Jump to content

assault

HERO Member
  • Posts

    8,282
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by assault

  1. Re: So I started a new campaign...

     

    Originally posted by proditor

    Timeframe is May, 1942, Theatre of operation is currently European.

     

    Well, on the "Western" front, there wasn't much ground combat happening in 1942. A few commando raids, partisan operations, and the raid on Dieppe in August was about it.

     

    There was quite a bit of stuff happening on the Eastern front, North Africa, and so on.

     

    Of course, that gives you lots of options! Supers are pretty much commandoes - so raids and defence against Axis raids are all quite viable. Drop them into France, Italy, Norway, Greece or somewhere... Alternatively, just because Malta wasn't invaded historically doesn't mean it couldn't have happened. Drop some Paras and Axis supers on it, and stand back. Alternatively, land them by submarine. For that matter, you could land them in the UK!

     

    Other possibilities: there were neutral countries like Turkey, Spain, Portugal and Ireland. Even better, though, would be Vichy North Africa. You know, places like ***Casablanca***. This would work better in 1941 though, before the US entered the war. Oh well, next time. At least you wouldn't have to worry about what the soundtrack would be, and you would have a lot of predesigned NPCs. ;)

     

    Alan

  2. Re: The Ultimate Skill-based Superhero

     

    Originally posted by Michael Hopcroft

    Is it pracxtical to base a superhero entirely around Skills? His characteristics would be normal, and he would have no usperpowers other than minor eqipment 9like weapons eh absolutely has to pay for) but the bulk of his CP are spent on skills -- combat skils, scientific skills, social skills, medical skills, etc.

     

    what would this character need to be able to fucntion alongside other superheroes?

     

    He would need at least 5, or preferably 6 Speed.

     

    A 23 or 26 Dex would be nice.

     

    Numbers like this are possible within liberal interpretations of normal characteristics.

     

    Having some body armour in his "minor" equipment is a really good idea. Even a character that relies on "not getting hit" will get hit sometimes, and in those circumstances, not dying is good.

     

    A lot of the answer really depends on the power levels of the other superheroes. Using Dex and Spd as an example, I've seen 250 point characters that were perfectly fine with 20 Dex and 5 Speed. Unfortunately, I don't think that this would be adequate for 350 point characters.

     

    Combat skill levels are recommended, too.

     

    Hmm. Frankly, I can't really say much else without knowing what the other characters are like. I have been known to use characters that only had "a single" power (actually usually a multipower), and were otherwise "normal". You would probably want your character to be able to beat them in combat if they weren't using their powers.

     

    Essentially, your character will be more or less a martial artist, even if she/he uses weapons and has some armour. He/she will need to be in that ballpark for the campaign's level of power.

     

    The main thing is: DO NOT WORRY TOO MUCH about keeping your characteristics "normal". This is especially true of Dex and Speed. Most others can be kept at or near "normal" levels.

     

    Alan

  3. Re: 3 ideas

     

    Originally posted by Hermit

    2. Some major entertainment company sets up a Jurasic Park them park, naturally they have to use animatronic dinos instead of the real deal. Black Harlequin sees a lot of promise in this. In the last few days before the park officially opens, he makes a few... adjustments. If people want to know what Dinosaurs were REALLY like, well, he'll have to show them... especially the dietary habits of the carnivores.

     

    Hmm. Well, one of my Heroclix is the Joker... We may have a winner.

     

    However, everyone should keep coming up with ideas - I might want to use my lovely toys more than once!

     

    I was thinking about a mastermind pulling a brain transfer at some point - I'm a bit of a fan of the Ultra-Humanite.

     

    Keep up the good work!

     

    Alan

  4. OK, I've got a few Heroclix miniatures, and six plastic dinosaurs - bigger than velociraptors, but smaller than tyrannosaurs. "Just right", in other words.

     

    All I need is a scenario... Any ideas?

     

    Subtlety is not required. :)

     

    I suppose I could dig out a few civilians, if necessary. They wouldn't be in quite the right scale, but who cares?

