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Boostable Charges and Burnout


Guest Kolava

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Why is it that, while the vast majority of the HERO rules try to maintain freedom for the character's creator, the rules for boostable charges make a pretty big assumption? I'm reffering to the automatic burnout which is tossed on to any boostable charge power. What was the idea behind including it, and is it really necisary?

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Maybe, but shouldn't that be a warning in the text rather then an automatic adjustment? I can think of plenty of SFX where boosting is possible without endangering the integrity of the charged power. As for needing it to keep things fair, I think the fact that you are burning more charges then usual is enough of a limitation (if not, the text warns the GM to watch out for abuse)

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Usually, I have found that when I want something close to Boostable, but something that doesn't Burnout (or the limit of 4 additional charges), I usually want something other than Boostable.

 

Example:

 

Summon 13 Kobolds (15+20)

-0 Charges: 13

-1 Lim: Expends 1 charge per Kobold summoned

17 Real Points

 

This allows one to summon 13 Kobolds at once, or 1 Kobold 13 times, or some combination. Without the limitation, one could summon 13 kobolds up to 13 times (as long as doesn't exceed 13 at any one time).

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What about some sort of energy weapon with, say, 40 charges and a SFX of being able to fire small or large bursts, with the larger consuming more ammo? Maybe this could be a MP, but how would you build the larger bursts as consuming many charges from the shared pool?

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Originally posted by Kolava

What about some sort of energy weapon with, say, 40 charges and a SFX of being able to fire small or large bursts, with the larger consuming more ammo? Maybe this could be a MP, but how would you build the larger bursts as consuming many charges from the shared pool?

 

That is actually in the FAQ. But that's not addressing the Boostable aspect. I like the approach Blue Jogger used in his Summon example.

 

Aroooo

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Originally posted by Allandrel

So what about something like Spider-Man's web shooters, where he can expend extra web fluid to make the Entangle bigger, but has no chance of jamming?

 

Patrick J McGraw

 

Search through this section of the boards. I remember a long conversation about this very thing.

 

Aroooo

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