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Nekkidcarpenter

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Posts posted by Nekkidcarpenter

  1. Re: Blue Stuff Battery

     

    Of course, you also need to worry about annoying Blue Stuff vampires. If you design your game around this concept, some pc is going to want to be that guy. And be prepared for purple kool-aid jokes as well.

     

    I also dislike the amnesiac pc's, the vaguely mysterious uber powerful benefactor, and mutants.

     

    Call me negative man.

  2. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory

     

    In our longstanding college Champions game, we had the traditional problem with multi GM games. As the first to run the game, I decided that they were an elite group nominally under UNTIL. And that our group acronym would be PRIDE; Paranormal Research, Investigation and Deployment Extension.

     

    I was away from school for a few weeks during which others ran multiple beer soaked sessions, and when I returned the group was known irrevocably as

     

    Nil.

     

    Inebriated minds had come up with a new name for the group, the LUSH LEGION. The initials were LL, which in Roman numerals would mean fifty minus fifty, which is of course zero, or 'Nil'.

     

    I sure lost a lot of brain cells in college.

     

     

    In one of our campaigns, the superheros were known as

     

    L.U.S.H - Louisville Undercover Super-Heroes.

  3. Re: Let's make a superhero base auditions (Topside description)

     

    I was thinking about this sort of thing before you began the polls, so now I get to spew forth my ideas upon you all. :D

     

    As much as I like the Fantastic Four, and I like the layout(s) of the Baxter Building and Four Freedoms Plaza, I have always thought that a skyscraper is absolutely the worst place to put an HQ. Things are always falling off of there, and when the villains attack the collateral damage can be tremendous. Villain attacks have been (and will be) inevitable because it is so freaking public. The risk level is much too high for me to be comfortable there.

     

     

     

     

    Thats one of the reasons you build your base there. Use comicbook logic instead of attempting to apply real world reasoning. The GM has to come up with adventure hooks tied to your base. Make it easy on him/her.

     

    Also, under no circumstances waste points on security systems. It won't stop the GM's villains or npc's, and the hero's have frickin' eye beams and so on.

  4. Re: Discussion on costs of Characteristics

     

    The issue(s) that I've seen generally stem around Bricks completely dominating combats in Supers games. So for me increasing the cost of STR makes both mathmatical and practicle sense. The Supers games I've run with STR costing 2 still had bricks, they were still effective, they just weren't the bright and shining center of all things combat.

     

     

     

    Well, SOMEONE is the bright and shining center.

     

    What do all these things have in common?

     

    The Bricks are always the center of combat.

     

    The Bricks are never the center of combat.

     

    Strength seems undercosted and too useful.

     

    ANYTHING seems undercosted and too useful

     

    Answer; Poor GM'ing.

     

    If any one style or power is dominating to the detriment of the enjoyment of some of the players, you don't have to look in Fred to find whats wrong.

  5. Re: Discussion on costs of Characteristics

     

     

     

     

    Second there is the fact that Killing Attacks are against a Defense that costs 50% more base points than the defense of Normal Attacks, a flagrant violation of the metarule about Defenses being cheaper than Attacks.

     

    Lucius Alexander

     

    And a metapalindromedary

     

     

     

    I can't believe that never occurred to me, even when I was griping about having to buy resistant defenses.

     

    So while the whole 'is Str costed correctly' rages on and nobody changes their opinions, I'm going to state arbitrarily from now on that I'm going to increase the cost of KA, and lobby heavily for others to do the same.

     

    NOW I really feel like I didn't waste my time reading this thread.

  6. Re: Interceptor

     

    That is how I see it - the grenade, or whatever 'goes off' at the FW, destroying it and extending to its normal area of effect :thumbup:

     

    No idea if that is the right approach, but it is the only one I can think of that makes sense!

     

     

     

     

    Lets look at the classic fireball description. A gesture, and a flaming sphere shoots forth to explode in a fiery ball at the location I designate. But wait! If the sphere hits something before that time then it detonates prematurely!

     

    Of course, I play Hero games, so that doesn't actually happen to my FB. You can't Missile Deflect my little flaming sphere cause I didn't take 'Can be Missile Deflected' as a limitation, and you can't make it explode prematurely because I paid points for the power, and it works the way I want. Nice try though.

