Alright, I'm just toying with a new 5e character. This one is a magic based detective. Currently I'm still tweaking the numbers but I figured it wouldn't hurt to post it here and see what people though, what they could tell me what I can do to make the character fit the detective and magic tropes I set for myself.
Any ideas?
Sentack
------------
Arcane Detective Byron Harte
Player:
Val Char Cost
30 STR 20
23 DEX 39
23 CON 26
18 BODY 16
23 INT 13
10 EGO 0
10 PRE 0
10 COM 0
20/30 PD 0
20/30 ED 0
5 SPD 17
11 REC 0
46 END 0
45 STUN 0
6"/20", RUN 0
2" SWIM 0
6" LEAP 0
Characteristics Cost: 131
Cost Power
Runelined Leather Jacket, all slots OIF (-1/2)
9 1) +14 PD (14 Active Points); OIF (-1/2)
10 2) +15 ED (15 Active Points); OIF (-1/2)
20 3) Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
19 Journyman Boots: Running +14" (6"/20" total) (28 Active Points); OIF (-1/2)
Police Belt
20 1) Runebound Cold Iron Cuffs: Entangle 4d6, 4 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2) (70 Active Points); 2 Recoverable Charges (-1), No Range (-1/2), OIF (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4)
40 Ghost Touched Pistol: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)
3u 1) Killing Attack - Ranged 2d6, Affects Desolidified Any form of Desolidification (+1/2) (45 Active Points); OIF (-1/2), 2 clips of 12 Charges (-0)
4u 2) Killing Attack - Ranged 4d6 (60 Active Points); OIF (-1/2), 2 clips of 12 Charges (-0)
22 Arcane Brass Knuckles: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)
Powers Cost: 147
Cost Martial Arts Maneuver
Police Training
4 1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike
5 2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike
5 3) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
4 5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs
Martial Arts Cost: 26
Cost Skill
3 Analyze: Magic 14-
3 Criminology 14-
3 Deduction 14-
3 Interrogation 11-
3 Lockpicking 14-
3 Persuasion 11-
3 Shadowing 14-
3 Stealth 14-
3 Streetwise 11-
3 KS: Criminal Law and Procedure 14-
Skills Cost: 30
Cost Perk
1 Reputation: Arcane Cop (A medium-sized group) 11-, +1/+1d6
3 Vehicles & Bases ( 1/4 acre House for the wife and Kid )
12 Vehicles & Bases ( Personal Enchanted Moterbike )
Perks Cost: 16
Total Character Cost: 350
Pts. Disadvantage
--- Omitted most of them because they are very campaign Specific --
10 Dependent NPC: Mel Harte (Wife) 8- (Normal)
15 Dependent NPC: Peter Harte (Son) 8- (Incompetent)
5 Rivalry: Professional (Detective Vasquez), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Hunted: Temple of Shadow 8- (As Pow; Harshly Punish)
15 Hunted: Crime Lord 8- (Mo Pow; Harshly Punish)
20 Psychological Limitation: Code against Killing (Common; Total)
15 Psychological Limitation: Servant of Justice (Common; Strong)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0