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Rolling with a punch


Yesman

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Hello all,

 

I was toying with having a character be able to abort an action to recieve damage reduction vs. an attack. kind of like rolling with the blow. Manuevers have allways been a mysterious, scary thing to me. Is this possible, or is it something only do-able with modifiers (maybe a -1, only when aborting to dodge, or something along those lines....)? Also any ideas on what the limit would be to take knockback in a campaign that doesnt use knockback? I think that would be another appropriate limit for the ability.

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I like the concept.

 

I think the approach I would take is to say that your Damage Reduction is non-persistent (I believe -1/4) and requires a full phase (is that -1/2 or -3/4?). It's a defense power so, logically, you can now abort to it or, alernatively, spend your phase "pre-activating" it.

 

As for the knockback, I'd call that a Side Effect (minor effect; whenever activated - whatever that adds up to).

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