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Character: Mlastina (GURPS IST)


Susano

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MLASTINA

(Marya Tezescu)

 

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
18	DEX	24	13-	OCV: 6 / DCV: 6
23	CON	26	14-
16	BODY	12	12-
16	INT	6	12-	PER Roll 15-
8	EGO	-4	11-	ECV: 3
15	PRE	5	11-	PRE Attack: 3d6
10	COM	0	11-
12	PD	10		Total: 21 PD (9 rPD)
15	ED	10		Total: 24 ED (9 rED)
4	SPD	12		Phases: 3, 6, 9, 12
7	REC	0
46	END	0
33	STUN	0
Total Characteristics Cost: 101

Movement:	Running: 6" / 12"
Swimming: 2" / 4"

Cost	Powers & Skills
46	Quagmire: Entangle 8d6, 8 DEF, Takes No Damage From Attacks (+1/2), Reduced 
Endurance (0 END; +1/2); Cannot From Barriers (-1/4), Does Not Prevent Use Of 
Accessible Foci (-1), Set Effect (feet only ; -1), Target Must be Touching The 
Ground (-1/4)
23	IMI Uzi SMG: RKA 1d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), 3 Clips of 40 
Shots (+1/2); OAF (-1) plus +2 OCV; OAF (-1)

Martial Arts: Commando Training
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
4	Disarm	-1	+1	20 STR Disarm
4	Escape	+0	+0	25 STR versus Grabs
4	Hold	-1	-1	Grab Three Limbs, 20 STR to Hold On
4	Strike	+0	+2	4d6 Strike
3	Throw	+0	+1	2d6 +v/5; Target Falls
2	Use Art With Clubs, Knife

11	Second Chance Hardcorps Vest: Armor (9 PD / 9 ED); Activation Roll 11- (-1), 
OIF (-1/2)
10	High Pain Threshold: Physical Damage Reduction, Resistant, 1/4; Stun Only (-1/2)
9	Sharp Senses: +3 With All PER Rolls

Perks:
20	Contact: The United Nations (extreme useful skills and resources, access to major 
institutions, significant Contacts, organizational) 14-
5	Fringe Benefit: International Police Powers
5	Fringe Benefit: International Super Teams Rank

Skills:
16	Combat Skill Levels: +2 with all Combat
3	Acrobatics 13-
3	AK: Egypt 12-
5	AK: Rumania 14-
3	Breakfall 13-
3	CK: Cairo 11-
3	Climbing 13-
3	Concealment 12-
0	Conversation 8-
0	Deduction 8-
3	KS: International/UN History 12-
3	Language: Egyptian
3	Language: English
0	Language: Rumanian (native)
2	Language: Russian
0	Paramedic 8-
2	PS: Dancing (specifically Rumanian folk dances) 11-
2	PS: Soldier 11-
0	Shadowing 8-
3	Stealth 13-
2	Survival (Temperate/Subtropical Forests) 12-
3	Tactics 12-
2	TF: Common Motorized Ground Vehicles
2	Weaponsmith (firearms) 12-
3	WF: Small Arms, Knife
223	Total Powers & Skills Cost
324	Total Character Cost

150+	Disadvantages
5	Distinctive Features: Always Comparing Things To How She Did It In The Army (EC)
10	Physical Limitation: Nearsighted
15	Psychological Limitation: Honest And Truthful, To The Point Of Being Blunt (C, S)
15	Psychological Limitation: Sense Of Duty To Homeland And Team (C, S)
15	Psychological Limitation: Stubborn And Set In Her Ways (C, S)
15	Social Limitation: Public Identity (Marya Tezescu) (F, M)
20	Social Limitation: Subject to Orders (VF, M)
5	Unluck: 1d6
74	Experience
324	Total Disadvantage Points

Background/History:

Marya Tezescu's powers first manifested when she 15. She caused a glowing black cloud to appear a the feet of a runaway horse, stopping it dead in its tracks and preventing it from trampling her baby sister. Shortly thereafter an officer in the Romanian army arrived to collect Marya so that she, and her power, could be used to help serve the State.

 

Marya spent the next 13 years in the army, learning various military skills. She also learned how to use her power and was eventually given the code name of Mlastina, or "quagmire." Eventually, in 1982, the UN banned military teams, and Marya headed to Bucharest to work as a bodyguard for various Romanian leaders. This came to an end in 1987, when Gorbachev's reforms eliminated the bodyguards. Marya headed home, but quickly became bored with village life. In 1988 she volunteered to join the IST.

 

Personality/Motivation:

Although a good solider and loyal to the IST, Mlastina suffers from a lack of imagination and a constant need to question orders. She often compares everything to how "we did it in the army" and at times doesn't seem to understand need for a different set of procedures in the IST.

 

Quote: "Drop and give me 20!"

 

Powers/Tactics:

Mlastina can anchor objects to the ground, rendering them immobile. This seems to be based on some form of kinetic redirection, as she can also use this same power to defend herself (hence her increased PD and ED). As her power is rather limited to reducing enemy mobility (her main job in combat), she carries a Uzi submachine gun for increased offensive punch, and wears an armored vest for additional protection.

 

Appearance:

Mlastina stands 5'5" and weighs in at a very fit 130 pounds. She has light brown hair cut short (in an almost pageboy style) and black eyes. Her costume looks to be a variation on her old military uniform.

 

Designer's Notes:

Mlastina is a very nice character. She has an interesting power and a somewhat realistic take in powers and equipment in her armored vest and Uzi. As you have another 25 points to add to make her a 350-point character, I suggest a point of SPD, a Damage Class for her Commando Training, and maybe some OCV levels with her Quagmire power.

 

(Mlastina created by Robert M. Schroeck, character sheet created by Michael Surbrook)

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Re: Character: Mlastina (GURPS IST)

 

Good one, Susano. Mlastina is one of my favorite IST supers: a solid concept and motivation for being a hero, which translate well to just about any supers setting. She and your earlier conversion of Argurous Astraph help answer the dearth of international heroes in the Champions Universe, which is one area where GURPS IST is ahead.

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