A consideration came to me after the "DNPC tricks" thread
I was wondering how many points you could add to the cost of a "hostile" DNPC.
I mean that the PC needs to protect someone obviously and actively hostile to him (in the PC's most common ID).
It can be used to simulate a child, orphan by PC's fault, taken in custody by him, as an example.
In my case; i got a PC who became immortal (completly, with resurrection) when a strange girl somehow absorbed his soul inside her ( a la 3x3 eyes ). If this girl dies, the PC will die instantly (his resurrection weakness) so the PC has to protect her (so: DNPC). But she feels she's done a mistake and she's trying to "mortal" him back (which he doesn't want!). the player is claiming (rightfully, i think) that he should get more points for a hostile DNPC.
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altamaros
A consideration came to me after the "DNPC tricks" thread
I was wondering how many points you could add to the cost of a "hostile" DNPC.
I mean that the PC needs to protect someone obviously and actively hostile to him (in the PC's most common ID).
It can be used to simulate a child, orphan by PC's fault, taken in custody by him, as an example.
In my case; i got a PC who became immortal (completly, with resurrection) when a strange girl somehow absorbed his soul inside her ( a la 3x3 eyes ). If this girl dies, the PC will die instantly (his resurrection weakness) so the PC has to protect her (so: DNPC). But she feels she's done a mistake and she's trying to "mortal" him back (which he doesn't want!). the player is claiming (rightfully, i think) that he should get more points for a hostile DNPC.
So how much points, mr Long ?
D.
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