eepjr24 Posted December 30, 2020 Report Share Posted December 30, 2020 So I am working on an encounter map and wanted to try out something for making settings with variable cover (trees, brush, etc.) easier to use. In the past a lot of questions about what sections of a tree provide cover or what kind of cover, have come up. See below for my WIP, this should illustrate what I am trying for. Thoughts and feedback appreciated. Hrm. Going to have to post links, not enough room for the images to attach. You'll need to click in and zoom a couple times on the second image to see the tree trunks, this map will be split into 4 pieces for Roll20. The greenery remaining in the second image is smaller trees or brush that would still provide cover at ground level. tkdguy 1 Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted January 19, 2021 Report Share Posted January 19, 2021 Hey E; Sorry, I’m not actually following you here. I don’t mean to be difficult, I’m just not certain “what I’m looking at.” I see maps and trees, and I would assume that if I’m behind a tree I have some measure of cover. Am I just being dense? Am I missing something? Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted January 20, 2021 Author Report Share Posted January 20, 2021 On the top map you see green for trees (things that have trunks taller than the average height person in this case) and bushes (shorter). On the bottom map you see shadows of the canopy of the trees plus the trunk, which you can hide behind and the bushes (not the shadow of their canopy). This gives people a better idea where cover actually is and is not, how much cover they get from a given thing, etc. - E Quote Link to comment Share on other sites More sharing options...
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