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What about this for new Magic Sys?


Drakkenkin

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I what reading the Thread on RuneLord... and this idea came to me...I don't know if it's what the RuneLord thread was saying but here it is just the same.

 

Could you... strike that... how would you construct an object to give a person that knows how to use the object a powerpool that would fade over time that would be used to cast different forms of magic. (kind of like a power talisman.)

 

What would be a good way to make this item?

 

The idea is still only in its fledgling stage but here is what I thought it might be like... PLEASE post any variants on this idea as well. :D

 

-Only one could be used at a given time.

-Some Objects could be used to boost duration the magic could be used, or its strength.

-Power set that could be used would be built in a framework of some form.

-power might be given by way of a transfer Att.

-Power would be because of the symbols on the object as well as what the object is made from.

-some would be destroyed by using them others, and others (most likely weaker ones) would be able to be used more then once.

-could only be make by people skilled in the knowledge of what material to use for what type of magic and how to 'harness the power of the universe' for a given type of 'talisman'.

 

 

What do you all think?

Drakkenkin

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This sounds like an object that would use the independant disadvantage, unless the talisman can be recharged.

 

Is its fade rate based on how much it is used? If so, throw on an edurance reserve. If you want use of the talisman to tax the operator, add a limitation that says it taxes both the reserve and the operator equally. You could, of course, use the X2 END limitation, With an advantage "Half is paid for by end Reserve" but the first option seems more elegant.

 

If it is simply a matter of time before it runs out, (this will have power for 1 month. each day it will grow weaker), it sounds like a job for the time chart. If the talisman is only good for one phase, its a -2 limitation. It is worth -1/4 less as a limitation each move up the time chart. make the fade rate work like Gradual Effect, only backwards.

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