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Cutting through a tree


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Kicking down a decent-sized tree in reality is extremely difficult.  The tree's structure either bends with the impact (smaller tree) or distributes it through the mass of fibers.  It's a lot more likely to hurt your hand/foot;  the decel as you make impact is delivering a force back into the extremity.  

 

I agree more with CRT, this isn't a heroic move...and the source material frequently is closer to superheroic in the high drama mode.  Writer fiat is the *norm.*

EDIT:  hmm.  Something that might work better than pure damage increase...situational damage.  The tree's a stationary target.

a)  Haymaker move with the sword.  

b)  CSLs, at least 3 points...and all applied to the damage.

 

So now you're adding 5 or 6 DCs of killing damage, that normally would NOT be translatable to a typical combat strike...which is why Haymaker rather than Offensive Strike.

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On 1/7/2024 at 4:42 AM, unclevlad said:

Kicking down a decent-sized tree in reality is extremely difficult.  The tree's structure either bends with the impact (smaller tree) or distributes it through the mass of fibers.  It's a lot more likely to hurt your hand/foot;  the decel as you make impact is delivering a force back into the extremity.  

 

I agree more with CRT, this isn't a heroic move...and the source material frequently is closer to superheroic in the high drama mode.  Writer fiat is the *norm.*

EDIT:  hmm.  Something that might work better than pure damage increase...situational damage.  The tree's a stationary target.

a)  Haymaker move with the sword.  

b)  CSLs, at least 3 points...and all applied to the damage.

 

So now you're adding 5 or 6 DCs of killing damage, that normally would NOT be translatable to a typical combat strike...which is why Haymaker rather than Offensive Strike.

I like this approach because it relates to the character's true damage output, which means that cutting the tree is a testament to its ability.

 

I am almost sure that there were rules for creating new combat manoeuvres using the rules for creating martial arts manoeuvres. Something like "If the final cost of the manoeuvre is zero or less anyone could use this manoeuvre for free." One could think of an "extreme haymaker" with both OCV and DCV malus to strike stationary targets with low defence. There are some balancing risks if players find an easy way to completely paralyze their enemy. On second thought, the fact that the players found an easy way to completely paralyze their enemy every time is by itself a problem even without an "extreme haymaker".🤔

Edited by Ermenegildo
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