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Mini-Nukette

HERO Member
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About Mini-Nukette

  • Birthday 08/21/1972

Mini-Nukette's Achievements

  1. Re: A DC Animated-style HeroMachine Princess Eshalna, and a member of the Royal Guard, of the Triton Kingdom.
  2. Re: A DC Animated-style HeroMachine Heh, the player pointed that out to me too. He didn't like the 'brickwork' edit of my previous picture either, so here is La Torre número dos:
  3. Re: A DC Animated-style HeroMachine One of my groups other heroes, Magpie, an ex-villain doing his best to go straight.
  4. Re: A DC Animated-style HeroMachine Created two of the characters and one of their adversaries in the Champions game I have been running of late. Edited a little in Paintshop, much easier than drawing from scratch as I have done in the past
  5. Re: SIZE and MASS, works in progress Revised Density Increase: +3 MASS and +2 STR per 3 Character Points. Under these mechanics, the extra MASS itself is what effectively provides the PD, ED, and KB Resistance on the Power, based on the Relative SIZE and MASS Scales of the attack and the character. Without it, you would just gain the STR benefit, which is more expensive on its own that a straight STR Characteristic boost (1.5 Character Points for each STR with Density Increase) so an Advantage to remove the gain in MASS would be pointless, or a +1/2 Limitation instead (making it equal to STR.) "No Additional MASS except for Damage Scaling and Knockback" maybe as an Advantage of +1. Based on the current Density Increase, the cost should be equal to the +STR, +PD, +ED, and +KB, after an Advantage removes the penalties for the weight. If every step of 5 Character Points Density Increase gives +5 STR, +1 PD, +1 ED, and -1 KB (9 Character Points, if each paid for separately), then that means the doubling of weight each step is worth a -4 Character Point return, so a +1 Advantage for "No Additional MASS" to Density Increase is about the same - infact, a little worse - than if you bought those stats individually.
  6. Re: SIZE and MASS, works in progress Revised PDF again, including Damage Scaling for SIZE and MASS, which replaces changes in BODY/STUN/Defense/Knockback in Powers. STR gain/loss also reduced in Powers, to represent that SIZE and MASS increase/decrease in factor quicker than STR actually would do in closer to world physics, and helps match to the Damage Scaling more closely. Again, comments appreciated
  7. Re: SIZE and MASS, works in progress Updated PDF file, added SIZE and MASS descriptions and some examples of use with Powers.
  8. Hi all! With 6e in the works (and too much free time on my hands) I've been messing around with some idea's for SIZE and MASS characteristics. Initially, I based these off of the Powers Growth and Shrink, and the maximum lift of STR. I have done my best to keep to double/half per +/-5, whether mass or size - though note Size reduces by half volume per +/-5, not width/height. This, coincidentally, matches +15 points for each level of Growth (doubling in each of the three dimensions.) I have posted several versions in the 6e forum section, but my latest I think has the most potential. It disposes of negative values, which Steve has mentioned he would like to do, in lieu of Scales (which could also be used in a similar fashion for low STR scores.) Attached is my rough PDF for SIZE and MASS tables, which represent the width/height of a hex at each SIZE. SIZE 20 corresponds to a basic 1", 2m hex. A standing adult human is SIZE 10, effectively occupying two stacked SIZE 5 hexes, 1m width by 2m tall. I'm still learning the HERO system, but am a long-time roleplayer (20+ years). Please let me know what you think, criticisms appreciated.
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