Demonsong Posted January 17, 2004 Report Share Posted January 17, 2004 OCV & DCV extras for 4 Armed Sword Demons?!?! Trying to make a power to represent naturally skilled 4 armed sword demons. Fighting with a sword in each of there 4 hands should be just intimidating as hell! And that’s what I am looking for, but I don’t want to over do it. So I am thinking of starting off with Weapons Familiarity Blades and then…. 1) OCV +3 Blades -3/4 Every blade wielded after the first grants an additional +1 OCV 6 Points Active 3 Points real cost *So with 2 blades it’s a +1 OCV, with 3 it’s a +2 OCV, and with 4 it’s a +3 OCV. *I can up with the -3/4 Disadvantage based on the -1/2 Disadvantage of requiring a single blade of opportunity. 2) DCV +3 [i am buying full levels of DCV to represent the fact that they are so skilled they can even attempt to knock missile weapons out of the air!] -3/4 Every blade wielded after the first grants an additional +1 DCV -1/4 Not vs. Firearms 15 Points Active 7 Points real cost *So with 2 blades it’s a +1 DCV, with 3 it’s a +2 DCV, and with 4 it’s a +3 DCV. *I can up with the -3/4 Disadvantage based on the -1/2 Disadvantage of requiring a single blade of opportunity. OK what do you think? Not just about the mechanics, but the way they work. I am afraid it might just be too clunky. In which case I will just give them a +2 OCV and +2 DVC -1/2 Requires blade of opportunity. Thanks Demonsong Quote Link to comment Share on other sites More sharing options...
Solomon Posted January 17, 2004 Report Share Posted January 17, 2004 A -3/4 limitation conforms to the rules for Multiple Foci, so I'd say that's ok. The value of a "Not vs Firearms" depends on how common firearms are in your campaign, so that's really up to you. -1/4 make me think firearms are at least unusual in your campaign. However, you cannot put limitations on a Combat Skill Level of less than 5 points, so the first power IMHO should read: 1) OCV +3 -3/4 Every blade wielded after the first grants an additional +1 OCV 15 Points Active 9 Points real cost Quote Link to comment Share on other sites More sharing options...
Monolith Posted January 17, 2004 Report Share Posted January 17, 2004 Re: OCV & DCV extras for 4 Armed Sword Demons?!?! Originally posted by Demonsong 1) OCV +3 Blades -3/4 Every blade wielded after the first grants an additional +1 OCV 6 Points Active 3 Points real cost Remeber that Combat Skill Levels must cost a minimum of 5 points if they have a Limitation on them. So that +3 with Blades should have a base cost of 15, not 6. I doubt I would allow the Firearms Limitation on the DCV levels unless there was very good justification for it. I might give the OCV & DCV Levels the Lockout Limitation to represent that if they are being used for DCV or OCV they cannot be used at the same time. So if the character is using 2 additional arms to attack that only leaves 1 arm for a +1 OCV to hit. Since the OCV Levels cost 15 points and the DCV Levels cost 15 points you could also just purchase 3 Combat Levels with the -3/4 Limitation and then adjust them between OCV and DCV each phase depending on how many arms the character will attack or defend with. Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 19, 2004 Report Share Posted January 19, 2004 I have something similar in one of my games ad I gave them a 4 shot autofire with the weapons as a coup da gras (sp). Quote Link to comment Share on other sites More sharing options...
Greatwyrm Posted January 19, 2004 Report Share Posted January 19, 2004 Originally posted by Eosin I have something similar in one of my games ad I gave them a 4 shot autofire with the weapons as a coup da gras (sp). I like that approach. I think it might also work well for someone who wants more powerful two weapon fighting, as in D&D. Quote Link to comment Share on other sites More sharing options...
AtomicGladiator Posted January 22, 2004 Report Share Posted January 22, 2004 I like your concept of adding +1 OCV/DCV with each blade. To me it makes them more distinctive and colorful than just giving them generic levels. I have to admit that when I am working up GM creations I don't worry too much exactly how powers are bought or what the point totals are if the end result is what I want. Whether the skill levels cost 9 points or 15 really doesn't matter with GM characters IMHO. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.