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TonyTempest

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  1. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? The most important thing, is to not limit the GMs ideas, but to empower them. Some people don't like the wild and gonzo Gamma World mutations, some people want to play walking talking plants. Some people want a more limited choice in mutations, physical abilities, not telekinesis or laser eyes, some people want mutant faeries (called Lils in Gamma World, a favorite of mine that the D20 version of Gamma World didn't have). Some people want serious repercussions for radiation, with sickness, deformity, and death; and some people don't want any of that, wishing a more down to earth Mad Max (Redline) rather than Darwin's World. A generic RPG should empower a GM to run the game however he wants... and Hero rule-books have always been good about providing the most options. I'm certain that mutations will be able to be designed along the gamut from deadly and horrifying to Super hero to just plain wierd (gonzo). That's what I am looking forward to seeing. david
  2. Re: Post-Apocalyptic Hero -- What Do *You* Want To Say? I hope you don't think me rude, and I've been on enough boards to not diss the messanger, only the message, but I don't think any of that was relevant to what Steve Long was saying. When he said that we hadn't lived through any apocalypses, he was answering questions about how long skyscrapers, roads, and twinkies last. None of the people from Gaul, Africa, or (native) America could answer that because they were displaced by more aggressive cultures. So, yes, some cultures have fallen by the wayside in Earth's past, but none of them really qualify for an apocalypse by the standards of the genre. And Hiroshima and Nagasaki weren't abandoned, just rebuilt, so there would be no answers there, and Chernobyl didn't happen long enough ago to be considered in "most" PA settings.... (there are a few that happen very close to the apocalypse). With that being said, I do like the idea your post brought up (and pointed out above mine) about PAs from a setting that was more historical than Modern. I think the book has a PA setting based on Revelations that will be during the Dark Ages (1000 AD right?). Dark Sun is a DnD PA setting where a traditional fantasy setting suffers the equivalent of an ecological disaster/nuclear (magical) war. So, while not really relavent to how long a Hot Dog will last if kept in a cool, dark place, your post triggered some good ideas about a historical Apocalypse. david
  3. Re: Pirate Hero Stormwrack for DnD has a few Deckplans. They are too small to use mini's on should you want to, but there are at least 6 ships planned out there. However, its not worth the price unless you like D20 and want to use it for more than Deck Plans. You could go to Wizards.com to find free downloads of ships for Spelljammer... pretty good stuff there, but most of the ships are pretty unique designs, and even the Galleon might be altered a bit for that game as opposed to a Galleon that would float on water. That aside, and to answer the first question... I would love to see a Pirate Hero... but after an updated Western Hero.... :-) (cause I already got Pulp Hero and Post Apoc Hero is coming soon. Those are pretty much my top 4 wishes.... david
  4. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? If one wanted to continue to play in Planet of the Apes, however, one would need rules for mutated/intelligent animals. This is NOT a plea for such a setting in the book, only a "what I would like to see" and that is: rules for creating intelligent mutated animals... this would be of use in both the high-rad apocalypse, and the shattered moon apocalypse if a GM wanted to allow them. The lack of mutated/intelligent animals in the Sword and Sorcery version of Gamma World was a big disappointment to a great deal of GW fans. david
  5. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? I have been looking forward to a book like this for a long time, as well. Most PA books are devoted to a single setting, but one that can explore a wide variety of options has been something I've been hoping for. Some of the things I'd like to see: In the Crossover section, post-superhero PA. The most famous one (I imagine) is the X-men's Nightmare of Future's Past. The tv show Heroes had a similar future where mutants/heroes were hunted by the government (though it never was shown to be as bad as in the X-men). We don't need a whole setting write up, just a mention of a world turned against its heroes as one possible Champions/PA crossover. Another crossover, mentioned above by Sociotard, is the "monster destroys civilization" idea for a Fantasy crossover. Reign of Fire where massive dragons destroy civilization is a good example. E.E. Knight's Vampire Earth series is about vampires (aliens that gave rise to the myth of vampires) returning to Earth to rule again. although the novels make them aliens, a sudden rise of fantastic vampire/undead would certainly create an eerie post-apocalypse world. Sociotard also gave some other good examples of monsters (either singly or grouped in mythology) that destroy the world... I think that's a good idea. In a way, the movie Red Dawn was an example of a localized apocalypse/war apocalypse using Sociotard's examples... Another post-apoc-- one that doesn't get a lot of love--- is the flooded world (the original biblical apocalypse). Waterworld did this...the coolest scene for me from this was the flooded city sceen. Also in the anime Blue Submarine no.6, where submarines have a cat and mouse battle amongst the skyscrapers of a flooded city. Even if the whole world isn't flooded, an underwater city is a cool idea to explore if the characters can find a way to breathe (depending on the setting, magic, superpowers, mutations, or discovered tech that works... scuba or mini-sub). Whatever you find room for, I am looking forward to this book! david
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