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Prestige

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Posts posted by Prestige

  1. Re: Create a Villain Theme Team!

     

    WASP: is a White Angelo-Saxon protsetant who is psychic vampire who feeds off stroing emotion of hate and fear. He plays the race card...the religion card...even the sex card at times to make his victims hate him which in turn makes him stronger. He often in a very elitist manner puts down everybody around him.

  2. Re: Special Effects

     

    I like the ideas...though my GM probably won't go with the Multi-Form as a lair thing. But the Aquaman multipower thing definitly gives me some ideas. Though I would probably still have the telepath poer.

  3. Re: The best Superpet?

     

    Under the circumstances we've been given' date=' I find it hard to blame Prestige's GM for ruling the way he(?) did. I'd probably have done the same if I'd thought of it in that situation. ;) It's only a dog, after all, the idea is easily funny enough to be worth the minor effort of working it into the game on the fly, and it's not even all that much of a strain on the old suspension of disbelief -- if the animal is treated well enough, and it sounds like that would be the case here, it might just decide it [i']wants[/i] to remain the character's pet even after the control wears off eventually.

     

    I was going to respond to bigbywolfe but you pretty much said what I would have said.

  4. Re: The best Superpet?

     

    Well I have a character that has a fire-breathing, flying, pony size wolf from another dimension.(And it is still a puppy so it is not pony size yet. But I sorta doubt that would fit your needs. The character also has a pet junk yard dog in secret ID due to crit success on a mind control power and the poor dog crit failing the ego roll to break free...the GM just said "Congrats you have a dog now...". She has yet to use her mystical powers to give it super powers...probably will not to that though as it is her pet in secret ID. She loves animals...so I see her picking up a lot of strange pets though.

     

    A mad scientist on another team has a geneticaly engineered pink cat that as a completely mallable skeleton(or no skeleton at all) and human level intelligence...though not the ability to communicate...or chooses not to...it is still a cat after all. Which might be more suited to your needs.

  5. Re: Why doesn't 6e use hexes as a unit of measurement?

     

    Bzzt. Wrong. EXACTLY THE SAME.

     

    5E Turn Mode: Inches Moved This Phase/5. 10" Moved = (10/5) 2" Turn Mode = 1 Turn Every 4 Meters.

     

    6E Turn Mode: Meters Moved This Phase/5. 20 Meters Moved = (20/5) 4 Meter Turn Mode = 1 Turn Every 4 Meters.

     

    I think I know what's going on... people keep thinking in Hexes. And even in previous edition Movement WAS NOT hexes - it was Inches. Just because 1" = 1 Hex does not mean you couldn't adjust the Hex Scale on the combat map, it was just more difficult. But All The Math was still based off of Inches Moved, not Hexes Traveled (which is really important if you do change the Hex Scale, like we did A LOT for Star Hero games and space combat - in 5E).

     

    Things That Haven't Changes:

    Turn Mode

    Area Of Effect

    Half Move

     

    Things That Are No Longer Assumed:

    The Scale Of The Battle Map.

     

    "Bzzt. Wrong." What are you three?

     

    I said with movement skill levels. I did the math it is not the same. Apply with movement skills level to it...it did change.

  6. Re: Why doesn't 6e use hexes as a unit of measurement?

     

    Or 3. Or 4. Or 25. Or whatever scale you choose to zoom it to. There's nothing magical about 1 hex equaling 2 meters. :)

     

    Sure there is...as that what was used in the past. I have been playing the game since the end of 4th. 2m=1hex is how I think of Hero. Sure it is not really that big of a deal to me as I can do the math very easy in my head...others can't. Others will have issues with it. Since in the end it does not really matter all that much...one way or the other.

     

    If this is just a non-issue why the change at all? I mean does it matter what scale is used...why change it? Was it broken before? Did people get upset that they could not visualize 2 meters...but can somehow visualize 1 meter?

     

    Also....it does screw with turn modes and the effect movement skill levels have on them....characters are much less manuverable in the 1hex=1meter scale then previously. Which seems to be a issue that alot of 6th ed was just cut and paste from 5th ed.

     

    Anyway my view on this is you are right it is a non-issue...but it was just a non-issue before why the change?

