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OrraBuss

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Posts posted by OrraBuss

  1. Re: Making Dancing weapons?

     

    Easy enough to do by adding AOE Selective and/or a Trigger but will be a lot more expensive. That's why I suggested building the sword as a character (that just happens to look like a sword).

     

    Oh, I saw ways to 'fix' it I was just saying it didn't do exactly what the op wanted. :)

  2. Re: The De Construction Krewe

     

    Thud and Blunder will be brick brothers with a twist. Thud's musculature generates powerful and disruptive infrasonic pulses when he exerts himself and his brother (the figurative "brains" of the outfit) has the power to unconsciously manipulate probability but thinks he's just that d**n good. Both are teenagers that idolize Bulldozer along with supervillains, wrestlers and trouble makers in general.

     

    Wow; even my jokes are full of win. :winkgrin:

  3. Re: Linked Damage

     

    Ah. That's nice and simple. I think I've seen it done as a Susceptibility somewhere too' date='[/quote']

    Post #3 in this thread.

     

    though then you have to start worrying about the AMOUNT of damage and all that.

    Mentioned in post #3 in this thread.

     

     

    /me starts worrying if my posts are invisible or something. :(

  4. Re: Cursed Amulet

     

    To be perfectly honest that was a bit of "try and come up with a catchy name" crap on my part.

     

    The idea behind the amulet, however, is that it feeds on the souls of the newly departed. That's how it conveys the protection, through the power of the souls it has acquired. By the same token, the amulet nudges the wearer into seeking out death, whether it's as a casual observer or, as the amulet's hold grows stronger, as someone who does the killing.

     

    Like I said, it's my first cursed item of this nature. I'm still workin' out the details :)

     

    OK. No harm done. :D

     

    I think you go with what JohnTaber said, call it a side Effect. You can do a Transform as a Side efect even tho you can't usually Transform yourself.

  5. Re: On A Power Build

     

    I like the idea of buying some powers (half a dozen should due) with Var. FX and some naked Advs. A sort of toolkit. You can make it just like a writeup and then change to fit another write up.

  6. Re: Making Dancing weapons?

     

    Here's the most basic version.

     

    30 Dancing Sword: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)

    3u 1) Now I'm Swinging the Sword...: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points)

    2u 2) Now It's Swinging Itself...: Killing Attack - Ranged 1d6+1, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points); Lockout (-1/2), Limited Range (-1/4), Physical Manifestation (-1/4)

     

    The character can use it as a 'normal' sword or he can have it keep attacking a target (at somewhat reduced effectiveness) while he does something else.

    (Think Bugs Bunny removing his 'glove' that keeps conducting the orchestra while he goes off stage).

     

    Looks good, but theres no way to switch targets (accept grabing the sword and re-activating it). Wich might be fine but I think montolio wanted to have it switch targets on it's own.

  7. Re: Detect Teleportation Destination

     

    I didn't center it upon a person as the Original Poster specified finding a location of a Teleport endpoint and not a person.

    :rolleyes: No sense logic-chopping. You said

    That's the beauty of it IMNSHO -- I'm not tracking the person. I'm Sensing all Teleport endpoints worldwide, and using tracking to select just one of those endpoints

    IOW, the way it worked was you need Tracking to seperate one person's TP from ALL OTHER TELEPORTS BY ANYONE ANYWHERE.

    I said that a Detect This Person's Teleporting made that unneeded.

     

    I realize that there will be some people who disagree with this build's use of Tracking. But IMO Teleportation should not be an absolute, foolproof prevention of being tracked/followed.

     

    I think Discriminatory would enable me to narrow down the destinations to all of those created by a single teleporter, but not necessarily which one connects to the startpoint in question.

     

    A startpoint is not just a location, it is the location of a single, specific teleport. Thus, to differentiate multiple teleport startpoints that happen to be both due to the same person and also in the same location, it's Tracking or maybe Analytical.

    But those happened way back whenever. Unless your Detect has built in retrocog, it would only pick up the current one. I don't see anything that would make a confusion between current and the past.

     

    I do think they leave a "trail". Not neccesarily through 3D space' date=' but a trail that can be detected nontheless. Teleportation isn't automatically "fully invisible" in that regard.[/quote']

    Then you're Tracking needs Transdimensional. No wait; you need Extra Dim. Move. so you can go to wherever the trace is, so you can follow it.

     

    And what of a Teleport thats Probability Manipulation. No going anywhere, just alter probability so you are somewhere.

     

    But I'm not detecting a specific person's destination' date=' I am detecting the destination of a [i']specific use of Teleportation[/i].

    This is logic chopping and shifting your ground. At first you said you needed Tracking to distiguish someone from everyone else, now its "to seperate one person's one use from all his other uses".

     

    The teleporter gets to where he's going' date=' so there is IMO some sort of connection (if only for game balance). Now, that connection is usually not in the 3D space we are familiar with, but there is a connection -- else how did he get there?[/quote']

    Could be he was there all a long with a probablity of not quite zero, and now his probablity is much higher.

     

    Don't assume an in-game effect. ;)

     

    I wonder if you might be blurring the distinction between Tracking (the Skill), and Tracking (the Sense Modifier) -- or perhaps be unconsciously thinking too much about the Sense Modifier's usual use on a Smell or Sight sense? :)

     

    Tracking simply says: "A sense with this Sense Modifier ... can be used to identify and track

    Yep, track. Aka trace. Aka find reminents/bits. Its in the dictionary. It doesn't mean "locate at a distance with no contact" So I'm going to call it Tracing not Tracking.

