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Cargus10

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Everything posted by Cargus10

  1. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Can you post a link to the campaign on HC?
  2. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Sounds fine to me. Kip wil be amused to be associated with such a fearsome name!
  3. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I admit to be horrid at naming things like this. Everything I come up with sounds kinda silly...
  4. Re: New Screenshots (4/29/2008) I duuno - I think the art style is quite different from CoH.
  5. Re: A New Dawn. 'Post-Apocalyptic' Fantasy If he's shy about non (pure) humans, out party will likely drive him into a coma LOL.
  6. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Maybe some kind of wound mender a la Superglue. Heals BODY only, 4D6 or similar? A net gun for an entangle? Strobe flasher for a Flash effect? UV lamp for use on Vampires (if that works on vamps here...)?
  7. Re: GURPS and Hero: Characters HERO is also more "granular" than GURPS - more stats, more powers, and finally, more customization. A case in point: in Fantasy settings, GURPS has magic sourcebooks that you use with reams of predefined spells and a set way in which magic works. For HERO, you can literally define how magic works and tailor spells to match that. More work for the GM and players, but more satisfying (IMO) in the end.
  8. Re: TA: Turkarian age campaign level Excalibur - proving there's *nothing* you can't do in armor....
  9. Re: What is Your Inner Character? Lawful Good Half Elf Paladin. Not likely I'm at least Neutral Good, if not Chaotic, and probably would be a Wizard or Ranger. So there
  10. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Might be something we can jointly work on...but I also want to work on spending future points on a martial art usable with my TK. The ability to do a Legsweep, Martial Throw, or Nerve Strike with the TK is intriguing.
  11. Re: Oerth Language Chart Yeah - I think the web document, though, has some flat made-up stuff that may or may not line up with "canon" Greyhawk...though who is to say what "canon" is now anyway? Regardless, it's a neat document, and GH has long needed more language expansion. I also shudder at the "Elvish". "Dwarvish" etc. languages in D&D in general. That's like saying you speak "Humanish".
  12. Re: A New Dawn. 'Post-Apocalyptic' Fantasy The TK Kip uses is way, WAY different form the TK you use. Yours is a physical manifestation, Kip's is purely mental. Not sure how your technomagery could boost his mind magic that way, but I'm open to ideas - as long as they don't involve implants!
  13. Re: Clay Golem & Incurable Wounds I have a character in Shadowsoul's upcoming game, and he has a hip wound that's incurable - delivered with a demon's blade. I considered it as a Major Transform, reversible by destroying the blade that inflicted the wound. Gives me a nice Disad handle, too, trying to locate that dammed (literally!) blade. But I do like the idea of putting levels of "hard to cure" on something. Or even treating it the way "Hard to Dispel" works....hmmm....
  14. Re: Oerth Language Chart Frutz should be Fruzti, I think - what the Frost, Snow, and Ice Barbarians speak, a variation of Suoise. Flan is correct, the "native" peoples were the Flan, thus the region being called the "Flanaess". Baklava I'm not so sure of. Baklunish is the "base" language (no "d" notice). And yes, "Tenhah" shuld be "Tenha". Some of the others I've not heard of, but then, I certainly don't have everything Greyhawk! But I don't recognize Spaenhah or Schwanah or Yachokh or Alad. Unless...is Schwanah what is spoken in parts of Perrenland and up into the Tiger & Wolf Nomad country (well, former Nomad country, since Iuz kind of took all that...)
  15. Re: A New Dawn. 'Post-Apocalyptic' Fantasy While a stealth suit would rock, you'd probably be better off boosting the fighter types. I plan to hand back and gather intel and coordinate actions whenever possible. And interrogate prisoners - all very gently and painlessly
  16. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I hope the flying psychic has the healing at least semi-covered. He can do wounds, poison, disease, and even insanity, but none of it quickly - we're talking 20 minutes or so for the wounds and maybe an hour for the other stuff. He also has some combat ability, but it's nothing to write home about - the damage is light, but since in BOECV, that means a lot of things won't have defenses. Anything that does, well...I've got an atlatl!
  17. Re: Prone Combat Effects The math makes perfect sense. My argument is that, no matter how nimble you are, in reality staying upright is a bad idea. You can't dodge what you can't see - the DCV 8 does you no good really. Heck, by THAT logic, your DCV ought not matter one bit if you are getting shot at. Treat it the same as the DCV 3 for a hex, and apply range and concealment modifiers. That gives the shooter a bit too much of an advantage, you say? OK, make the base DCV 5 if you prefer. Note this ought NOT be the case if the shooter is close enough that you can see where the barrel is pointing. In that case, you CAN see to dodge.
  18. Re: Prone Combat Effects I guess my question is - how much cover bonus? It gets wonky if you are using a divisor AND an adder. you half the DCV, but then add back a number. This penalizes those with higher DCV's. Now you could argue that's OK, since the DCV is the "dodge" ability. But really - getting shot at from long range makes your "dodge" useless. It's not like you can see the bullet coming at you (OK, barring some Supers but that's out of scope for this argument)
  19. OK, being prone has pretty well defined game mechanics: it halves your DCV. This makes perfect sense if the person trying to hit you is close by. But - what if you are getting shot at from range? What is the first thing people do when they get shot at? They eat dirt - behind cover, if possible, but just down and flat if not. Why? Even if there's no concealment, it generally presents a much smaller target for the shooter (unless he's high above you, but that's a different issue). But in HERO terms, it makes more sense to stay upright so you get your whole DCV. And I know about Dive for Cover, but that's not what this is. Oughtn't ranged attacks be penalized for firing at a prone person, due to much lower cross-section?
  20. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Check to see if one of yall is paying for literacy and the other not? In HD, I mean...it's an option.
  21. Re: Telekinetic "Push" Thanks for pointing out that previous thread! Now it makes me realize even more that the rules for knockdown are, well, sub-optimal. Doing somethng this simple ought not be this hard, really.
  22. Re: Telekinetic "Push" I seem to recall it being that way once upon a time as well - not sure when it changed. But FREd p417 is pretty specific that it's not that way now. And man, did that movie ever rock.
  23. Re: Telekinetic "Push" For Knockdown, you have to take an impairing or disabling wound...which means BODY. I really don't like that way it's handled - certainly you can get knocked down without taking that much BODY
  24. Re: Telekinetic "Push" Good catch...I read that rule TOTALLY wrong. I hardly ever play Supers, so wasn't up on KB so much, and just messed up. Thanks for the clarification!
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