     

    A generous GM might reduce the AoE attack by a d6 to represent it punching a hole through your barrier. Assuming you brought the Faygo that week.

  7. Re: Block vs Dodge

     

    What about Marital Block vs Marital Dodge?

     

     

     

     

     

    Marital Dodge- 'I really have to get up early tomorrow, and I feel yucky'

     

    Marital Block - 'You should have thought of that before you had that Jaeger and ogled the waitress'

  8. Re: Discussion on costs of Characteristics

     

     

     

     

    I am definitely suggesting we change the default. Why don't characters with Growth get AoE move throughs? They have more right to AoE than a normal sized character hefting a Buick.

     

     

     

    Once upon a time early in Chumps Lore, Growth bricks were ubiquitous. The benefits far outweighed the penalties, and it's just cool being Giant sized.

     

    Now they're rare at best, the occasional villain or character who doesn't need to worry about efficiency and has enough points to spend so he doesn't care that the Martial Artist is going to Sweep him 4 times, or the Weapon master is unloading an autofire attack into his ass.

     

    Sure, buying Growth gives you plenty of justification for buying AoE attacks and increased Pre, etc. but you can also buy those things without reducing your DCV prohibitively and having a power that makes it difficult for your character to be effective indoors.

     

    I miss the days when Growth was really good.

     

    I'm firmly of the opinion that those people who are arguing how Str is too efficient are the same bastards that nerfed Growth.

     

    I hate you guys.

  9. Re: Block vs Dodge

     

    I don't know that I've ever had a character Dodge in a situation where they had a chance to Block. Partly this is due to usually having skill levels that will apply to my block chance, and partly its due to my desire to have events in my own hands. I will roll to block you and then you don't even get to roll to try and hit me. Your miracle roll has no chance because you don't get to make one.

     

    I also frequently find myself Blocking for someone else, which is pretty hard to do with Dodge.

     

    'Haha! I interpose myself between Grond and the beautiful but fragile Sparrow! When he attacks her I'll dance nimbly out of the way!'

  10. Re: Duplication... but different

     

    I dislike the idea of doing this for free, but it doesn't seem like it should be very expensive either. Maybe an Adder to the Multiform. It seems deceptively useful in rp situations. One duplicate questions a witness about the activities of a different one, the dupes get to play 'good cop, bad cop', etc.

     

    Hmm, now that I'm thinking about what kind of things you can do with it, it seems like it probably should cost a bit after all.

  11. Re: PRE Drains

     

    I usually won't allow PRE drains becasue people in my games have to come up with a reasonable explanation/SFX' date=' which they generally can't. Does that make me a bad GM?[/quote']

     

    Requiring reasonable explanations from your players? I'm sure glad I don't play in your game. I usually can't come up with a reasonable explanation for my dice rolling ritual, much less my Elemental Control.

  12. Re: Discussion on costs of Characteristics

     

    Probably the most awesome thing about this thread is I usually have to read 2/3 of a post or more before I figure out which side someone is on. There are a few multiple posters here that I've read several posts by and still can't say with certainty where they fall.

     

     

    Its more amusing to me that many posters have complained about the ubiquitous 'weak' character who has Str higher than 10, but the same character has 20 + Con as a matter of course and that seems to fly okay. Personally, I have both seen and played characters with lower than average Str, but the lower than 10 Con guy is the Loch Ness Monster of Hero.

  13. Re: The Cost of STR & Other Characteristics: An open discussion

     

    Okay, for proper balancing purposes Strength should cost 2:1. This will make it less likely your Hero Game will have 18 Strength Mentalists and Energy Projectors, a much more common and harder to adjudicate problem than high strength Bricks.

     

    That is a desirable outcome, IMO.

     

    But also it makes Bricks much harder to play and keep in balance, which is Undesirable.

     

    So after Str 25 is reached, Strength should go back down to 1:1. This helps somewhat. If Strength goes down even further past Strength 40 to 1/2:1 then everything balances back out at the high end. And hardly adds any bookkeeping.

     

    In fact, I'd suggest we have varied and confusing costs for all characteristics. That we have a bunch of seemingly arbitrary costs which somehow contrive to make a balanced game.

     

    What's that? Lalallalalalalalal..... I'm not listening.:D

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