levi Posted January 27, 2004 Report Share Posted January 27, 2004 I just saw an episode of Mythbusters on Discovery (Great show!). They de-bunked the Penny myth..."If you drop a penny from the top of the Empire State building and it landed on someone, it would pierce the poor sod's skull." They found a penny's terminal velocity to be 65mph, rigged an air-powered staple gun to fire a penny at this speed and not only did the penny not break the cadaver skull, they were able to take a shot in the hand without breaking the skin. They then rigged a rifle to fire the penny at 2kmph and that left an imprint of the penny on concrete. I began to wonder, how much velocity could Grond or Gargantua get with a Penny? How much damage would it do? Well a penny (made before 1982) weighs 3.1g, giving it a STR requirement of -65. With Gargantua's max STR of 100, he gets 165, which equals a standing throw velocity of 66" or 22D6 velocity damage! Of course no object can do more dice of damage than its combined DEF & BODY (3+1), for a total Max Damage of 4D6! Just thought I woud share...lol Thanks for the STR lifting correction Outsider, I edited for it. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 27, 2004 Report Share Posted January 27, 2004 A new power for Grond or Gargantua ... Insert Coin: 1d6 RKA, Penetrating x2, Armor Piercing x2, Range Limited By Strength (-0 for those two!), OIF Coin. "This is it! Our final battle! No quarter asked nor given!" *flick*SPLAT* "Are dimes okay?" Quote Link to comment Share on other sites More sharing options...
Outsider Posted January 27, 2004 Report Share Posted January 27, 2004 -15 str is 3.2 Kg lift, not 3.2 g. 3.2 g takes all of -65 str to lift. Quote Link to comment Share on other sites More sharing options...
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