Jump to content
  • 0

Held at weaponpoint combat manoeuvre?


adamss

Question

Are there any rules for catching a character at (for example) knifepoint? I've had a look through the 2 corebooks, martial arts and the advanced rulebooks to no avail. I'm guessing it would be linked somewhere to the grab manoeuvre?

 

An example of what I'm trying to describe is in Anima BF, where a character makes an attack at penalty to a vulnerable hit location, and should they succeed they can choose to 'put at weapon's point' and cause no damage. Instead, the attacker can then decide to 'complete' the attack outside of their turn, whilst the defending character has negative modifiers on attacks against the attacker until the immediate situation is resolved. It allows for great opportunities to prematurely end combat, obtain information or items without having to just kill everything/everyone!

 

If this sort of thing doesn't already exist, does Hero have the capability to build it within the rules?

 

Thanks!

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...