     

    Alan

  5. Originally posted by Broblawsky

    The point I, and people on my side, are trying to make is that Destroyer, while certainly capable of giving ANY country a great deal of trouble, simply does not have the resources, as of his writeup, to hold control of a (or several) countries against a vastly numerically-superior foe. Offensively, he is formidable, and easily capable of devastating any small country's military; however, as our recent experience in Iraq has shown, defending a position once conquered is a far more difficult problem.

     

    This is why his initial conquest needs to be "voluntary" (or rather, I suspect, probably "stealthy"). He can't afford to be fighting the population of the nations he rules.

     

    On the other hand, he can't stand up to a direct offensive launched by developed nations either. He has to duck such blows, and put them on the defensive instead. This would only work if he has a reasonable degree of popular support - which he is perfectly capable of losing! In fact, this is probably the point where PC heroes could intervene, exposing the manipulation he engaged in to gain his initial control.

     

    Of course, he also has the option of the more traditional WMD route. It's entirely genre standard for a mastermind to threaten the world with a super-weapon, blah blah blah. In fact, Dr Destroyer's first appearance in "The Island of Dr Destroyer" was precisely in this role. For that reason, I would be a little careful assuming he already has WMDs: he is too likely to attempt to use them in the traditional extortionist manner. But, of course, that raises the question of how did he destroy Detroit.

     

    To be perfectly frank, I'm not incredibly impressed by the current version of DD. He's actually a bit too much for my tastes. But I suppose he has to be a match for every theoretically playable PC group.

     

    The main disagreement in this thread has really been between "real world" and "genre" simulation. I'm a genre simulator, of course. Part of this, aside from sheer taste, is that I have a rather cynical view of attempts to model the "real world", since such models tend to reflect the prejudices of the designer. And frankly, I'm a very serious offender in this area myself.

     

    I've also taken careful note of attempts to be "relevant", like the good old "Supersons" saga, which combines risible Silver Age silliness with bizarre "generation gap" plotlines. It was a wonderful case of a failed attempt to move from the Silver Age to the Bronze Age. At the same time, however, I am a very great fan of the Green Arrow/Green Lantern stories of more or less the same period, which were marvellous pieces of early Bronze Age work.

     

    What I am getting at, I suppose, is that trying to be too "realistic" can often simply lead to clowning, and frankly doesn't even make stuff particularly fun.

     

    Hmm. Perhaps a "seanbaby" game might be a good idea: four-colour camp with a "realistic" attitude...

     

    Time to break out my Heroclix miniatures and ***Toy Dinosaurs***.

     

    You can't not have fun with Toy Dinosaurs. :)

     

    Alan

  6. Originally posted by rayoman

    Well, I have to say that I live in The River City almost all my life. It is commonly called on the maps, Louisville, KY. :) There is a little annual race that is run the first Saturday in May.

     

    That's OK, Louisville can be renamed Springfield. :)

     

    Hmm. Well, there are a couple of Real World London's out there, not to mention at least two Perths, and a bunch of others. There's even a town named Texas a little way down the road from here.

     

    So I guess duplication is OK. Still, it does cause a few problems. I'll see if I can think of a better alternative Brisbane, but, of course, River City does already have a pedigree of sorts.

     

    For what it is worth, Toowoomba is known as the Garden City. It's original name was Drayton Swamp. Drayton was the original town, which is now a suburb. A dray is/was a kind of very large wagon drawn by bullock teams. They were the pre-railway freight movers of choice around these parts. The swamp has long since been drained, but the bitter, twisted and cynical have expressed opinions to the contrary. There was once a local independent publication called Frogtown.

     

    But none of that helps with Brisvegas. Oops. Well, yes, Brissie is sometimes referred to as Brisvegas. The name became especially popular during the late '80s, when it was demonstrated that Brissie had a thriving illegal gambling industry. Now there are various forms of legal gambling all over the place.

     

    But, unfortunately, I still can't quite see Brisvegas as the "official" name of a Champions Universe city.

     

    Oh, and Brisbane is pronounced "Brisben". Calling it "Brisbayne" tends to mark you off as a dumbyankee. Melbourne is pronounced "Melben" too, not "Melborn". And then there's Wagga Wagga.

