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World Creation Issues - Opinions Wanted


Nightshade

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What I tend to do is have different levels of info just jotted down as brief notes.

 

So to take the Nightling example:

 

General knowledge: This is what everybody who knows anything at all about Nightlings knows.

"Everybody hates Nightlings. They are disgusting, evil, repulsive, dangerous and should be killed on sight."

 

Lore: This what anybody who has any knowledge about Nighlings knows (ie: has a Fam: Nightlings).

"Actually, Nightlings are not inherently evil. They have a very bad rep., though, so watch out."

 

Secret lore: This is what people who have a decent knowledge about Nightlings know (ie: have Nightlings 11-).

"People hate and distrust Nightlings because they practice a dreadful form of Necromantic magic - they were responsible for the creation of the Deadlands long ago"

 

Very Secret Lore: This is what people who have a detailed knowldge of the subject (ie: Nightlings 14- or higher)

"The Nightlings used to practice a form of Necromancy (but don't any more) that let them call on knowledge from their clan ancestors. When they were attacked by the Birithani 1800 years ago they opened a gate to the underworld in self-defence and that created the Deadlands. They are not inherently evil - but nearly 2000 years of persecution has made them secretive and hard to deal with"

 

I tend to use this general knowledge/lore/secret lore approach for many groups - and even magic items or people within my game, so that I can keep a good idea of what the players know. In turn, the players know that if they buy KS's that they will get extra information. Of course sometimes the lower level KS: might be wrong - tho' never as wrong as general knowledge - with the truth being revealed only to those who know more.

 

And also of course some groups have no secrets, while other groups have secrets that can only be discovered by play - this category is listed as "unknown lore"

 

To follow the example above: the Deadlands are maintained by the existence of the gate - and this depends on the continuing existence of the high priest of the old Nightling cult, trapped in a sort of Life in Death between worlds. Killing him will close the gate. But no-one knows this - not even Nightling cultists. So the players would have to find this out in-game. Simply buying KS: Nightlings 18- won't help (although it might help with finding his temple, his name, or other historical details).

 

cheers, Mark

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