of driving, though preferably wheeled vehicles.Quote:"Where to, and how fast?"Background: During the age of prohibition, the wheel man got zapped by the then weaker Dr. Alchemy in a bank robbery getaway, technically "killing" his physical body. His spirit,combined with whatever mystical energy's present, effectively made the Driver a zombie with free will.

    His mystical energies have increased over the years, and he can use those enrgies instinctively to make vehicles do things they normally couldn't do.

    Powers/Tactics: Campaign Use: He is best used as a hired driver for a team, getting the the non-movement-powered members.

    He has survived almost any kind of crash there could possibly be, so perhaps a safety consultant?

    Perhaps he thinks he would be happy as a free-willed computer program that drives, and puts his consciousness in some ..Super Car!

  7. Doom like

     

    Once, Von Doom actually stole the power cosmic from Silver Surfer. AND he has stolen the Beyonders power as well, both times essentially becoming a God himself...Doom and Destroyer seem to both have the same resources, (that of a nation) but Destroyer has been alive longer, (in theory) and I'd have to give him the edge.

  8. STUMPED

     

    I think we need to get a new challenge in here as this "Enhanced Senses" character has STOPPED THE FLOW.....

    Just a suggestion, -

    AN NPC with super-level powers, but psych limits that prevent him from ever donning a costume...

    BUMP!

  9. Talisman

     

    In my game, I played Talisman as irrevocably evil, and said lines like, " I will eat your children" then, when she was knocked out, one of my players shot her through the hand to make sure she couldn't gesture (he wasn't taking any chances) then the speedster of the group ran with her unconscious form and slammed her at terminal velocity into a wall outside MARS. I think based on this reaction, I either over played her evil-ness, or I have psychos playing in my game....( I am leaning towards the latter) Imagine the fright when she came back!!! ( I don't have to give reasons.....:o )

  10. Reply

     

    1: How far can a brick with say, 100 STR, throw the now weightless thug?

    what is duration/range of weightlessness? At the end of duration/range add however many inches to trajectory as nessessary, otherwise apply full strength when he hits something----radioactive meteorite, cosmic belt, passing plane...

     

    2: What is the “Extra Strength†for throwing a weightless object?

    no free ride.....apply full str damage, that's it. (100)

     

    3: How much velocity would the thug have at the point of release?

    my best offer: 30", as fast as you can fall

     

    4: How much damage would the thug take upon meeting the ground at the far end?

    30d6

     

    5: What if Nat threw the thug into something solid and very close, like the face of El Capitan, what would be the damage? 20d6 from normal STR or Whatever d6 from “Extra Strength�

    no extra STR----100STR/20d6, or falling at fatal velocity, as above, 30d6

     

     

    These answers are what I did in MY game, and are only my answer.

    :D :D

  11. Robin note

     

    You may have noticed the 'footwear" Robin is wearinng in this show, I don't know if it has been mentioned in the show, but in the write-ups, they say these 'shoes' allow him those spectacular leaps...(superleap gadget, possibly +HA, or Foot attack, or...whatever)

  12. I am trying to use this concept; Two lesser forms, of equal points, combine to form one Uber character...One suggestion was use the multi form where one form is twins, (duplication always on, inherent...) the other, the Uber.

    OR

    The Uber form has Duplication and multiform, where the duplicate is twin #1, which triggers a no conscious control change to twin#2. Would that mean that twin #2 would have to pay for the Uber form? The Rules state that "the most expensive form is payed for" so, twin#2 carries the cost. But I think it makes more sense for the Uber to pay the cost-FOR HIS OWN FORM.

    Now that you are all confused and distracted, I will pilfer your things!! BWA-HA-HA!!:D

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