JmOz Posted March 22, 2004 Report Share Posted March 22, 2004 My character right now has 4xp, while I am tempted to buy a motorcycle for him, the simple fact is my GM has said that as long as I don't use it in combat I can have it for free, so I think I will add a couple of powers to my ever expanding MP (62 points, OIF) 2u 2d6 EB AE 1 hex (+1/2), AVLD: Hearing Flash Defense (+1 1/2), Continous (+1), 3 one turn Continuing Charges (-3/4), Beam (-1/4); PLUS 4" Radius Darkness to hearing group 3 one turn Continuing Charges (-3/4), Beam (-1/4); 2u 4d6, 6 def entangle, Entangle does not take damage from normal attacks (+1/4) I have not shown these to my GM yet, so any thoughts? The first one is a sonic attack, the darkness is actualy a sensoy overload type thing (Very loud noise that blocks all other sounds), while those at ground zero take damage from it (AVLD: Hearing Flash Defence). The second is a bola, I am thinking of making it recoverable, If I do so I will probably make it either 3 charges or use the set results effect. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted March 22, 2004 Report Share Posted March 22, 2004 If these are for archer-guy, I'd probably not make the bola-arrows recoverable - I'd think that stuffing them back into the shaft/etc would be a bit difficult in the field. As a GM, given the definition, I'd probably let you untie one person and tie up another with it, but it would be an out-of-combat option - not really suitable to be fired/thrown a second time. If they're just regular bolas, then sure, get them recoverable. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.