  7. Re: Why doesn't 6e use hexes as a unit of measurement?

     

    Dude, I promise you... it had less than nothing to do with the MMO.

     

    And your whole point about it being an "extra step" to convert from meters assumes that you must continue using hexed maps with a 2m=1hex scale. You don't. You can use maps at any scale, hexed or not.

     

    Believe me, I completely sympathize with it seeming like a pain in the neck to change it now, simply because I'm so used to doing it the old way. I don't even have to think about it any more. But objectively, looking at it as someone who hasn't been playing the game for years and years, I honestly couldn't come up with any good reason why the game should internally measure distance using some made-up "game inch" or "hex" unit of measurement, rather than simply using a real-world measurement.

     

    It's only easier to use "hexes" or "inches" over meters if all maps are always and only at the scale of 1"/hex = 2 meters (or some set amount of meters). But generally speaking, they're not. And even if they were, this would only be easier to use... it wouldn't be easier to describe. It's certainly much clearer to have the game describe distances in real-world measure. That's why virtually all other RPGs do it that way...

     

    I agree and disagree. If you don't use battle mats yes you are right it is sooo much better to just call it a meter, but if you do...and you don't have the world's largest battle map or the world largest table...or even just a good size one combat gets clunky...or you have to do the math conersation of 1 hex equals 2m. Not to mention that turn modes still use hexes in facing.

     

    So yes I do find this new way of doing it to be slighter friendly to non-battlemap users...and a little bit less friendly to people who do. And really if you can visualize 1 meter...can you not do the same with 2 meters? Personaly I did not see a need for this adjustment. But it is a minor point.

  8. Re: Would you play a game with pre-generated characters?

     

    If it is just the mechanics...sure...or a rough background...sure.

    If the game is a one shot or mini campaign to get a feel for the system or world no problem.

     

    My GM ran a game where the players drew character out of hat...with pretty much a background, but the PC got to decide about personalty and the like...it was just more of who the character's parents were, where they grew up, and the certain events. It was a very interesting idea and would have liked to have play...but was not invited to it. :(

     

    Anyway I do perfer to make my own characters but I can live with pre gens if the campaign and characters are interesting.

  9. Re: A Thought Experiment: The Buffest Heroes vs Dr Destroyer

     

    Yes, this is what makes his Intelligence legendary (along with Einstein and Galileo as well as those you mentioned).

     

    You've hit upon a key element that I took into consideration, but seems to have been missed by someone else: Destroyer didn't 1) know who he was facing; 2) get to choose the time or battlefield.

     

    Um...if he is so smart why didn't he get out of there? I mean he has a free action to pretty much stop everyone in their tracks so he would basicaly have two action to get out of there. Surely he can come up with a escape plan to flee a combat going badly for him.

  10. Re: Just an observation

     

    Balabanto quite often washes his dirty laundry (where as "dirty laundry" means "complaining about the PCs") on the forums.

     

    Hmm... your only two posts are in this very, very long thread.

    Second account?

     

     

    Very observant of you...point?

     

    Also there is a difference in a complaining about somebody without giving names to get other people opinions(which knowing Balabanto the way I do he does alot if he is having problems with somebody) and pulicly calling out the person.

     

    I am sorry but I find that incredibly rude to the point where I joined and had to comment on it. I guess just call me old school but I wouldn't do that to a friend.

     

    Edit: When I typed this I didn't notice your cowardly hidden accusation. To that I got to say I really don't care what you think. This has proven to me that your opinion means little.

  11. Re: Quote of the Week from my gaming group...

     

    Bala forgets to mention that, as usual, he forgets to give us clues as to things we can do to not make what he refers to as 'colossal errors'.

     

    Regularly.

     

    Repeatedly.

     

    As I said to him in a conversation, "Sherlock Holmes would look at your mysteries, hear you relate your clues, and say, 'Sir, did you forget that your descriptions are the entirety of the world they know, so that if you intend they have a clue of the scent of wildflowers, you should simply mention it, not force them to spend each moment asking you a million questions about their senses."

     

    :(

     

    Wow that was particularly nasty. Having been in the same game I know exactly what happened and in part Balabanto is correct we made a clossal error. True you were led astray by the actions of a grandstanding PC.

     

    But this is not the place to have this disscussion.

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