     

    Alan

  7. Originally posted by Trebuchet

    Since I'm a product of western civilization, I see no real reason to pretend to honor other systems of morality. I will evaluate other people's moral behavior by my standards, not by theirs. They may be valid for holders of those other systems. I won't even pretend to be objective about them.

     

    The point is that that cuts both ways.

     

    Incidentally, there are other "western" moralities than the "Christian" one too.

     

    Just for a laugh: it's entirely possible to not consider human life to possess intrinsic value without being a serial killer or a sociopath. :)

     

    Alan

  8. Originally posted by Broblawsky

    There's a fundamental difference there, assault - if Destroyer is freely given control of a country, we aren't going to be liberating it. We're going to be levelling it. Destroyer's organization is 20 times worse than Al Qaeda in the real world, and look at how many people wanted to use nuclear weapons in Afghnitan after 9/11.

     

    Sure. So the question becomes: why does the Destroyer _want_ the US to nuke Nairobi?

     

    Some aspects of the Master Plan are obvious enough: for example, VIPER's headquarters are in West Africa, and dragging the US into the area would cause conflict between two of Destroyer's most serious rivals.

     

    The whole thing may actually be fairly simple: to create a global war pitting the Third World against the First World. This would, of course, be a war fought between superbeings, as well as between armies. Dr Destroyer would, of course, participate in this to the extent that he deems convenient, ensuring the balance of power tips the way he wants it to.

     

    Alan

  9. Originally posted by Kristopher

    The only forces of consequence arrayed against the US in that fight would be the 20,000 troops that Dr D brought along.

     

    You can't be paying attention to the news at the moment.

     

    Half the US military is sitting around in Iraq surrounded by people who hate them and are at least sporadically trying to kill them.

     

    In Afghanistan, the Taliban is gradually making a comeback.

     

    Now, add Dr Destroyer's 20,000 strong force to this mix: detachments of US troops would be getting overwhelmed and destroyed on a daily basis.

     

    The Destroyer's forces wouldn't be sitting around waiting to be chewed up in a stand-up fight - they would be using hit and run tactics against an opponent that has to disperse its forces to hold large swathes of hostile territory.

     

    Of course, the logistics of all this is another matter. :)

     

    Alan

  10. Originally posted by Trebuchet

    It seems to me the only morality most atheists aspire to is "If it feels good, do it." Hardly a principle for a good moral life unless you think hedonism = morality. :)

     

    On the other hand, there are moralities other than the Christian(/Islamic/Jewish/whatever) one.

     

    This tends to be obscured in Western societies, where there is this tendency to assume that these values are universal.

     

    They aren't.

     

    Alan

  11. Originally posted by Enforcer84

    Although my Lord of South America

    who is still un named but I was considering using the spanish for "Golden King" even though I know not what that is...

    He was smart, but a natrual Telekinetic. He recruits Giganto after the death of Muerte

     

    I was considering Rafael Cortez, Muerte's younger brother.

     

    He made his money legitimately, first as the timber king of the Amazon jungles, then as the cattle king of the Amazon plains. His only known connection to his brother's activities is that some of his security personnel may once have been agents of Terror Inc.

     

    Recently, Giganto seems to have fixated on him. Cortez has rather reluctantly taken him in. He is only just beginning to suspect that something isn't quite right: the man-monster seems to engage in curiously intelligent but mysterious behaviour at night time...

     

    Another possibility would be a New Zealander working for ARGENT or VIPER. Being far enough away from the power centres of these agencies might give her the opportunity to set up on her own behalf. The split might not yet be open.

     

    Alan

  12. Originally posted by st barbara

    To "Assault" So when the "Danger Alert" goes of in your hero's headquarters it starts singing the appropriate song from "The Music Man" does it ? ("I say you've got trouble, right here in River City")

     

    Why yes! However did you guess?

     

    In fact, of course, we have a _much_ broader selection of tunes than that. One of the disadvantages of being superheroes in a comparatively small city is having a lot of time on your hands. Recording show tunes is just one of the ways of dealing with this problem...

     

    :)

     

    Alan

  13. Originally posted by Watchman-BN

    As more than one critic has pointed out (not trying to start a debate, but just give you food for thought), if God knows what I'm going to do, then why do anything? In fact, everything, from Hitler on down the line was, in a sense, God's will.

