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ru5150.two

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  1. IMHO the problem with (1E-5E) Find Weakness that 6th Edition attempts to fix (by removing it) is it halved the targets defenses no matter how much defenses the target possessed for a very low 10pt fixed cost - and it did this repeatedly. This effect was powerful and a magnet for min/maxers. It showed up on characters far too often - and outside the character concept. The 'fix' put into 6E is Armor Piercing w/ Requires a Roll X-. Yes not directly but thats the Limited Advantage it competed against. Yes you only get one halving and you have to make the roll every time you fire. So... Progressive Armor Piercing (PAP) - +1/2 for initial level +1/4 for each additional level. The targets defenses are halved when successfully attacked the first time. Defenses are further halved for each successive successful attack - for each additional level PAP purchased for the attack. Hardened eliminates (removes) one level of PAP. For example, Spear purchases a 10d6 EB w/ PAP 3 times (for +1/2+1/4+1/4 = +1). He then attacks a wall. Its defenses will be halved. He then attacks the same wall (and same hex), its defenses are quartered and then for a third time its defenses are 1/8. If the wall was Hardened, Spear would only have been able to achieve 1/4 defenses. If PAP has the Requires a Roll limitation any failure of the roll prevents any further halving of that targets defenses (for that combat). This way *find weakness* costs more for a bigger attack and for more potential halving of defenses. This loosely simulates finding (or forcing) a weakness in the opponents defenses then progressively exploiting it. Alternately, make Find Weakness cost more for more halving of greater defenses. 5 pts base cost for the ability to halve 10 Active points of defense (10 pts minimum?) for the 1st halving, +5 pts for each additional halving. You cannot halve the defense of a target with a greater active point cost than for which you purchased Find Weakness (i.e there is no weakness you can find. This puts the original cost in line with Heroic Campaign point levels but allows it to scale to Superheroic levels.
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