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Kid Chaos

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Posts posted by Kid Chaos

  1. Re: Retcon the CU

     

    Why are there waxing and waning in the numbers and types of superhumans? Why do they become nothing but myth for centuries or milennia' date=' and then turn out again in amazing numbers? Who knows. There are many theories, including that at certain times the collective subconcious of humanity simply cries out in so much despair that this [i']forces[/i] the appearance of godlike power personified, giving people something to believe in again, a source of hope...but since this power is manifested through imperfect humans, some give in to the urge to use the power for evil instead. When the time of great social/historical stress has smoothed out, when tensions have eased...the collective unconcious breaths a sigh of relief, and superbeings gradulally fade away, with fewer new ones coming on the scene than there are older ones leaving, until they're just a memory again.

     

    But that's never been proven, and is simply one possible explaination of many. :)

     

     

    Holy Crap! :nonp: That's almost a direct qoute from my Omegaverse backstory!

     

    Drat, now I have to go in and change it up some. It is good to see someone else using metaphysics and not magic.

     

    As for the topic at hand, In my main Champions Universe almost everything from the official Uni had to go on some level. A few organizations, villians, etc survived but all in altered forms.

     

    An example is my Viper seems to be more a collection of terrorist than anything else. Professor Meurte is not only around by oversees one such Superhuman Viper Squad.

     

    Everything else is either original, borrowed from some source, or a quasi homage to a comic character.

  2. Re: Supers without costumes

     

    I ran a pulp age game in which almost no one dressed up in what could be classified as a costume. The real difference between having costumes and not in a super setting is protecting yourself and your friends and family.

     

    You might also want to read White Wolf's Abberent RPG, Mark Wagner's Mage Comic series and Marvel's New Universe comic book titles for other takes on the everyday superhero.

  3. Re: Archaeology skills

     

    My theory for including Structural Engineering was for knowing things like "The retaining wall has collapsed, if we keep digging we're bringing this whole buried building down on our heads." as well as possibly knowing how to shore up said area so they can continue digging.

     

    Though your KS:Field Excavation would probably cover the same thing.

     

    Then again it's also possible that that sort of thing is handled by a hired specialist.

     

    Come to think of it don't forget DNPCs as I've never seen a dig that wasn't at least 8 people large if not bigger.

  4. Re: Archaeology skills

     

    CraterMaker has some good suggestions and don't forget....

     

    Climbing, Structural Engineering, Research (what you thought it was all out in the field digging in the dirt?), Theology. I'm sure you could work in more as well...

     

    As a side note KS every ancient culture is silly...most Archealogists have general knowledge of all cultures (history) and specific knowledge of a handful of related cultures.

  5. Re: Justice League Avengers, Assemble!

     

    Lightray was a JLA'er after JLI' date=' it was during the current series, but probably around issue 40 IIRC (They are in the 100's now)[/quote']

     

    Ok, it was Justice League of America issue #42 (9/90), shortly after they tried to recruit Hawk and Dove along with Starman III (that's the blue skinned alien guy who came before even Will Payton). He left the team in Justice League America #50 (5/91).

     

    JLE which is Internation v2 was running during the same time period.

     

    For reference the current JLA series started on 1/97.

     

    So I was wrong on my initial long time ago but correct that he was active during the JLI period.

     

    Sorry for the mix-up...some reason I thought he was on the team back in the 80s.

  6. Re: Justice League Avengers, Assemble!

     

    Lightspeed (Quicksilver + Lightray)

     

    As a child Pietro was left on the side of a mountain, there he was found by an attendent to Patriarch the leader of the super evolved High Gods. Seeing young Pietro's mutant abilities as a potential for place to test some theories about evolving a mutant to the same level as the rest of the High Gods.

     

    Young Pietro soon found himself able to wrap himself in a mysterious energy force that allowed him to become the fastest man alive.

  7. Re: Justice League Avengers, Assemble!

     

    For Living Lantern I would like to make a few suggestions.....

     

    Maybe use Kyle Williams or Simon Rayner to also almalgam both names.

     

    Maybe change his origin story to reflect the career of the two people making the amalgam. Kyle (a graphic artist) and Simon (a weapons developer) would give you someone who designed concept weapons, an idea man of a sort.

     

    Norrin Radd is Silver Surfer, so if your using him as the sector lantern might I suggest Norrin Sur or Abin Radd.

     

    Possibly return the powers a little back towards the lantern as well. Have Living Lantern wear a ring that he must touch to the lantern he summons from an extra-dimensional space. This causes him to change into the being of living energy? More for flavour than anything since that would take place off camera anyway.

     

     

    Now for a bit of linkage to aid with the amalgam's...

     

    The Complete A to Z Avengers Roster

     

    The Justice League Library just click on Membership and Menmber List.

  8. Re: DEX Averages

     

    For my campaign it breaks down somewhere around here...

     

    Agents: 11-17/2-4

    Bricks: 14-17/3-4

    Energy Projectors: 17-23/5-6

    Martial Artists: 20-26/6-7

    Mentalist: 17-23/5-6

    Speedster: 23-32/7-8

     

     

    So basically a lot like many of the lower Dex spectrum games. There are of course exceptions to those rules.

