humantorch101 Posted July 24, 2004 Report Share Posted July 24, 2004 The title says it all guys! what format do people prefer for characters posted to the boards? Rgds Torch Quote Link to comment Share on other sites More sharing options...
Lord Kilsco Posted July 24, 2004 Report Share Posted July 24, 2004 Re: Wahts the best format to post characters from HD? "HTML - Hero Boards" and "HTML - Hero Boards with Background Fields" seem fine. Difference between these two is that the latter include the data from the Background tab. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 24, 2004 Report Share Posted July 24, 2004 Re: Wahts the best format to post characters from HD?Some general HD Resources: http://www.killershrike.com/HeroDesigner/HeroDesigner.htmSpecifically this file has several HD templates:http://www.killershrike.com/HeroDesigner/KS_HTML_CharacterExports.zipInluding this template: Combat Information Page Character Name: Wolverine Alternate Identities: Logan, Weapon X, SNIKT Player Name: CHARACTERISTICS CHARACTER IMAGE Val Char Base Points Total Roll Notes 18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2] 23 DEX 10 39 23 14- OCV 8 DCV 8 30 CON 10 40 30 15- 30 BODY 10 40 30 15- 15 INT 10 5 15 12- PER Roll 17- 25 EGO 10 30 25 14- ECV: 8 25 PRE 10 15 25/50 14- / 19- PRE Attack: 5d6 / 10d6 10 COM 10 0 10 11- 6 PD 4 2 6 6 PD (6 rPD) 6 ED 6 0 6 6 ED (6 rED) 6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12 50 REC 10 80 50 60 END 60 0 60 50 STUN 54 -4 50 10" Running 6 8 10" 4" Swimming 2 2 4" 9 1/2"/4 1/2"" Leaping 4 6 9 1/2" 298 Total Characteristics Points EXPERIENCE POINTS Total earned: 375 Spent: 375 Unspent: 0 Base Points: 500 Disad Points: 150 Total Points: 1025 MOVEMENT Type Total Run (6) 10" [20" NC] Swim (2) 4" [8" NC] H. Leap (4") 9 1/2" V. Leap (2") 4 1/2" Tunneling 0"/1" [0"/2" NC] APPEARANCE Hair Color: Brown Eye Color: Brown Height: 5' 8" Weight: 220 lbs Description: Short, mean and hairy. Dresses like a lumberjack (but he's OK). MARTIAL ARTS MANEUVERS Cost Maneuver 16 +4 HTH Damage Class(es) Commando Training Notes: Mr. Scrappy 3 1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 7 1/2d6 +v/5, Target Falls 4 2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike 4 3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND 4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 53 STR vs. Grabs 4 5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 30 STR for holding on 4 6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll 4 7) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 1 8) Weapon Element: Clubs 1 9) Weapon Element: Knives Kenjutsu Notes: For all those Frank Miller Story Arcs 1 1) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) 0 2) Weapon Element: Blades 5 3) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 48 STR to take weapon away 5 4) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +8 DC Strike 5 5) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +8 DC Strike 5 6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +4 DC +v/5; FMove 4 7) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +6 DC Strike 4 8) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 9) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 10) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 48 STR 4 11) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm roll 86 Total Martial Arts Cost DEFENSES Type Amount Notes Physical Defense 6 Current BODY: Res. Phys. Defense 6 Energy Defense 6 Current END: Res. Energy Defense 6 Mental Defense 10 Current STUN: Power Defense 15 COMBAT INFORMATION OCV: 8 DCV: 8 Combat Skill Levels: +2 Overall , +2 with HTH Combat , +4 vs FOCI, Restrainable Powers, Held Objects , +2 with DCV COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon Akido Throw 1/2 +0 +1 7 1/2d6 +v/5, Target Falls Boxing Cross 1/2 +0 +2 9 1/2d6 Strike Choke 1/2 -2 +0 Grab One Limb; 4d6 NND Escape 1/2 +0 +0 53 STR vs. Grabs Hold 1/2 -1 -1 Grab Three Limbs, 30 STR for holding on Judo Disarm 1/2 -1 +1 Disarm; 48 STR to Disarm roll Kung Fu Block 1/2 +2 +2 Block, Abort Takeaway 1/2 +0 +0 Grab Weapon, 48 STR to take weapon away Slashing Stroke 1/2 -2 +1 Weapon +8 DC Strike Sacrifice Stroke 1/2 +1 -2 Weapon +8 DC Strike Running Stroke 1/2 +1 +0 Weapon +4 DC +v/5; FMove Lightning Stroke 1/2 +2 +0 Weapon +6 DC Strike Block 1/2 +2 +2 Block, Abort Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort Bind 1/2 +1 +0 Bind, 48 STR Disarm 1/2 -1 +1 Disarm; 48 STR to Disarm roll COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 POWERS Cost Power END 7 Quick Healing: Damage Resistance (6 PD/6 ED), Hardened (+1/4) (7 Active Points) 0 15 Healing Factor: Power Defense (15 points) 0 36 Healing Factor: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Notes: Regeneration; No Healing Max (see FREd p. 120). 