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bitter thorn

HERO Member
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Posts posted by bitter thorn

  1. Re: Cool Guns for your Games

     

    As for battle rifle, I kind of like the Mark 14 Mod 0 here: http://www.fulton-armory.com/

     

    Dunno, too many doo-dads, but has some interesting potential if you like a lot of gee-gaws on your rifles.

     

    Someone out there makes a great compact rifle, saw it on Futureweapons... I forget who makes it, but it was in 6mm, I think. That would be neat. I like things that are compact like sub-guns that pack a decent wallop. Short arms require short arms, if that makes sense. =) Too bad it doesn't come in .458 Socom or something.

     

    :eek: $3499.95 :eek: $50 per mag :eek: I like the rifle a lot but holy crap!

  2. Re: Cool Guns for your Games

     

    I like the shorty with the pistol grip. Funky, but amusing.

     

    Never been a fan of all those rails on guns, but then, I'm not a cop or military guy, so I don't need all that real estate for all the funky gadgets. Shotguns are heavy enough. Mine just has a Surefire fore-end with light, a side saddle, and WC ghost rings. =)

     

    How do like your Ghost rings?

  3. Re: DC ruleset used for modern (non costumed) gaming?

     

    If you are talking about waiting until 6th ed comes out' date=' personally I wouldn't. 6th will either be a small change easily used with other versions or something completely unrecognizable as HERO. Either way it won't hurt to have a copy of 5th ed. Plus 6th ed is at least a year out.[/quote']

     

    Sounds like I'm buying some books. I'll get DC and Ultimate skills.

     

    What would some of you recomend for other books for a dark and gritty skilled normal game. There will be no magic, aliens, psionics, or supers.

  4. Re: DC ruleset used for modern (non costumed) gaming?

     

    HERO works just fine for non-super hero games. I haven't really had much opportunity to really play 5th ed much, but I've used 3rd ed and 4th ed HERO for a ton of "modern day" games, espionage / techno thriller type (James Bond, Tom Clancy etc) games, post apocalypse games (converted Aftermath & Morrow Project, plus some home brew settings), monster hunting games (converted Stalking the Night Fantastic), Call of Cthulhu (ish) games, military action games etc.

     

    It tends to lean towards the slightly to very cinematic but if you use the extra rules or tweak it a little with house rules it does "gritty" fairly well.

     

    I like it pretty much straight from the box as the PC's are fairly hard to kill but not so hard to hurt badly. Players tend to learn pretty quickly that cover is a great thing and wading through gunfire is a bad idea.

     

    The game I'm pondering would definatly be gritty and dark. So I'm sure I would use hit locations etc. I'm thinking 150 point characters.

     

    I'm a little concerned about controlling equipment though.

  5. Re: D&D 4th

     

    Oddly enough, although I was a keen player of OD&D and AD&D1 'back in the day' (I only played 2nd edn about 3 times as I was out of RPGing during most of that edition's 'lifespan'), I bought the core rulebooks for 3.5 mainly out of curiosity and also as a reference for when I am trying to get D&D types to play HERO - it give me a frame of reference to work with so I know 'where they are coming from', as it were.

     

    I will probably get 4e for a similar reason (the game itself does not look like it will appeal to me at all - unless I know a really good GM that is running a game of it), and also because I work in publishing (typesetting and layout) and can count the rulebooks as a business expense (;):rolleyes::thumbup:).

     

    I suppose the good news is that when I roll out a Forgotten Realms HERO campaign (hopefully next academic year) using mainly 2nd and 3rd ed. materials (apart from a converted Kara-Tur set) and play fast and loose with the 'canon',people will be less likely to be anally retentive about it after seeing what WOTC are doing with that setting :ugly:.

     

    I will probably still check out Pathfinder though - just out of curiosity.

     

    The slaughter of the Forgotten Realms probably turned me off even more than the dumbed down rule mechanics of 4E. All I can do is vote with my dollars. WotC has lost my rather significant business. I see no reason to tolerate a mediocre system if they are going to destroy my favorite setting.

  6. Re: DC ruleset used for modern (non costumed) gaming?

     

    I prefer games, as a whole, that don't involve costumes. We've done it in several genres: monster hunter, a Heroes (tv show) kind of game, horror, etc. It works well.

     

    When you're used to playing at super-heroic level, the change takes some adjustment as far as scale. When your max stat is 20 or a bit above, with expected range to be much closer to 10, you get that sort of fidgety set of characteristics when people waver between efficiency and differentiation. Lower points limits this, as a whole, as stats can take up points quickly. Its really just a matter of adjusting perspectives, and sometimes making things like the difference between a strength value of 9 versus 10 make a difference.

     

    Point values end up defining the breadth of a character rather than power level at this scale. We've played with equipment points, mostly, to pay for any personal/signature equipment, and very general terms of cash. Thus there is sometimes a balance struck that way without people going nuts on gear and the like.

     

    As someone else mentioned, the speed limits end up helping the game out tremendously as things are much less complicated and timing is much more broad in its scope, which opens things up for tactical characters. Our group doesn't really fall into the "speed trap" too often, as high speeds (above 4) are relatively rare in our games (including super-heroic), with speed 3 being the most common.

     

    Since you can model anything and everything, it makes these types of games easier in the sense that its just a few tweaks away from being, and since points don't matter with all the various gadgets and doo-dads that aren't related to the PCs, it opens up a kind of freedom there as well.

     

    So, basically, for the same reason I like Hero for pretty much anything - its ability to do whatever I want - it works well in this and all genre's by its very nature.

     

    Also, as someone else mentioned, The Ultimate Skill is great for these games, as the details matter a lot more.

     

    Ultimate Skill.....I don't have that one. Sounds cool.:cool:

  7. Re: Cool Guns for your Games

     

    I love my Kimber Pro-Carry II, but my wife has a S&W model 15 .38 special with a 4" barrel. That is so sweet to shoot I would like to have a revolver also.

     

    If I found a good option, I might well trade my old Sig P228 for one. :eek:

     

    Diane (my SO) is very good with my Ruger Security Six .357 with a ~6 inch barrel. We might get her a GP 100 with a full lug and ventilated rib. She can run .38 spl though that all day long!:eg:

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