misttar Posted February 14, 2004 Report Share Posted February 14, 2004 The sections on Combat and Non-combat movement, more precisly, how far you can move in a single action and how fast you are going, have me a bit confused. So, my character has a movement rate of 10" and a x8 Non-combat movement. (30 points total) Ok. From a standstill can the character do this? 1) Do a 80" move as a full-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 2) Do a 40" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 3) Do a 10" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) How do these change if the character has Rapid Noncombat Movement, Combat Acceleration/Deceleration, and/or Noncombat acceleration/decleration? And, how much end do those moves (if valid) cost? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted February 15, 2004 Report Share Posted February 15, 2004 Since I'm at a convention, I don't have time to run through all these options. I've moved this to the "Discussion" board in case someone else would like to provide a helping hand. Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 15, 2004 Report Share Posted February 15, 2004 Re: Combat/Non-Combat movement question Originally posted by misttar 1) Do a 80" move as a full-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 2) Do a 40" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) 3) Do a 10" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv) I believe the rule with Noncombat Speed is that you can only accelerate your movement per phase. So to reach a velocity of 80" with a base 10" the Character needs to spend 8 phases. How do these change if the character has Rapid Noncombat Movement, Combat Acceleration/Deceleration, and/or Noncombat acceleration/decleration? Rapid Noncombat Movement would allow the character to reach full velocity quicker. In your example above the character would be able to reach Full NCM in 3 Phases instead of 8. Combat Acceleration/Deceleration means the character can reach his normal combat velocity, or stop his full combat velocity, in one hex instead of the normal 5" velocity per hex rule. Noncombat Acceleration/Deceleration means the character can reach his Full NCM in a single phase rather than it taking many Phases. And, how much end do those moves (if valid) cost? The END will always be 2 for your power described above. Noncombat velocity does not increase the END usage. All of this is covered on page 83 and 84 of FREd. Quote Link to comment Share on other sites More sharing options...
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