I need some help building out a new speedster. Overall, I'm going for something halfway between Kinetik and Flash, using http://surbrook.devermore.net/adaptationscomic/aju/Flash.HTML as my guide for Flash's powers. Characteristics are (currently) based strongly on Kinetik from Champions Complete. Powers so far are:
Superspeed Movement: Multipower, 50-point reserve
Super-Running: Running +38m (50m total), Reduced Endurance (1/2 END; +1/4) (50 Active Points)
Trick Running: Flight 24m, Variable Advantage (+1/2 Advantages; +1) (48 Active Points); Only In Contact With A Surface (-1/4)
Velocity Max: Flight 10m, Reduced Endurance (1/2 END; +1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100,000 km; +2 1/4) (45 Active Points); Only In Contact With A Surface (-1/4)
Protective Aura: Resistant Protection (10 PD/10 ED) (30 Active Points); Only When Moving (-1/4)
Protective Suit: Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2)
I think I have a decent handle on the movement powers, but the Speed Tricks are giving me some fits, specifically the more direct combat powers and martial arts.
I want is a single target zip up, hit for "decent levels of power" and have enough defense to be missed or otherwise take the hit. (I was thinking about something like this:
I want a power where he runs straight up to a target, and applies all of the extra kinetic energy into a major hit that includes a large amount of knockback.
I want a power that lets him zip through a line of mooks and hit all of them as he passes for enough damage that your average mook will know he got whacked around, but not really suitable for going against true super-villains.
I am also considering the following to do the traditional "speedster takes all of the guns from the mooks" maneuver. 2f 10) I'll Take Those!: Telekinesis (20 STR), Area Of Effect (16m Radius; +3/4), Selective (+1/4) (60 Active Points); Only To Disarm/Grab Objects Very Limited Group of Objects (-1), Instant (-1/2), No Range (-1/2) 6
Other powers I'm considering are things like "Quick Change" for costume change/minor transform effects, A "Quick Rearrangement" that lets him do the traditional "flip all the switches/etc." moves and some form of minor Regeneration (we get beat up alot) to reduce downtime.
What other things should I be looking for?
Thanks for any help!