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TygerLily

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Posts posted by TygerLily

  1. Re: Characters favorite manuever

     

    A character I played in college was named Raven and she would shape shift into a raven. She would fly to the feet of her attackee (half move), release her shrinking (zero phase), and then punch with all of her strength.

     

    I'm not big on the numbers, but I know with the knock back bonus of shrinking and her strength she normally knocked them out in one punch. Oh and normally, I played it as her first attack in a combat, so she would catch the person off guard as well, since she tried hard not to have a rep as a bird. They weren't expecting a bird; they were expecting a woman.

  2. Re: Champions Universe: The Unresolved Questions/Plots

     

    I totally understand that' date=' but my wannabe writer wants to answer those questions, not have them answered for me. Especially that particular plotline. I plan on doing stuff with it.[/quote']

     

    Oh yeah, I definitely have my own ideas about how that storyline could go. But as someone said to me recently, writers have more ideas that time to write them. I like to read well written story too, and I don't like the idea of borrowing other people's characters personally, unless it's paid tie-in writing. So for me, I want to READ the rest of the story. I want to WRITE my own stories with my own characters.

     

    In those examples, I could write my thoughts on the plot, but since they aren't my characters, I am interested to see what the creator/author had in mind for them, if anything.

  3. Re: Champions Universe: The Unresolved Questions/Plots

     

    And my answer to Steve's question is "None of the above." I firmly believe a good setting leaves room for individual GM customization. I don't want official answers to any of those questions.

     

    I can see where you're coming from with this answer, and I agree individual GM should have room to change and develop settings.

     

    But at the same time, I read Champions Universe or Villians, Vandals, and Vermin (the one I'm currently reading), and I want to read the rest of the story about the backgrounds or how some of the character development pan out. Maybe it's the writer wanna-be in me, but I want to know how the characters felt about things. If Morgaine the Mystic (VVV Crimelords) gets too gutsy in her attempts to get Tiger Lily out of the picture, will Dreadnaught step in and put her in her place, or would he set back and watch the women fight it out? Does Tiger Lily feel Morgaine's a threat enough that it affects the decisions she makes as leader of the Crimelords?

     

    just a couple of examples.

  4. Re: Why should I care?

     

    There are rewards beyond gold pieces.

     

    Player 1: I don't know. I mean If I am not gaining anything from doing something about it I am start walking the other way.

     

    GM: OK. You walk the other way. In the distance you can still see the glow of the fire. Great guy, I can tell why your friend likes you so much.

     

    Player 2: Well I start running towards the fire and take flight into the air.

     

    GM: Great. You transform into Heroman and soon spot that the new Double Aces hotel/casino is in flames. People are streaming out below, some are dangling from windows. In the distance you start to hear sirens, but there's no way they're going to get there in time.

     

    Player 3: I don't think I should get involved, since I am a reformed demon I don't see why I should go.

     

    GM: But only reformed so far, eh? OK, you sit around and listen to the screams of desperate souls. Player 1 and Player 3, now could be a good time to go get a drink or something if you want. Player 2's going to be involved with the story, so I'm going to focus on him, the rescues and the combat for awhile. Shouldn't take too terribly long though, since only one player involved.

     

    Later....

     

    GM: Heroman saves the day! The crowd starts a 'He-ro-MAN He-ro-MAN' chant as he's getting interviewed by the lovely reporter from News 3. Heroman gets 3XP.

     

    Player 2: Woot! Awesome. Great fight - battling it out in the burning hotel was fantastic. Hey, after the cameras stop I'll see if the reporter would like a date...

     

    Player 1 and Player 3: XP? What about us?

     

    GM: Sorry, no XP for getting pizza or sitting around on porch steps humming.

     

    *********************************************************.

     

    The GM's time and attention and experience are very precious things. Make it clear that they are both given in much greater amounts to those who act heroically and in genre. The players should understand that they're not playing Sims HERO, they're playing CHAMPIONS.

     

    I agree with this take on the situation! :)

  5. Re: City of Heroes - Online Hero Game

     

    I just realize myself that each of those tabs has a button to disconnect it and float it separately on your screen. I can have Team' date=' Team Chat, Hero Boards, my Friends List and the regular chat box all open at the same time on my screen.[/quote']

     

    Am I the only one who immediately thought "how does he see anything else on the screen then?" When I played, if I had that many chat screens open I wouldn't have been able to see anything else. But then maybe that's just me.

  6. Re: Ps238

     

    Well, I'm not sure how many gamer parents would take their children to a game convention. They're generally not the most kid-friendly venues. But I have heard assertions from more and more veteran gamers that they're bringing their children into the hobby. Over on RPGnet I've also noticed increasingly frequent requests for advice on "child appropriate" games. How many times have we debated the need to bring new, younger gamers into HERO to sustain and expand its fan base?

     

    Anyway, a well-done "youth" RPG with an interesting premise typically appeals to a wider age range. :)

     

    Ok, I have to add another plug for Dice 'n' Diapers (That's "and" not "in") website. The website is gear just for Gamer Parents. As we get older, start having kids, our gaming style changes, our time to devote to games changes, and then we have the challenge of introducing our children to the games. The website tries to cover all those areas.

     

    Being involved with the Gen Con Forums has shown me just how many parents want to bring their children to gaming conventions but they need children activities they can do with them. Origins last year had a wonderful Kids Room for the kids to play games, read books, etc. Not sure how Gen Con's was, because we are local and school had started so our kids wasn't at Gen Con and thus needing children activities.

     

    Another thig I have noticed is more people are realizing that gaming isn't a hobby limited to high school and college. At least, from my impression, it was ok for teenage boys/girls to play an RPG and even into college, but once they got married, got a job, and had kids, people seemed to think they needed to "grow out of it". Granted it's harder to schedule a 4-6 hr gaming session when kids have bedtimes and your spouse wants time, and you have to be at work in the morning, but it doesn't mean your hobby is a childish activity to be "grown out of". Gaming fathers, and mothers, have figured out that gaming teaches the children a lot of valuable lessons for life, so they are not only encouraging adults to keep up the hobby but to introduce their children to it as well.

     

    I don't want this post to go forever, but just think of the problem solving, logic, and cause and effects lessons that comes from playing RPGs.

  7. Re: Ps238

     

    I'm not a comic book/strip followers, so I have never heard of this comic book series, but I love the idea of an RPG geared toward children and young adults.

     

    Our 9 year old daughter was expressing interest in RPG after we allowed her to create a few characters and play City of Hero with our supervision. So, we got the Teen Champions book, and started a campaign where the characters are all pre-teen to teenagers. We haven't had a lot of sessions, unfortunately, because another family who is joining us have been unavailable since Aug. But the girls (ours and a 10 yr old in the other family) seem to enjoy the game a lot.

     

    In fact, if you're interested, I was doing a blog/forum discussion of the challenges and learning curve of teaching children an RPG at Dice 'n' Diapers website.

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