0 11 Healing Factor: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents) (20 Active Points); Extra Time (Extra Segment, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Requires A CON Roll (-1/4) 0 12 Altered Metabolism: Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Minute; Longevity 400 Years; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Sleeping Character only has to sleep 8 hours per week) 0 20 Armored Skeleton: Physical Damage Reduction, Resistant, 50% (30 Active Points); BODY Only (-1/2) 0 3 Armored Skeleton: Lack Of Weakness (-3) for Resistant Defenses 0 6 Armored Skeleton: Knockback Resistance -3" 0 45 Armored Skeleton: Hand-To-Hand Attack +3d6, Inherent (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (67 Active Points); Hand-To-Hand Attack (-1/2) 0 32 Mental Feedback: Ego Attack 1 1/2d6, Inherent (+1/4), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (56 Active Points); Always On (-1/2), Does Not Provide Mental Awareness (-1/4) 0 5 Feral Mind: Mental Defense (10 points total) 0 92 Claws: Multipower, 138-point reserve, (138 Active Points); all slots Restrainable (-1/2) 8u 1) Claws I (Slash-O-Matic): Killing Attack - Hand-To-Hand 4d6-1 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing x2 (x2; +1) (137 Active Points); Restrainable (-1/2), No Knockback (-1/4) 0 8u 2) Claws II (Ripper Barrage): Killing Attack - Hand-To-Hand 4d6-1 (4d6+1 w/STR) (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (137 Active Points); Restrainable (-1/2), No Knockback (-1/4) 0 8u 3) Claws III (Impale): Killing Attack - Hand-To-Hand 6d6 (7d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (135 Active Points); Restrainable (-1/2), No Knockback (-1/4) 0 9u 4) Wallcutter: Tunneling 1" through 30 DEF material, Reduced Endurance (0 END; +1/2) (138 Active Points); Restrainable (-1/2) 0 7 Claws IV (Pitons): Clinging (28 STR) (13 Active Points); Restrainable (-1/2), Cannot Resist Knockback (-1/4) 0 20 Canny Fighter: Find Weakness 11- with Related Group of Attacks (Claws) 0 20 Tracking: Tracking with Smell/Taste Group and Hearing Group, Sense Affected As Another Sense (+0) 0 40 Heightened Sences: Targeting Sense with Smell/Taste Group and Hearing Group 0 5 Heightened Sences: Nightvision, Sense Affected As Another Sense (+0) 0 15 Heightened Sences: +5 PER with All Sense Groups 0 12 Snikt, bub: +25 PRE (25 Active Points); Fear Only (-1) 436 Total Powers Cost PERKS Cost Name 5 Reputation (Best there is at what he does) (A small to medium sized group) ; 14-, +5/+5d6 5 Anonymity (Not in most systems) 10 Total Perks Cost TALENTS Cost Name 3 Ambidexterity (Reduce Off Hand Penalty to -2) 3 Bump Of Direction 35 Danger Sense (General Area, Out of Combat, Function as a Sense) 15- 10 Snikt Snikt: Lightning Reflexes: +10 DEX to act first with Single Action (Claws I) 5 Wont talk: Resistance (5 points) 56 Total Talents Cost SKILLS Cost Name 20 +2 Overall 10 +2 with HTH Combat 12 +4 vs FOCI, Restrainable Powers, Held Objects 10 +2 with DCV 3 Acrobatics 14- 11 Animal Handler (Canines, Felines, Other Voles, Ursines) 17- (22-) 3 Breakfall 14- 3 Bribery 14- (19-) 3 Climbing 14- 3 Combat Driving 14- 7 Concealment 14- 3 Deduction 12- 10 Defense Maneuver I-IV 3 Interrogation 14- (19-) 3 Language: Japanese (completely fluent) 2 Navigation (Land) 12- 5 Rapid Attack (HTH) 3 Shadowing 12- 3 Stealth 14- 3 Streetwise 14- (19-) 4 Survival (Arctic/Subarctic, Mountain) 12- 3 Tracking 12- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 10 Two-Weapon Fighting (HTH) 139 Total Skills Cost DISADVANTAGES Cost Disadvantage 5 Vulnerability: 1 1/2 x Effect Magnetic Powers (Uncommon) 5 Susceptibility: Strong Magnetic Fields, 1d6 damage Instant (Uncommon) 5 Physical Limitation: Sets off Metal Detectors (Infrequently, Slightly Impairing) 5 Dependent NPC: Teenage Girl (Jubilee, Rogue, or Shadow Cat at various times and arcs) 11- (Slightly Less Powerful than the PC; Useful noncombat position or skills) 5 Distinctive Features: Strange hairdo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 35 Enraged: Berserk When pushed to the limit (BODY 5 or less) (Uncommon), go 14-, recover 8- 20 Enraged: When Thwarted (Uncommon), go 14-, recover 11- 10 Hunted: Sabretooth 8- (As Pow, Harshly Punish) 25 Hunted: By all kinds of people 11- (Mo Pow, NCI, Harshly Punish) 10 Reputation: Hardass, 11- (Extreme; Known Only To A Small Group) 10 Vulnerability: Flashes (Common) 15 Unluck: 3d6 150 Total Disadvantages Cost Height: 5' 8" Hair: Brown Weight: 220 lbs Eyes: Brown Appearance: Short, mean and hairy. Dresses like a lumberjack (but he's OK). Personality: Drink beer, smoke stogies Quote:"Bub" Background: To confused to go into. Powers/Tactics: Regen, Adamantium Skeleton, Claws, nasty Scrapper. Campaign Use: Endless story hooks Character created with Hero Designer (version 2.36) Quote Link to comment Share on other sites More sharing options...
Shikarr Posted July 25, 2004 Report Share Posted July 25, 2004 Re: Wahts the best format to post characters from HD? In HTM for the board and of course as a personal preference I always like to include the hdc as an attachment for those who need to tinker. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.