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Combat/Non-Combat movement question


misttar

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The sections on Combat and Non-combat movement, more precisly, how far you can move in a single action and how fast you are going, have me a bit confused.

 

So, my character has a movement rate of 10" and a x8 Non-combat movement. (30 points total)

 

Ok. From a standstill can the character do this?

 

1) Do a 80" move as a full-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

 

2) Do a 40" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

 

3) Do a 10" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

 

How do these change if the character has Rapid Noncombat Movement, Combat Acceleration/Deceleration, and/or Noncombat acceleration/decleration?

 

And, how much end do those moves (if valid) cost?

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Re: Combat/Non-Combat movement question

 

Originally posted by misttar

1) Do a 80" move as a full-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

 

2) Do a 40" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

 

3) Do a 10" move as a half-phase action, moving at Non-combat movement speeds (1/2 dcv, 0 ocv)

I believe the rule with Noncombat Speed is that you can only accelerate your movement per phase. So to reach a velocity of 80" with a base 10" the Character needs to spend 8 phases.

 

How do these change if the character has Rapid Noncombat Movement, Combat Acceleration/Deceleration, and/or Noncombat acceleration/decleration?

Rapid Noncombat Movement would allow the character to reach full velocity quicker. In your example above the character would be able to reach Full NCM in 3 Phases instead of 8.

 

Combat Acceleration/Deceleration means the character can reach his normal combat velocity, or stop his full combat velocity, in one hex instead of the normal 5" velocity per hex rule.

 

Noncombat Acceleration/Deceleration means the character can reach his Full NCM in a single phase rather than it taking many Phases.

 

And, how much end do those moves (if valid) cost?

The END will always be 2 for your power described above. Noncombat velocity does not increase the END usage.

 

All of this is covered on page 83 and 84 of FREd.

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