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Mister Magnum for review


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Mister Magnum

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1]

23 DEX 39 14- OCV: 8/DCV: 8

15 CON 10 12-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

11 EGO 2 11- ECV: 4

20 PRE 10 13- / 15- PRE Attack: 4d6/6d6

10 COM 0 11-

6 PD 3 Total: 6/16 PD (0/10 rPD)

6 ED 3 Total: 6/10 ED (0/4 rED)

4 SPD 7 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12

8 REC 4

30 END 0

26 STUN 0 Total Characteristics Cost: 86

Movement: Running: 8"/[Noncombat]"

Leaping: 3"/[Noncombat]"

Swimming: 2"/[Noncombat]"

 

Cost Powers END

47 Gun-Fu, 70-point reserve, (70 Active Points); all slots OIF (Gun; -1/2)

4u 1) Lethal Kata Starburst attack: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Radius; +1 1/4), Selective (+1/4) (62 Active Points); OIF (Gun; -1/2) 6

3u 2) Lethal Kata Pushing: Killing Attack - Ranged 2d6-1, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4

2u 3) Lethal Kata - Semi-Aito: Killing Attack - Ranged 2d6-1, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4

3u 4) Lethal Kata - Full Auto: Killing Attack - Ranged 2d6-1, Autofire (10 shots; +1) (50 Active Points); OIF (Gun; -1/2) 5

4u 5) Lethal Kata - Dragon's Breath: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Cone; +1), Selective (+1/4) (56 Active Points); OIF (Gun; -1/2) 6

3u 6) Lethal Kata - Focused Shot: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Penetrating (+1/2) (50 Active Points); OIF (Gun; -1/2) 5

3u 7) Non-Lethal Kata - Starburst: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (Gun; -1/2) 5

2u 8) Non-Lethal Kata Semi-Auto: Energy Blast 5d6, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4

3u 9) Non-Lethal Kata Pushing: Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4

 

5 Second Weapon: (5 Active Points) 0

 

23 Endless Ammo: Reduced Endurance (0 END; +1/2); Restrainable (-1/2) for up to 70 Active Points of Gun-Fu (23 Active Points) 0

 

Intense Training

25 Avoid the bullet's path: +5 with DCV

13 Entering the Kata: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2

2 Instant Disarm: Teleportation 1", Autofire (2 shots; +1/4), Usable As Attack (+1) (4 Active Points); Only to disarm guns (-1), No Range (-1/2) 1

9 Spot concealed guns: Detect Concealed handguns 15- (Sight Group), Discriminatory (11 Active Points); Limited range (5") (-1/4) 0

7 Uses fear. Dosen't suffer from it: +10 PRE (10 Active Points); Defensive (-1/2)

3 Focused Mind: Mental Defense (5 points total) 0

8 Exceptional vision: +4 PER with Sight Group 0

4 Athletic: Running +2" (8" total) 1

 

GEAR

10 1) Protective armor: Armor (10 PD/4 ED) (21 Active Points); OIF (-1/2), Real Armor (-1/4), Activation Roll 15- (-1/4) 0

3 2) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Mask; -1/2) 0

 

Perks

2 Contact: Ari Jashua (Contact has useful Skills or resources) 8-

3 Contact: Yoseph Bremen (Contact has useful Skills or resources) 11-

1 Fringe Benefit: Weapon Permit (where appropriate)

 

Talents

3 Absolute Range Sense

3 Ambidexterity (-2 Off Hand penalty)

8 Lightning Reflexes: +5 DEX to act first with All Actions

 

Skills

Everyman Skills

0 1) AK: Native Country 8-

0 2) Acting 8-

0 3) Climbing 8-

0 4) Concealment 8-

0 5) Conversation 8-

0 6) Deduction 8-

0 7) Language: English (Idiomatic, native accent; Custom Adder)

0 8) PS: Online Billing 8-

0 9) Paramedics 8-

0 10) Persuasion 8-

0 11) Shadowing 8-

0 12) Stealth 8-

0 13) TF: Custom Adder, Small Motorized Ground Vehicles

 

25 +5 with Ranged Combat

3 Breakfall 14-

2 Computer Programming (Personal Computers) 12-

10 Defense Maneuver I-IV

3 KS: On Line billing/Finances 12-

3 KS: Sci-Fi & Fantasy books, movies and TV 12-

3 SS: Balistics 12-

3 SS: Probabiity Analysis 12-

3 Streetwise 13- (15-)

10 Two-Weapon Fighting (Ranged)

4 Weaponsmith (Firearms) 13-

2 WF: Small Arms, Clubs, Fist-Loads

 

Total Powers & Skills Cost: 277

Total Cost: 363

 

200+ Disadvantages

15 Dependent NPC: current victim of shootings 11- (Normal)

15 Distinctive Features: Black costume and head concealing mask (Concealable; Always Noticed; Detectable By Commonly-Used Senses)

10 Hunted: Associates of former targets 8- (As Pow, Harshly Punish)

5 Hunted: The Press 11- (Less Pow, NCI, Watching)

15 Psychological Limitation: Hunting the killer of his family (Common, Strong)

15 Psychological Limitation: Emotionless (Common, Strong)

20 Psychological Limitation: Hunting thoes who have shot/gunned down inocent people (Very Common, Strong)

5 Physical Limitation: Frequent nightmares (Infrequently, Slightly Impairing)

5 Physical Limitation: Tone Deaf (Infrequently, Slightly Impairing)

10 Reputation: Uses leathal force against thoes who use leathal force, 11-

5 Rivalry: Professional (Other 'DARK' avengers), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

15 Social Limitation: Secret Identity (Frequently, Major)

15 Vigilante Bonus

 

Total Disadvantage Points: 363

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  • 3 weeks later...

Re: Mister Magnum for review

 

Nice ...I don't know if you need the Limitless bullets power....just zero end the multi ,that ,and the requires a gun lets you blast away without all that bothersome reality....I had a character based on Chow yun Fat and I used a big multi of RKA's that used charges and one slot of "10,000 bullets,amd one tough cop!" that was a RKA at zero End. Personally I would never go for the TP vs others disarm trick , but thats just me.....I think I posted something on the old boards under "Street level champions" if you wish to look for it.....

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