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Templar Jakob

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Everything posted by Templar Jakob

  1. I am building a villian with a set of special powers, but the END used to power them can only come from an END reserve. How do i show that in the powers' formula? Do i put the limitation on the power (i.e. "only powered by ER") or do i limit the END reserve (i.e. "only usable for 'X' powers")?
  2. I had a similar problem with many systems before i began playing Hero. Why would people want to play a human in D&D when elves get so many better advantages (at least in 2nd Edition. never really looked at 3rd)? Assuming you want the three basic races; Elves, Dwarves, and Humans, i found that it wasnt that hard. With a little help from my friends the balancing came pretty simple. Altering their base stats, different everyman skills, plus a few racial disadvantages it wasnt that difficult. I give them all normal characteristic maxima, but alter the base and max characteristic. Small example of some of the things other races get....... Elves: higher base running higher base Dex higher base comliness lower base STR Dwarves: lower base running higher base STR higher base CON lower base DEX Humans: normal characteristic maxima Also think of the utility other races have access to. Elves, typicly, being long lived, have worlds of knowedge at their disposal. Dwarves, typicly master craftsmen, have access to superior weapons and armor. Altering stats correctly might just be enough for some campaigns. Some GM's look at the society effects of having other races in the party. Elves being rarely seen in my capaign world could be advantagous. There are thousands of different uses to having other races in a campaign party aside from what their stats are. Ask friends, preferably ones that dont play your adventure, for what they think. Ultimately it boils down to you and what you think fits. I hope i have aided you in some small way. Bryan
  3. i like the idea of ablative luck.... very nice touch. As for the original question; Luck and unluck can be nasty to player and GM alike just on their basic level. I personally think that making it a cumulative effect would be a bit too much. I also limit the amount of luck & unluck a player can take. Usually no more than 4d6 for either side of it. and that has thrown a wrench in things before. Bryan
  4. I can see pros and cons to your complaint of the rule, and i see the same for Killer Shrike & Austenandrews reply. In the campaigns that i run, i agree mostly with Austenandrews answer to it. However, as with all game systems, (page 356 in the 5th Edition Sytem Book) change the rules if it better fits your GMing style. Or in your case where you aren't the GM, just ask him about it. Show pros and cons of changing the rule. Just make sure that the rule you are changing cant get taken out of hand and cause major problems in game play. Bryan
  5. going on what NuSoardGraphite said previously, also factor if the person has a Reputation perk. a character with a Rep for a "ladies man" or something similar is attempting a seduction, then i'd award additional bonus. Perhaps, of course if the situation is fitting, a perk of Wealth or a Fringe Benefit might also warrant additional bonuses or penalties. Just my two cents. Bryan
  6. Well, i never thought of working it as a body suppression, thanks for the imput. I wasnt looking to make it a "cheap" power, just to lessen the cost a bit. I know its kind of "power-gamer" of me but i was looking to get the most out of spending the least. I like some of the ideas that you guys have thrown out. Thank you so far.
  7. Well I thank you for the advice, but I’m a little unsure of something with the ED movement. Buying it so a demon could teleport into somebody’s mind would mean that the demons physical body appears inside the targets skull. Making the target dead. At least that is my understanding of how it would work. however, i may have missed how the power worked under that circumstance? From what I was looking at would this make sense? Buying a power with Desolidify (affects real world). This would be the effect of a spirit entering a person, High amount of Mind control (say something like 6d6), and a decent telepathy skill (like maybe 4d6) That was the basis I was using to create it, but the cost is ridiculous; both real and active. Am I far off on these skills to achieve what I was looking for? I don’t want to heap a ton of Lims on a power just to cheapen the cost.
  8. I'm somewhat new to the Hero System. Been playing for about 3 years and only running a campaigns for about 1 or so. So far the one thing i have had the most trouble with is any type of possession skill. Demon possession and the like. Is there a way to do it without having the cost of it be obnoxiously high? Any help is appreciated.
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