MisterD Posted August 12, 2004 Report Share Posted August 12, 2004 Mister Magnum Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1] 23 DEX 39 14- OCV: 8/DCV: 8 15 CON 10 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 11 EGO 2 11- ECV: 4 20 PRE 10 13- / 15- PRE Attack: 4d6/6d6 10 COM 0 11- 6 PD 3 Total: 6/16 PD (0/10 rPD) 6 ED 3 Total: 6/10 ED (0/4 rED) 4 SPD 7 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 8 REC 4 30 END 0 26 STUN 0 Total Characteristics Cost: 86 Movement: Running: 8"/[Noncombat]" Leaping: 3"/[Noncombat]" Swimming: 2"/[Noncombat]" Cost Powers END 47 Gun-Fu, 70-point reserve, (70 Active Points); all slots OIF (Gun; -1/2) 4u 1) Lethal Kata Starburst attack: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Radius; +1 1/4), Selective (+1/4) (62 Active Points); OIF (Gun; -1/2) 6 3u 2) Lethal Kata Pushing: Killing Attack - Ranged 2d6-1, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4 2u 3) Lethal Kata - Semi-Aito: Killing Attack - Ranged 2d6-1, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4 3u 4) Lethal Kata - Full Auto: Killing Attack - Ranged 2d6-1, Autofire (10 shots; +1) (50 Active Points); OIF (Gun; -1/2) 5 4u 5) Lethal Kata - Dragon's Breath: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Cone; +1), Selective (+1/4) (56 Active Points); OIF (Gun; -1/2) 6 3u 6) Lethal Kata - Focused Shot: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Penetrating (+1/2) (50 Active Points); OIF (Gun; -1/2) 5 3u 7) Non-Lethal Kata - Starburst: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (Gun; -1/2) 5 2u 8) Non-Lethal Kata Semi-Auto: Energy Blast 5d6, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4 3u 9) Non-Lethal Kata Pushing: Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4 5 Second Weapon: (5 Active Points) 0 23 Endless Ammo: Reduced Endurance (0 END; +1/2); Restrainable (-1/2) for up to 70 Active Points of Gun-Fu (23 Active Points) 0 Intense Training 25 Avoid the bullet's path: +5 with DCV 13 Entering the Kata: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2 2 Instant Disarm: Teleportation 1", Autofire (2 shots; +1/4), Usable As Attack (+1) (4 Active Points); Only to disarm guns (-1), No Range (-1/2) 1 9 Spot concealed guns: Detect Concealed handguns 15- (Sight Group), Discriminatory (11 Active Points); Limited range (5") (-1/4) 0 7 Uses fear. Dosen't suffer from it: +10 PRE (10 Active Points); Defensive (-1/2) 3 Focused Mind: Mental Defense (5 points total) 0 8 Exceptional vision: +4 PER with Sight Group 0 4 Athletic: Running +2" (8" total) 1 GEAR 10 1) Protective armor: Armor (10 PD/4 ED) (21 Active Points); OIF (-1/2), Real Armor (-1/4), Activation Roll 15- (-1/4) 0 3 2) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Mask; -1/2) 0 Perks 2 Contact: Ari Jashua (Contact has useful Skills or resources) 8- 3 Contact: Yoseph Bremen (Contact has useful Skills or resources) 11- 1 Fringe Benefit: Weapon Permit (where appropriate) Talents 3 Absolute Range Sense 3 Ambidexterity (-2 Off Hand penalty) 8 Lightning Reflexes: +5 DEX to act first with All Actions Skills Everyman Skills 0 1) AK: Native Country 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (Idiomatic, native accent; Custom Adder) 0 8) PS: Online Billing 8- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) Shadowing 8- 0 12) Stealth 8- 0 13) TF: Custom Adder, Small Motorized Ground Vehicles 25 +5 with Ranged Combat 3 Breakfall 14- 2 Computer Programming (Personal Computers) 12- 10 Defense Maneuver I-IV 3 KS: On Line billing/Finances 12- 3 KS: Sci-Fi & Fantasy books, movies and TV 12- 3 SS: Balistics 12- 3 SS: Probabiity Analysis 12- 3 Streetwise 13- (15-) 10 Two-Weapon Fighting (Ranged) 4 Weaponsmith (Firearms) 13- 2 WF: Small Arms, Clubs, Fist-Loads Total Powers & Skills Cost: 277 Total Cost: 363 200+ Disadvantages 15 Dependent NPC: current victim of shootings 11- (Normal) 15 Distinctive Features: Black costume and head concealing mask (Concealable; Always Noticed; Detectable By Commonly-Used Senses) 10 Hunted: Associates of former targets 8- (As Pow, Harshly Punish) 5 Hunted: The Press 11- (Less Pow, NCI, Watching) 15 Psychological Limitation: Hunting the killer of his family (Common, Strong) 15 Psychological Limitation: Emotionless (Common, Strong) 20 Psychological Limitation: Hunting thoes who have shot/gunned down inocent people (Very Common, Strong) 5 Physical Limitation: Frequent nightmares (Infrequently, Slightly Impairing) 5 Physical Limitation: Tone Deaf (Infrequently, Slightly Impairing) 10 Reputation: Uses leathal force against thoes who use leathal force, 11- 5 Rivalry: Professional (Other 'DARK' avengers), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Secret Identity (Frequently, Major) 15 Vigilante Bonus Total Disadvantage Points: 363 Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 28, 2004 Report Share Posted August 28, 2004 Re: Mister Magnum for review Nice ...I don't know if you need the Limitless bullets power....just zero end the multi ,that ,and the requires a gun lets you blast away without all that bothersome reality....I had a character based on Chow yun Fat and I used a big multi of RKA's that used charges and one slot of "10,000 bullets,amd one tough cop!" that was a RKA at zero End. Personally I would never go for the TP vs others disarm trick , but thats just me.....I think I posted something on the old boards under "Street level champions" if you wish to look for it..... Quote Link to comment Share on other sites More sharing options...
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