Eodin Posted March 16, 2004 Report Share Posted March 16, 2004 More of an opinion question really... With the Delayed Endurance Cost from Fantasy Hero, if the character gets stunned or knocked out the power automatically fades next Segment. What do you think about allowing Delayed Persistence, probably for +1/4, so that the Spell fades at the end of the Turn rather than the end of the Segment, but still counts as needing to restart the spell at the end of the Turn ? (e.g. Marlin casts Feather Fall, which costs END per Turn, steps off cliff to flee orc army. Orc throws rock and hits Marlin in head as he's floating to ground...) Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 16, 2004 Report Share Posted March 16, 2004 Since this isn't a rules question, but a topic for discussion, I've moved it to the "Discussion" board. Quote Link to comment Share on other sites More sharing options...
badger3k Posted March 17, 2004 Report Share Posted March 17, 2004 I'm not sure its needed. The persistent advantage already lasts until its turned off or the character dies. Using restricted duration or uncontrolled can keep a power going for a set time (or variable as well, per FH). Since Persistent is a +1/2 advantage, is it worth having the same ability that stops if unconscious or stunned for 1/4 less? I don't know. Most of my spells use the mods in the first paragraph, so this doesn't affect anything I've made now. I'd probably buy persistent, with a limitation (shuts off 1 turn after uncons -1/4 perhaps). Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 18, 2004 Author Report Share Posted March 18, 2004 So much for my late night inspirations... That's a rap. Quote Link to comment Share on other sites More sharing options...
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