Mavnn Posted February 10, 2004 Report Share Posted February 10, 2004 I don't know if any of you remember NSG's excellent Wheel of Time martial arts forms (a search for Wheel of Time should bring them up), but I was thinking of creating something similar for a pbem game I'm running. Below is the martial maneuvers available to the character in question in games mechanics terms, what I'm looking for is descriptive 'forms' that she can use in character for descriptive purposes. So instead of using a punch w/levels in OCV, she can unleash the 'Flower Greets the Dawn' form upon her opponent. I could (and will) make up descriptions on the spot, but I think it would be nice to have some consistant flavour bits. I've included some starter ideas below, both in the hope that others would find them useful for their own flavour, and also in the hope that others would add more. BTW, the character who will be using these forms can be found on this thread. Zangan-Ryu Martial Arts 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll 4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Flying Kick/Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike 4 5) Punch/Elbow/Knee: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls 3 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls Martial Arts Forms: Flower Greets the Dawn (Offense) Maneuver: Punch Skill Levels: OCV Notes: Series of rapid hand feints followed by a single punch (Defense) Maneuver: Block Skill Levels: OCV Notes: Active beating aside of attacks Tail Brushes the Ground (Offense) Maneuver: Legsweep Skill Levels: DCV Notes: Defensive maneuver that keeps the fighter low to the ground (Defense) Maneuver: Dodge Skill Levels: DCV Notes: Low stance used to evade high attacks Moon Crescent Kick (Offense) Maneuver: 'Roundhouse Kick' Skill Levels: DCs Notes: Requires a half-phase acrobatics roll before the attack, bonus to OCV. Attack is a backflip connecting with both feet (Defense) Maneuver: Dodge Skill Levels: DCV Notes: Backflip away from attack Rising Storm Circle (Offense) Maneuver: Flying Kick Skills Levels: DCs Notes: Aerial spinning kick that connects with great force (Defense) Maneuver: Dodge Skills Levels: DCV Notes: Acrobatic leap over a low blow Inviting Embrace (Offense) Maneuver: Throw Skill Levels: OCV/DCV equal split Notes: 'Embrace' a limb that is reaching towards fighter, and toss opponent to ground (Defense) Maneuver: Block, Throw Levels: OCV/DCV equal split Notes: As above Bird Flies the Nest (Offense) Maneuver: Disarm Levels: OCV (Defense) Maneuver: Disarm (with held action) Levels: OCV Michael Quote Link to comment Share on other sites More sharing options...
Black Rose Posted February 10, 2004 Report Share Posted February 10, 2004 Re: Martial Arts Forms Originally posted by Mavnn Zangan-Ryu Martial Arts 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll 4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Flying Kick/Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike 4 5) Punch/Elbow/Knee: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls 3 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls Martial Arts Forms: Flower Greets the Dawn (Offense) Maneuver: Punch Skill Levels: OCV Notes: Series of rapid hand feints followed by a single punch Given the description you gove for this attack, I would recommend a different name. Unless the "flower" in question is the opponent and they are "opening" to your attack, of course. (Defense) Maneuver: Block Skill Levels: OCV Notes: Active beating aside of attacks Farmer Threshes the Unruly Grain Tail Brushes the Ground (Offense) Maneuver: Legsweep Skill Levels: DCV Notes: Defensive maneuver that keeps the fighter low to the ground Serpent Beneath the Boat, or Questing Vine Crumbles Pillar (Defense) Maneuver: Dodge Skill Levels: DCV Notes: Low stance used to evade high attacks Mouse in the Bushes Moon Crescent Kick (Offense) Maneuver: 'Roundhouse Kick' Skill Levels: DCs Notes: Requires a half-phase acrobatics roll before the attack, bonus to OCV. Attack is a backflip connecting with both feet Usually when NSG did maneuvers like this, there was some sort of power involved. Going by the FX listed, I'd say something like: Moon Rabbit's Pestle Arc(Offense) Maneuver: 'Roundhouse Kick' Skill Roll: Arcobatics Skill Levels: first 3 to OCV, split the rest evenly Power: +1d6 HA, Double KB for 10DC, RSR - Acrobatics, etc etc Notes: Requires a half-phase acrobatics roll before the attack. Attack is a backflip connecting with both feet. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 11, 2004 Report Share Posted February 11, 2004 Zangan, didn't he teach Tifa the martial arts in Final Fantasy VII? Quote Link to comment Share on other sites More sharing options...
Mavnn Posted February 11, 2004 Author Report Share Posted February 11, 2004 Yes. These are in fact forms for Tifa to use in my FF7 game Michael Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 12, 2004 Report Share Posted February 12, 2004 D'oh I noticed the Final Fantasy Unknown thread after I made the comment... Quote Link to comment Share on other sites More sharing options...
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