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zornwil

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Posts posted by zornwil

  1. Re: When your superhero group became powerful enough to rule the world?

     

    I don't think that character derail was at all your fault. Sometimes new characters just get off to bad starts. When you're playing a character that's been around for a couple of years' date=' and things get a bit dicey, a sense of perspective generally keeps things on track. When everyone is playing brand new characters, things can fly off the tracks easily.[/quote']

    Thx - and not that I'm so concerned, as you say it's one of those things, but I still think I could have looked more carefully. But no big thing.

  2. Re: When your superhero group became powerful enough to rule the world?

     

    In the close, but not quite the same catagory...

     

    I was running a group once, who had done a favor for a bunch of cosmic-level entities. One of these beings, The Builder, asked the group if there was something he could build for them as a sort of payment/reward. I figured they would ask for a cool new upgraded base, or something like that.

    What they asked for was a domed duplicate of the city of Madison,WI built for them on the moon with appropriate Life Support systems to mimic a pleasant day for humans all the time. The builder didn't mind and got to work. The next day they had an exact duplate of the Greater Madison Area under a super-dense dome on the moon.

    Luckily, they also had access to some teloportation tech that could get them there and back, as needed. Shortly thereafter, they declared themselves sovereigns of the moon and even started interviewing for worthy people to become citizens of their "Moon Madison", as they called it.

     

    Needless to say, this took the campaign in a very new direction from where I had planned to go with it. But, as a GM who likes to give the PCs a lot of rope, I run with it.

    That's really neat.

  3. Re: When your superhero group became powerful enough to rule the world?

     

    How the heck did they get 200+ anyway?

     

    I am just wondering. I cant really think of any character in comics or other similar mediums that I can think would warrant even 100, is all.

    As the Hawk God says, it's relative. Essentially, two players had brainiac characters to start and they engaged in an INT war. In-game it could be said to be the two intellects feeding off of each other. It's made for interesting ideas/storeis. I pretty rarely put limits on characters; when players want to put so many points into INT, it's also hard to complain as the effectiveness is, er, limited one could say compared to putting those points into STR, especially given the point of marginal returns on skill rolls happens at fairly low points relatively. But it opens up some expansive possibilities of things to do/know, and some penalties can be big but possible in that light.

  4. Re: When your superhero group became powerful enough to rule the world?

     

    Thanks, Chromatic, glad you added. I should have pointed out as well that there was, in the end phase, a deliberate "how do we end worrying about Earth" metagaming so that did prompt some of this at least in timing, though as Chromatic mentions it all seems a natural progression in particular for Laughton and his desires.

  5. Re: What Non-Fiction Book have you just finished?

     

    A bit ago finished Dreams from My Father by some Hawaiian guy Barack Obama...

     

    Seriously, it was quite good, I thought, in exploring themes on both race and power (both interdependently and separately) from a personal journey perspective in a highly engaging way. It does provide a lot of insight into the president as well in terms of his development and what shaped him up to going to Harvard Law School. I would recommend it regardless of political orientation (of course, if for whatever reason you can't stand the guy, then don't read it as it comes across as the same person as you've seen in the last year or more).

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