Jump to content

Whitefury

HERO Member
  • Posts

    6
  • Joined

  • Last visited

About Whitefury

  • Birthday 06/01/1977

Contact Methods

  • Website URL
    http://

Profile Information

  • Biography
    10 year Gamer 7 years of Champions 4th ed
  • Occupation
    Independent Labour Contractor

Whitefury's Achievements

  1. I was looking up the champions characters and wondered if anyone has written up Wendy Brooks (the Champion's housekeeper), Julie Morgan (Nighthawk's girlfriend/crime reporter), Sunshine (Witchcraft's black cat familiar), Jeanine McGillicuddy (receptionist), or Denise Dumont (Governmenbt Watchdog)? I realize I could just use the standard 'normal' template for most of them, use a 'cat' template for Sunshine, and a Reporter template for Julie; but was intrested to see if anyone has written up their own versions?
  2. Here's my current write up; am I missing a rule ? 'Asphyxiate Knock out gass grenade' 4d6 EB NND (Defense is LS:Self-Contained breathing or LS: Immunity to Asphyxiants; +1), Explosion (-1 DC/3"; +1) (60 Active); x4 Continuing Charges lasting an extra phase (-1/2), OAF (bag holding grenades; -1): Total Cost 24 points
  3. Just a question about adders and advantages. I seem to find it difficult to understand if one is suppose to apply advatnages and limitations to adders or are you suppose to 'add' them after the advanatges and limitations. My complications come from school, and my old math teacher's rule of DMAS (divide/multiple then addition/subtraction) so I want to clarify this here's an example Say I want to buy Teleportation slot into a 15-point EC: Electrical Powers (the teleport is a instant turn to lightning and move to another location reforming immediately (or with a phase delay if NCMing) the slot looks like this: 15 EC: Electrical Powers ?? Lightning movement: Teleportation 15" (30 pts) w/ x4 NCM (+5 pts) w/ Position Shift (+5 pts), 1/2 END (+1/4); Requires Skill Roll (Ego roll 12-; -3/4) How much is the ?? worth? For those wondering why the EC is only 15 points, I tend to have players pay more for the slots and this allows them to raise power 'quicker' by improving the base cost, also makes learning new powers for the EC easier and cheaper
×
×
  • Create New...