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Blank Mechwarrior Template


TheQuestionMan

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Seeking help from experienced GM's and Players . This is a Template representing a basic Battletech Mechwarrior . Does it look ok ? . Not too munchie or whatever the modern parlance is today . Opinions , suggestions ,and critiques solicited .

 

Please keep in mind that in the Star HERO/Battletech setting Mechwarriors are the Elite Warriors .. Entrusted with the Ultimate Weapons ... a BattleMech .

 

Thanks

 

QM

 

BATTLETECH HERO

 

Mechwarrior Basic and Academy Training

Val CHA Cost Roll Notes

13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage

14 DEX 12 12- OCV: 5 / DCV: 5

13 CON 6 12-

12 BODY 4 11-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

7 PD 4 Total: PD 7 ( rPD)

5 ED 2 Total: ED 5 ( rED)

4 SPD 16 Phases: 3 , 6 , 9 , 12 .

6 REC 0

30 END 2

30 STUN 5

 

Total Characteristics Cost: 70pts.

 

Movement: Running: 8" / 16"

Swimming: 4" / 8"

Jumping : 21/2â€H , 11/4â€V

 

Cost Powers & Skills

Martial Arts: AFFS Combat Training

Maneuver OCV DCV Damage

4 Martial Block +2 +2 Block , abort

4 Martial Dodge --- +5 Dodge , abort

4 Martial Strike +2 +0 41/2d6

 

3 Weapon Elements : Clubs , Knives , and Polearms/Spears .

 

4 Panimmunity ( Life Support : Immunity to Viral Infections )

4 +2†Running 8†/ 16â€

2 +2†Swimming 4†/ 8â€

 

Perks:

2 Fringe Benefit : Mechwarrior

5 Fringe Benefit : Rank : Sergeant

2 Fringe Benefit : Security Clearance-2

0 Vehicle : BattleMech

 

 

 

 

Skills:

0 Acting , 8- [ everyman ]

3 Breakfall , 12-

1 Climbing , 11- [ everyman ] [ improvement ]

3 Combat Piloting ( BattleMechs ) , 12-

5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons

0 Computer Programming , 8- [ everyman ]

0 Concealment , 8-[ everyman ]

0 Conversation , 8- [ everyman ]

0 Deduction , 8- [ everyman ]

5 Defence Manuver ( Type I “from behind†& Type IV “sense†)

2 Electronics ( BattleMechs ) , 11-

2 High Society ( Affiliated Military ) , 11-

0 Knowledge Skill : (area) Home Town or Planet , 8- [ everyman ]

3 Knowledge Skill : Affiliated Armed Forces , 12-

3 Knowledge Skill : Battletechnology , 12-

2 Knowledge Skill : Military History , 11-

2 Knowledge Skill : The Inner Sphere History , 11-

2 Knowledge Skill : Unaffiliated Armed Forces , 11-

0 Language Skill : English is Native , Literate [ everyman ]

4 Language Skill : Regional , fluent conversation , Literate

2 Mechanics ( BattleMechs ) , 11-

3 Navigation ( Land ) , 12-

0 Paramedics , 8- [ everyman ]

0 Persuasion , 8- [ everyman ]

0 Professional Skill : [ of PC’s choice ] , 11- [ everyman ]

3 Professional Skill : Mechwarrior , 12-

2 Security Systems ( BattleMechs ) , 11-

0 Shadowing , 8- [ everyman ]

3 Survival ( [PC's choice ] ) , 12-

2 Stealth , 12- [ everyman ]

3 System Operations ( BattleMechs ) , 12-

3 Tactics , 12-

3 Teamwork , 12-

0 Transport Familiarity : Small Motorized Ground Vehiles or Hover Vehicles [ everyman] [PC's choice of 1]

2 Transport Familiarity : BattleMechs ( Light , Medium , Heavy , Assault ) [PC's choice of 2]

1 Transport Familiarity : BattleMechs ( Anthropomorphic , Ostrich , Quad ) [PC's choice of 2]

1 Transport Familiarity : Parachuting , Basic

1 Transport Familiarity : Parachuting , Advanced

1 Transport Familiarity : BattleMech Combat Drop , Basic

1 Transport Familiarity : BattleMech Combat Drop , Advanced

1 Transport Familiarity : Jump Pack

6 Weapons Familiarity : Common Military Weapons

1 Weapons Familiarity : Vehicle BattleMech Weapons

 

Total Powers & Skills Cost : 55pts. ( -55pts. Package Deal )

 

Total Character Cost : 125pts.

 

100+ Disadvantages:

-5 Distinctive Features: Uniform ( Easily Concealed , Is Always Noticed/Recognized )

-10 Hunted: Own Military ( More Powerful , Non-Combat Influence , 8- , Watched )

-15 Psychological Limitation: Loyal to Own Affiliation ( Common , Strong )

-20 Social Limitation: Subject to Orders ( Common , Total )

-5 Rivalry : Professional , other Military Services , Rival is aware of Rivalry

 

Total Disadvantage Points : -55pts.

 

 

Background/History :

 

 

Personality/Motivation :

 

 

Quote :

 

 

Powers/Tactics :

 

 

Appearance :

 

 

Designer's Notes:

 

 

BATTLETECH SKILLS :

 

Piloting / Battlemech : 5 ( equals Combat Piloting [ BattleMech ] , 12- )

 

Gunnery / Battlemech : 6 ( equals OCV 6 )

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  • 3 weeks later...

Re: Blank Mechwarrior Template

 

Seems very well thought out. The only critique I have is that you have a LOT of skills. I would try to reduce the number of knowledge/familiarity skills by making them a bit more general/less specific, but if you like the detail then keep it as is!

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Re: Blank Mechwarrior Template

 

Thanks Gunrunner , the hardest thing for me when creating Package Deals is I can't leave anything out . I always end up looking at it and wincing when I realize I have missed something very basic to the concept . Sometime something essential . Could you be more specific

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