     

    My understanding of all this is that doctrines like predestination are good things for groups that consider themselves to be the chosen people (members of the true church, etc). It gives you strength to have destiny on your side.

     

    There is a thick strand of Calvinism in the secular ideology of the US, by the way. It has both positive and negative aspects. The negative one is the tendency to be indifferent or hostile to the poor, who after all aren't the chosen ones, are lazy, and so on...

     

    Alan

  14. Originally posted by Kristopher

    Let's just say that I don't like supers laughing at tanks and tac-nukes. The idea that DD and 20,000 troops could defend a vast swath of the third world from NATO is, in my mind, laughable. The idea that one man and his terrorist organization could have any kind of technological edge over the western powers is, in my opinion, laughable.

     

    Yes, and it's pretty absurd that people can leap tall buildings at a single bound, too.

     

    You can play plenty of other genres with the Hero System, if superheroes aren't to your taste...

     

    Alan

  15. Originally posted by OddHat

    All of this assumes that, in a world with telepaths and mind controllers, the governments of the world wouldn't already be employing as many (relatively) law abiding telepaths as they could to keep officials "free."

     

    This links up with the Dr Destroyer in the UN thread: it's easier to mind control / replace / generally mess with Third World governments than ones that can afford lots of telepaths and whatnot.

     

    Once you get to places like Nauru and Kiribati, it's just a matter of which mind controller is running the place this week. That is, unless Australia and New Zealand are bankrolling their psionic security... Hmm, now there's a game...

     

    Alan

  16. Originally posted by Dauntless

    However, he might do something as you suggested as a decoy. A feint to grab the world's attention and divert it's resources away from his true Master plan. This I could see DD doing...but this plan as a means and end unto itself does not fit his character. As CKC says, DD loves multi-layer plans, and also making people question their "petty" ideas of ethics and morality. I could see DD improving the lot of people's lives at least temporarily...so as to make Heroes and world governments question if it's "morally vindicated" to depose him even though he's improving the quality of life for others. But DD is also evil personified...third only perhaps to Takofanes and Dark Seraph in terms of his malice and cruel intentions. If he did improve the lot of people, it would be only to make people worship him as a God, since that's how he sees himself.

     

    Well said.

     

    The Master Plan will always be more subtle than what is on the surface. This, incidentally, ensures that petty objections as to the impossibility/unlikeliness of the Master Plan are irrelevent. :)

     

    Third World leaders won't play along? Replace them with robots! Rogue supers will try to kill you? Replace _yourself_ with robots! Gee, robots can solve a lot of problems, can't they? Maybe Mechanon has a point...

     

    Of course DD will treat his subjects well - that's part of a god's duties. The wrath and smiting is another part.

     

    Alan

  17. Originally posted by Agent X

    Don't forget to follow up on Ogre's connection to Argent.:)

     

    Oh. I'd forgotten that Ogre's origin had been retconned.

     

    That does it: ARGENT is the main villainous agency in my campaign now. VIPER is out.

     

    (Context: this is a very simple campaign world, intended to "grow outward" from the PCs.)

     

    Alan

  18. Well, to be honest, all I have seen so far is testimonies to the brilliance of the Doctor's plan.

     

    A few android duplicates in the right place, and people start saying things that boil down to "we had to destroy civilisation in order to save it."

     

    What I really want to know is: is Dr D really behind this, or is it Mechanon? After all, the extinction of humanity does seem to be on the agenda.

     

    Of course, a lot of the problem is that most of us aren't really world-conquering geniuses. Apparently this can make comprehending the Master Plan a little difficult.

     

    :)

     

    Alan

  19. Originally posted by winterhawk

    a nice Prisoner -esque scene, delivered ominously deadpan by a non-descript, gray suited 'middle manager': "The Front Office needs to see you."

     

    This gave me a flash of the 'Senior Partners' from 'Angel'.

     

    Yes, this is definitely the way to go. The Council of Scientists idea is very four-colour, but it's been done to death.

     

    Alan

  20. Originally posted by Lord Liaden

    Good fodder for role-playing. :)

     

    It certainly is. It inspired me to finish writing up my 350 point version of Ultra Man, the hero I would want to play in this kind of game. (A cross between Ultra Boy and Superman, of course.) This is when I should be doing a bunch of other things, including writing up villains for a game I am planning.

