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Posts posted by Payback
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Re: Heavy Gear HERO
I am blown away.
That absolutely ROCKS!
I wasn't even close, I like the different attributes/limitations for the Armour. Puts a closer to reality feel to it with teh roll to activate and ablative.
I am going to play with this and see what I can come up with.
Thanks allot for taking the time to do this.
I can't wait to try one of these against an Invid from Robotech.
I think I am going to try the BlackMamba and maybe the ChatterBox. I will post it when I am done.
I take it I should keep actual picture of Gears out of the HD3 files I upload? Is that correct?
Cheers
Payback
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Re: Heavy Gear HERO
Well I find that extremely helpful and friendly. Thanks everyone.
I am really looking forward to looking at some designs out there.
I am going to toy with a gear myself and then I can compare what my version is like to the experts.
I must admit that I need a point of reference to start with.
The Main Battle Tank of the Southern Army the Visigoth has 40 points of armour while the Python a Large designed Gear has 19.
How would you come up with a Hero system value? I need to find a reference point to start with from some similar vehicle like a tank or APC. Does anyone have stats on the M113 APC in Hero Format?
Or better yet how did you convert your game?
Is there some formula for armour (Canadian) thickness = Hero system value? (then there would be slant, active or reactive trap points etc.) BLARG..to many variables. KIS rule I think needs to be applied...
thanks peeps.
Payback
Laser target designator "HOW?"
in HERO System Discussion
Posted
Hello
I am working on equipment and need to create a target designator. Does one exist in a published book?
I don't have the foggiest idea on how to make one or even how it would work in the game?
Would it be some sort of Telepathy Skill level?
What are your thoughts?
Thanks
Payback