Astromath Posted July 1, 2020 Report Share Posted July 1, 2020 If you look at 6E1 60 Sample Everyman Skill Lists, Transport Familiarity can also be an everyman skill. However, under the Transport Familiarity skill as it stands now, there is no way to indicate that. My suggestion is to add a checkbox for the TF skill that must be checked before choosing a vehicle. When you choose that vehicle, all other vehicles will be grayed out. If you choose TF again, then the everyman checkbox and the vehicle checkbox you chose the first time would be grayed out so that there can only be one vehicle as an everyman skill. WF has the same problem. Suppose I want a pistol as an everyman weapon. There's no way to do it other than a Custom Adder. P.S. The workaround I'm using right now is adding a Custom Adder called Everyman Skill with a -1 value. Quote Link to comment Share on other sites More sharing options...
Simon Posted July 1, 2020 Report Share Posted July 1, 2020 In a word: no. You handle it the same way you would any other Everyman ability: put it in a list with a cost multiplier of x0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.