     

     

    I don't know that my game would have room for such hugely world-changing events, at least at first. Then again, on a smaller scale... Something like this would be a good way of getting players thinking, arguing, and kicking some serious bottom.

     

    Getting back to the actual scenario in question: of course, if one supervillain takeover succeeds, it could well lead to others. In addition, if warfare starts to become superpowered, superheroes might start becoming seen as more legitimate rules of more or less democratic states as well. Just think, what if Invictus and Borealis were elected to lead the US and Canada respectively through this kind of desperate crisis? Presumably they would sort out their differences in order to unite against Dr D.

     

    Memo to Steve and Darren: please bring back Invictus and Borealis! Especially since Golden Avenger Kaufman is out of the way.

     

    On the other hand, is Kaufman dead? If he's just retired, he might go into politics... That would be evil, wouldn't it?

     

    Anyway, a world where rival supers start ruling norms on a large scale would certainly be... interesting...

     

    It could get very Iron Age very quickly. And then it could get very Stone Age. :)

     

    Oh yeah. It works for me.

     

    Alan

  21. Originally posted by Twilight

    Also, any ideas on what the leader of ARGENT would be called? I myself have been calling him/her/it the Supreme Silver Scientist but I'm hoping somebody can come up with a better suggestion.

     

    Supreme Silver Scientist? No offence, but Eww!

     

    Personally, I would treat ARGENT as an oligarchy, without a single supreme leader. Instead, I would have a council, or board - 7 is a fairly traditional number of members - with each member being notionally equal in power. The chairperson of the council might have some degree of executive authority, but probably less than that of someone like the Supreme Serpent of VIPER.

     

    Paradoxically, of course, such an organisation would be more, rather than less, centralised than that of VIPER. Presumably almost all of ARGENT's operations would involve fronts and cutouts to preserve security.

     

    So: ARGENT's leaders would be members of the Board, or Council. If you want to talk up the Science! aspects of it, it could be The Council of Scientists, while if you want to emphasise the corporate aspects, it would be more like a corporate board. The executive leader could be the "Chief Scientist", the "Chairman" or simply "Number One".

     

    More grandiose titles could be adopted later, as ARGENT starts to become more like VIPER.

     

    Hmm. Actually I suspect I prefer ARGENT to VIPER... I probably should have a good look at the organisations I want in the game-world I am designing...

     

    Alan

  22. Originally posted by Polaris

    Really, the inspiration came from my EC 551 (Economic Development in the Third World) class combined with WWII (where the Americans worked with the Bolsheviks to confront the Nazi threat), our group's propensity to hate all villains regardless of the cirumstance (would THIS be enough?), finally getting the new version of Dr. Destroyer, and probably some other places...:)

     

    Your influences were fairly visible. :)

     

    I didn't bother explaining all the logic behind my response. I could certainly see my characters being in the minority.

     

    OK, briefly:

    (a) Destroyer's political regime wasn't described as being significantly worse than the alternatives.

     

    (B) The economic growth described seems to have been unachievable by the alternative systems.

     

    © While cooperating with "villains" is par for the course for my characters, this is highly selective and does not generally extend to groups like Eurostar and VIPER.

     

    Of course, if this occurred in a consistent, ongoing universe, the result would almost certainly be war - "cold" to begin with, and "hot" later on. The latter situation, especially, would encourage the emergence of Golden and Silver Age hyper-patriotisms.

     

    This would undoubtedly push my characters off into supervillain-land, because they wouldn't go along with it. Any other heroes with "a plague on both your houses" attitudes would fact similar choices: conform or go rogue.

     

    Fun. :)

     

    Alan

  23. Re: So Dr. Destroyer walks into the UN...

     

    Originally posted by Polaris

    Do the heroes join an alliance with Eurostar and Viper to stop their mutual enemy ("enemy of my enemy is my friend"), or do they gamble that they will find a solution more palatable to their taste?

     

    Interesting.

     

    For most of my characters: find another solution. Eurostar and VIPER are _not_ lesser evils.

     

    Alan

×
×
  • Create New...