First off... my apologies for the somewhat non-standard format. I see most characters posted in a pretty consistent format, but I dunno how to generate it (I use HERO Designer).
I'd like input on this character I created for a homebrew Champions campaign. It's supposed to be galactic in scope (hence the high point cost), so comments along the line of "600 points is too much" aren't really very helpful. =)
Anything else (be it positive or negative) is greatly appreciated. Negative criticism accompanied by suggestions on how to improve are especially welcome!
Goldenrod (George Rodman)
Val Char Cost
10 STR 0
24 DEX 42
15 CON 10
10 BODY 0
20 INT 10
15 EGO 10
15 PRE 5
10 COM 0
3/37 PD 1
3/37 ED 0
8 SPD 46
20 REC 30
75 END 23
60 STUN 37
6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 214
Cost Power
60 Glow Powers: Elemental Control, 150-point powers, (75 Active Points); all slots Only In Heroic Identity (-1/4)
56 1) Glow Blast: (Total: 150 Active Cost, 113 Real Cost) Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2) (120 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 96) plus Sight Group Flash 6d6 (30 Active Points); Linked (Energy Blast; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17)
54 2) Glow Riding: (Total: 155 Active Cost, 106 Real Cost) Flight 20", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 46) plus Flight 30", Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 60)
50 3) Glow Field: (Total: 151 Active Cost, 98 Real Cost) Force Field (14 PD/14 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (76 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 43) plus Force Field (20 PD/20 ED/15 Flash Defense: Sight Group) (55 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 44) plus Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 11)
60 4) Glow Manipulation: (Total: 150 Active Cost, 120 Real Cost) Telekinesis (20 STR), Affects Porous, Fine Manipulation, Reduced Endurance (0 END; +1/2) (75 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 60) plus Telekinesis (43 STR), Affects Porous (75 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 60)
33 5) Glowhole: Teleportation 45", x128 Noncombat, Safe Blind Teleport (+1/4) (150 Active Points); Increased Endurance Cost (x3 END; -1), Only In Heroic Identity (-1/4)
Powers Cost: 313
Cost Skill
20 +10 with any single attack
25 +5 with DCV
3 Conversation 12-
5 SS: Chemistry 15-
2 PS: Industrial Chemist 11-
3 Streetwise 12-
Skills Cost: 58
Cost Talent
15 Danger Sense (self only, in combat) 13-
Talents Cost: 15
Total Character Cost: 600
Pts. Disadvantage
15 Hunted: Los Angeles Police Department 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15 Addicted to Amphetamines: Amphetamines Powers Gain 11- Activation Roll (Difficult To Obtain, 1 Hour)
15 Psychological Limitation: Protective of Innocents, Needs to do the Right Thing (Code of Conduct) (Common, Strong)
20 Enraged: Berserk Deprived of Amphetamines (Uncommon), go 11-, recover 14-
10 Vulnerability: 2 x STUN Darkness-based powers (Uncommon)
10 Vulnerability: 2 x Effect Darkness-based powers (Uncommon)
10 Vulnerability: 2 x Effect Drug-based powers (Uncommon)
15 Unluck: 3d6
10 Money: (Just enough to cover food and addiction) Destitute
15 Distinctive Features: Glowing, golden humanoid (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Dependent NPC: Polly Rodman (younger sister) 8- (Incompetent)
Disadvantage Points: 150
Base Points: 450
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Background/History: George Rodman became addicted to amphetamines while studying Chemistry. With easy access to labs, and a need to stay away in order to have more study time, it seemed natural. His job at a chemicals plant only served to facilitate his habit. Unfortunately, his addiction cost him his job. He turned to the streets, experimenting with different combinations, and using his knowledge to modify and augment the drugs he obtained. One such modification, involving LSD, crystal meth, mescaline, and several organic substances launched him into a trip unlike any other. He saw his skin turning into gold, and his skin glowing sky blue and yellow. The trip seemed to last longer than usual. Eventually he discovered it was no psychotropic effect, but an actual change in his physiology... one he could turn off at will, and allowed him to manipulate this "Glow" to several effects. Calling himself Goldenrod, he took to fighting crime. He is still not trusted by local authorities because of the drug connection, which continually watch him, waiting for his illegal activities to overweigh the good he does for community. As his powers grew, he expanded his protection of the innocent to cover a much larger area, becoming a world-known crime fighter.
Personality/Motivation: Goldenrod is an all-around good guy, despite his drug habit. His hyperactive personality makes him charismatic and well-liked. He takes his apparent bad luck in stride, even to believing it to be a result of the bad karma he accumulates because of his drug use. When deprived of his drug, though, his powers become erratic, and he can become enraged to the point of madness.
Quote: "Not easy being a bad guy with a faceful of Glow, eh?"
Powers/Tactics: Goldenrod flies around the battle zone, preferring to stay away from the thick of it, firing his Glow Blast. If attacked, he'll boost his Glow Field as needed. While physically weak, his manipulation of the Glow allows him to handle objects at a distance with great strength. His Glowhole ability takes a lot from him, so it's usually held in reserve for emergencies, or to travel great distances.
Appearance: While in normal form, George Rodman is an average-looking man with blonde hair and hazel eyes, usually seen in worn, faded jeans, a ratty t-shirt, and sneakers. He doffs his shirt when in Goldenrod form, since he likes showing off his golden skin. He continually glows and floats in Goldenrod form.
http://www.mythosys.com/hero/goldenrod.html
(Link for easier reading, plus image.)