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traps skill


Foxx!

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Heroes!

 

The skill for setting and disarming traps is Security Systems. It's an INT skill. However, in a fantasy world, most traps are mechanisms that rely on DEX to set and disarm. I allow characters to use Sleight Of Hand or a DEX roll as a complementary skill to Traps. How do you deal with this situation?

 

Cheers!

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Re: traps skill

 

Looks like you've got a good system. For what it's worth' date=' I can definitely see the INT aspect, as much or more than the DEX, of setting and disarming traps, but complimentary rolls let both play a part in-game.[/quote']

Captain Obvious!

 

Thank you for the feedback. It's reassuring. :)

 

Cheers!

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