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Cargus10

HERO Member
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Posts posted by Cargus10

  1. Re: GURPS and Hero: Characters

     

    HERO is also more "granular" than GURPS - more stats, more powers, and finally, more customization. A case in point: in Fantasy settings, GURPS has magic sourcebooks that you use with reams of predefined spells and a set way in which magic works. For HERO, you can literally define how magic works and tailor spells to match that. More work for the GM and players, but more satisfying (IMO) in the end.

  2. Re: Oerth Language Chart

     

    Yeah - I think the web document, though, has some flat made-up stuff that may or may not line up with "canon" Greyhawk...though who is to say what "canon" is now anyway? Regardless, it's a neat document, and GH has long needed more language expansion.

     

    I also shudder at the "Elvish". "Dwarvish" etc. languages in D&D in general. That's like saying you speak "Humanish".

  3. Re: A New Dawn. 'Post-Apocalyptic' Fantasy

     

    The TK Kip uses is way, WAY different form the TK you use. Yours is a physical manifestation, Kip's is purely mental. Not sure how your technomagery could boost his mind magic that way, but I'm open to ideas - as long as they don't involve implants!

  4. Re: Clay Golem & Incurable Wounds

     

    I have a character in Shadowsoul's upcoming game, and he has a hip wound that's incurable - delivered with a demon's blade. I considered it as a Major Transform, reversible by destroying the blade that inflicted the wound. Gives me a nice Disad handle, too, trying to locate that dammed (literally!) blade. But I do like the idea of putting levels of "hard to cure" on something. Or even treating it the way "Hard to Dispel" works....hmmm....

  5. Re: Oerth Language Chart

     

    Frutz should be Fruzti, I think - what the Frost, Snow, and Ice Barbarians speak, a variation of Suoise. Flan is correct, the "native" peoples were the Flan, thus the region being called the "Flanaess". Baklava I'm not so sure of. Baklunish is the "base" language (no "d" notice). And yes, "Tenhah" shuld be "Tenha". Some of the others I've not heard of, but then, I certainly don't have everything Greyhawk! But I don't recognize Spaenhah or Schwanah or Yachokh or Alad. Unless...is Schwanah what is spoken in parts of Perrenland and up into the Tiger & Wolf Nomad country (well, former Nomad country, since Iuz kind of took all that...)

  6. Re: A New Dawn. 'Post-Apocalyptic' Fantasy

     

    I hope the flying psychic has the healing at least semi-covered. He can do wounds, poison, disease, and even insanity, but none of it quickly - we're talking 20 minutes or so for the wounds and maybe an hour for the other stuff. He also has some combat ability, but it's nothing to write home about - the damage is light, but since in BOECV, that means a lot of things won't have defenses. Anything that does, well...I've got an atlatl!

  7. Re: Prone Combat Effects

     

    The math makes perfect sense. My argument is that, no matter how nimble you are, in reality staying upright is a bad idea. You can't dodge what you can't see - the DCV 8 does you no good really.

     

    Heck, by THAT logic, your DCV ought not matter one bit if you are getting shot at. Treat it the same as the DCV 3 for a hex, and apply range and concealment modifiers. That gives the shooter a bit too much of an advantage, you say? OK, make the base DCV 5 if you prefer.

     

    Note this ought NOT be the case if the shooter is close enough that you can see where the barrel is pointing. In that case, you CAN see to dodge.

  8. Re: Prone Combat Effects

     

    I guess my question is - how much cover bonus? It gets wonky if you are using a divisor AND an adder. you half the DCV, but then add back a number. This penalizes those with higher DCV's. Now you could argue that's OK, since the DCV is the "dodge" ability. But really - getting shot at from long range makes your "dodge" useless. It's not like you can see the bullet coming at you (OK, barring some Supers but that's out of scope for this argument)

  9. OK, being prone has pretty well defined game mechanics: it halves your DCV. This makes perfect sense if the person trying to hit you is close by. But - what if you are getting shot at from range? What is the first thing people do when they get shot at? They eat dirt - behind cover, if possible, but just down and flat if not. Why? Even if there's no concealment, it generally presents a much smaller target for the shooter (unless he's high above you, but that's a different issue). But in HERO terms, it makes more sense to stay upright so you get your whole DCV.

     

    And I know about Dive for Cover, but that's not what this is.

     

    Oughtn't ranged attacks be penalized for firing at a prone person, due to much lower cross-section?

  10. Re: Telekinetic "Push"

     

    Another thing - though I don't have the book right in front of me' date=' I'm fairly sure an attack doesn't have to actually hurt a target to do knockdown (certainly not knockback). I'm positive about the knock[u']back[/u], at least.

     

    You can resist all the damage from knockback without feeling a thing (ie. take no actual BODY by bouncing it off PD or the like), but you still factor in all the BODY of the attack when calculating knockback - Captain Invulnerable may not be the slightest bit hurt by that H-bomb, but it'll likely fling him a long ways, unless he has gobs and gobs of Knockback Resistance!

     

    For Knockdown, you have to take an impairing or disabling wound...which means BODY. I really don't like that way it's handled - certainly you can get knocked down without taking that much BODY

  11. Re: Telekinetic "Push"

     

    If you are using the power skill' date=' I would do what ghost angel said. I might base the damage on the creatures velocity, however. That said, its creative and I'd be inclined to use the power handwavium if they don't have the power-skill. I'd apply the "target falls" effect from the martial arts maneuvers and declare the ape's attack a miss.[/quote']

     

    And that's exactly what I did. The PC is trying to buy time to get in her car and get away - her next maneuver is to do the same thing to the critter as he gets up - only this time aim for the feet to try and get him on his butt again. And again....the rules don't really cover it so well, unless the UMA pulls it out (still trying to find what box that sucker is in!)

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