Yesman Posted January 21, 2004 Report Share Posted January 21, 2004 Hello all, I was toying with having a character be able to abort an action to recieve damage reduction vs. an attack. kind of like rolling with the blow. Manuevers have allways been a mysterious, scary thing to me. Is this possible, or is it something only do-able with modifiers (maybe a -1, only when aborting to dodge, or something along those lines....)? Also any ideas on what the limit would be to take knockback in a campaign that doesnt use knockback? I think that would be another appropriate limit for the ability. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 21, 2004 Report Share Posted January 21, 2004 I like the concept. I think the approach I would take is to say that your Damage Reduction is non-persistent (I believe -1/4) and requires a full phase (is that -1/2 or -3/4?). It's a defense power so, logically, you can now abort to it or, alernatively, spend your phase "pre-activating" it. As for the knockback, I'd call that a Side Effect (minor effect; whenever activated - whatever that adds up to). Quote Link to comment Share on other sites More sharing options...
Old Man Posted January 21, 2004 Report Share Posted January 21, 2004 I've considered implementing Damage Reduction instead of Combat Luck in my campaign. Even with non-persistant, luck based, it is more expensive but I think it better represents the "combat luck effect". Quote Link to comment Share on other sites More sharing options...
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