Hey Folks, I've been running a Fantasy Hero game for a couple weeks now, and everything is going well for the most part. Of course, there have been a few hitches concerning a player who seems unable to handle a non-scripted campaign. This had led me to post this thread, so that I can see how other GM's run their Hero System games.
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My style -
I come from a very long history of Advanced Dungeons & Dragons gaming (though I'm not old enough to have played in the Arduin settings), and that experience has shaded my GMing style in noticable ways. First off, I view GMing as a means of entertainment for me. This may sound rather selfish, but I enjoy creating worlds and cultures, drawing maps and creating layers of plots in the world surrounding the players. I present a world to my players, then sit back and watch their antics. I use flow charts to determine how adventures run, and those events that are overlooked or ignored have their own resolution, which may or may not be of benefit to the world and/or the players.
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This player I have seems unable to work on his own, expecting me to lead him about by his proverbial nose. Is my GMing style unsuitable to Hero System? Feedback and other styles would be nice.