  9. Originally posted by D-Man

    First: Pulp Villians

     

    Second: Comic Villians

     

    Lex Luthor comes in at the top of my list. Who else can take on superman and have such consistent results? Whats more, he's the only villian I know to sustain a victory over a long period of time. He's the President of the United States! He's a brilliant scientist and tactitian who has leadership abilities. He's pushed the combined might of the JLA with his brain more than once. What's more: he's bald. Telley Savales never looked so good.

     

    This reminds me of the superman story line where Lex teams up with Supes to stop aliens from taking over the planet. Supes initial reaction and Lex's response were classic.

     

    Superman: "My god this is incredible, how did you discover this?"

     

    Lex: "What do you think I've been doing all these years."

     

    qoutes are not exact but you get the idea. imo that's what makes Lex a truly classic and incredible villian

  10. that's what my idea was for...a basic leap doubling and then the extra leaping requiring acrobatics and some physical object to use...would allow her to climb/leap up walls, run up someone and do a super backflip, etc..

     

    problem is I know my wife...she'll find some way to abuse it.

     

    I suppose I'll lay out the options and let her pick one, then I'll use the other one.

  11. The player is mostly looking for the superleap's the seem to do on a regular basis, the push off leaping they do by leaping halfway then hitting something to complete the leap and the running/leaping up walls.

     

    Most of these came from her watching Bullet Proof Monk, Hard Boiled, Replacement Killers, Romeo Must Die, Fist of Legend, Drunken Master, and a few other movies..

     

    She thankfully didn't want the ultra silly run across verticle surfaces schtick from Crouching Tiger/Hidden Dragon.

  12. Is that the new Ninja Hero or the old 4th edition?

     

    I have the latter, but it will be a while before I get the former sadly. I'll look at my 4th edition version tonight when I get home and see if I can find it in there.

     

    That looks to be a good way to model it. I suppose a few -0 lims would work. Possibly "Only to go up" and "Must be next to a verticle surface". Just to make it clear to the player they aren't going to be using it to "appear" behind people anytime soon.

  13. I thought about using clinging for the walk/jump up walls but by nature it would allow her to scale a skyscraper in that manner...something I've not seen a woo ping leaper do.

     

    Of note in some films they don't require two walls to push off of and simply do a touch off leap and continue up.

     

    In most Woo Ping films thy also just leap as a basic ability. No Acrobatics skill about it unless they're getting fancy..

     

    Yes this is jumbled...I'm on cold medication and my brain is fuzzy. I'll reorganize it later when the fog lifts if it makes no sense.

  14. One of my players wants to have some of the classic Woo Ping abilities from the movies. After having reviewed several movies I noticed that the leaping seems to come in two flavours for most of these movies...Raw Superleaping and Enviromentally Boosted Leaping.

     

    Using that I came up with the following write-up. Assume 10 Strength for now.

     

    Woo Ping Leap - Thanks to you basic understanding of the universal condition you are able to leap farther than most people of your physical stature. Instead of 2" you are able to leap 8" on a running broad jump, 4" with a running upward jump or a standing broad jump, and 2" with a standing upward jump. In addition you have the ability to use the enviroment to aid your leaps. Using this ability you can "climb" walls, perform amazing flips off of objects, and so forth. This second abiltiy does not grant you the power to walk across walls or increase your basic leaping ability. To perform a this leap requires you to make an acrobatics skill roll and have some object you could logically use to push off of.

     

    Number Bits

    6 Woo Ping Leap (+6" Leap)

    4 Enviromental Aided Superleap (+8" Leap, Requires acrobatics skill roll -1/2, no noncombat move -1/4, linked to Leap -0)

     

    Total Cost : 10 points

     

     

    I can't say I'm entirely happy with it and I'm sure there's a better way of simulating these two factors using the rules. Any input would be much appreciated.

  15. I've played in on champions pbem and am gearing up to run an irc game for a few of my friends.

     

    all in all I deal ok with online play as long as I have some sort of live game going as well. You just can't cook large meals/snacks for online gamers

  16. Hrmmm...good points.

     

    Never considered what would happen with DI or Size Changes. I'll have to do something in case a player gets creative.

     

    My wife loves pulling the fastball on villians as her usual projectile comes complete with a damage shield. he usually leaves it on as my wife's main power is anti-energy blaster. Her absorbed takes energy attacks and feeds her strength/defenses. A bizzare combination all in all. I should probably post that to the broken power thread I suppose except it takes the two of them to make it really nasty.

  17. Originally posted by levi

    Personally, I don't see a reason to use a Power when a maneuver exists, but just for the sake of boredom...lol

     

    I don't have my FRED handy, but something along the lines of...

    STR at Range (up to 75 STR) (+1/2) 112 Active Points OAF Throwable Friendly Character (-1), One Recoverable Charge (-3??) Cost = 28 points

    ...should do the trick.

     

    This came From Bob Greenwood saying he wanted to do super throwing powers/tricks. I asked if he thought of trying a Fastball Special power as opposed to a maneuver. He then challenged me to start a thread on it.

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