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Killer Shrike: Armor


mayapuppies

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Re: Killer Shrike: Armor

 

Just apply the charts on page 334 of FRED. If someone is wearing a Chain hauberk but solid metal greaves and a metal pot helmet, then whenever they get hit just apply the bennies or cons for the type of armor for the area they were hit.

 

As far as the DEX and DCV penalties for Chain and Scale consider whatever armor they are wearing on their torso to be the "main" type of armor and apply that penalty. Most chain and scale armors are worn over the body, so this works out.

 

As far as the Rigidity of Plate vs Nerve Strikes and similar, if the NS is versus an area the plate covers then it doesnt work, otherwise it does.

 

For the purposes of sectional armor, consider a steel breastplate to be either DEF 7 for a light BP or DEF 8 for a heavy BP, of the Plate variety, protecting only the torso.

 

Determine the "class" (L,M,H) of the Armor based upon the average DEF across all the hit locations.

 

Treat metal helmets as Plate, Leather Helmets as Heavy Leather, and Leather caps as Light Leather.

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Re: Killer Shrike: Armor

 

So, a guy wearing the following:

 

Full Metal Helm (DEF 8, 3-5); 24 pts of DEF

Leather Gauntlets (DEF 4, 6); 4 pts of DEF

Chain Hauberk (DEF 6, 7-14); 48 pts of DEF

Leather Boots (DEF 4, 15-18); 16 pts of DEF

 

24 + 4 + 48 +16 = 92 pts of DEF / 16 hit locations = DEF 5.75 rounds to 6 = Medium Armor, principally Chain (-1 to DEX Rolls).

 

 

A guy wearing:

 

Open-Faced Light Helm (DEF 7, 4-5); 14 pts of DEF

Breastplate (DEF 8, 10-12); 24 pts of DEF

Light Leather Gauntlets (DEF 2, 6); 2 pts of DEF

Riding Boots (DEF 2, 16-18); 6 pts of DEF

 

14 + 24 + 2 + 6 = 46 pts of DEF / 16 hit locations = DEF 2.875 rounds to 3 = Light Armor, principally Plate (protects vs Nerve Strikes to the Torso and neck)

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