     

    OK, you want non-physical tracing, fine. You can trace psychic impressions. You can trace "soul droppings". But you have to follow it. Otherwise, it gets to mean Detect, no difference.

  8. Re: Linked Damage

     

    If separate Characters then a Physical Limitation: Suffers Damage when Counterpart Suffers Damage, In Equal Amounts.

     

    If Duplication there is a the Linked Damage Limitation.

     

    The Mind Link one is a Feedback that Links any Mental Effects together.

     

    I hadnt thought of the MacGuphin* being a Dup or Mind Linked. I can see where that could be how it's built tho. :think: Definately something to think about :think:

     

     

     

    *Spelled that way just for fun. :winkgrin:

  9. Re: Mind Link: Touch: Only to sync movement

     

    They're not missing any senses, I just figured it'd be easier to have a power say 'you can do this' instead of rolling dice.

     

    You know, the old cartoon mirror trick, or something. The idea being it's a way to follow without actually leaving (or attacking) the partner. Maybe you could compare it to one of Spiderman's Venom (the suit's) attacks. They'd obviously not be able to move farther than their inches, or fly or teleport.

     

    I'd figured someone else would've thought it up and had an idea.

     

    I want this to:

    Move on their move (sorta automatically)

    Match their movements exactly

    No additional movements (until the power is deactivated)

     

    ...I thought the latter would be an SFX.

     

    -Crissa

     

    This is almost a reverse Mind Control.

     

    Boy-o-boy, I can't figure how to do that. But it sounds like that's the row you want to go down.

  10. Re: Really quite crazy campaign idea....

     

    Got that change-tracking webpage right here: http://theemerged.blogspot.com/HERO425.htm

     

    You might also want to look up the extensive Rules FAQ from time to time: http://www.herogames.com/rulesFAQ.htm . It has entries for both Fifth Edition and Revised, and the former would give you most of the rules clarifications and additions that were incorporated into Revised. I never picked up 5ER myself, and I do all right. ;)

     

    Thank you very much for that first URL. That will prove useful to me. I already knew about the second URL, but a reminder never hurts. :)

     

    Could someone do me a small favor and give Lord Liaden some reputation? I don't have any to give...

  11. Re: Detect Teleportation Destination

     

    That's the beauty of it IMNSHO -- I'm not tracking the person. ;) I'm Sensing all Teleport endpoints worldwide' date='[/quote']

    AH!! I didn't realize that was what you were doing. I assumed your intension was to Detect the arrival point of the person you wanted to find.

     

    and using tracking to select just one of those endpoints.

    I still think that's not what Tracking does. Tracking needs to start from some place, and follow a trail--some remains of the person/thing being tracked--to some other place.

     

    Any way, Discriminatory does what your talking about.

     

    The endpoint that "connects" to the startpoint I am viewing

    But it doesn't connect; that's the nature of Teleportation. Unless bought with "Must Cross Intervening Space" (or the like), Teleportation has no connection between origin and target space.

     

    -- which is how IMO I can use Tracking. It's a custom Detect of the destinations -- tracking just enables me to pick the "needle from the haystack" as it were.

    Discriminatory.

     

    I don't think that 360 perception is needed, since the tracking will "lead" my sense from the startpoint I am viewing to the enpoint it "connects" to. But it wouldn't hurt to include it as well IMO -- it kinda depends upon what kind of GM one has.

    I really can not see how you think Tracking can follow the trail of someone who leaves no trail.

     

    I figured that to get a precise location for the destination, it would need to be Targeting. Without Targeting, I don't see it as very likely to weed out a specific destination -- especially if there has been a lot of teleports from/to the startpoint/endpoint (which can happen if either/both are Floating Locations for a teleporter).

    You "weed out" the location by Detecting a specified person's Teleportation endpoint. ;)

     

    As for getting a precise location, you may be right and Targeting is needed.

  12. Re: Mind Control and Mental Illusions

     

    Personally, I've never seen the point to "creating" a flashlight via Powers, etc. Even in a superheroic campaign, where characters are supposed to buy everything with points, it's pretty silly to make PowerArmorGuy buy the spotlight on his tin zoot suit.

     

    If he wants to "dial it up" bright enough for a Flash, fine, buy Flash. But for making the room/road/?? lit enough he can see, bah.

  13. Re: Linked Damage

     

    I want to say Susceptibility, but there's no provision for "same amount of damage". If you can drop that part, it's

     

    5: Susceptibility To Damage Done To MacGuffin (Uncommon, Effect Is Instant, 1d6)

     

    Common would raise it 5 points, Very Common 10 points. Add 5 points for every additional die. You could also buy it a second time, if you want to take BODY as well as STUN.

  14. Re: Really quite crazy campaign idea....

     

    As well as Lord of Light I recommend Small Gods by Terry Pratchett. It has a few funny moments, but it's mostly a thoughtful work, considering the nature of gods, religion, human, and ethics. A very profound work.

     

    Of course, if your players are not interested in thinking about the nature of the characters they will be playing, skip it. NO, wait, do not skip it; read it for its own sake.

  15. Re: Detect Teleportation Destination

     

    I'd build the OP's power like this:

     

    52 Teleport Tracker: Detect Teleport Destination (A class of things), Targeting, Discriminatory, Range, Tracking, Telescopic +44.

     

    How do you track someone who just skipped over the space between "there" and "here"?

     

    The way I read the rules, you have to TRACK the target. "Tracking" does not allow "find her/him/it/them wherever they are."

     

    Drop the Tracking, put in 360-Degree Perception. Cost remains the same.

     

    BTW, why Targeting? As I read it, the OP asked for a locater, not necessarily some way to attack the teleporter at range.

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