Foxx! Posted September 7, 2004 Report Share Posted September 7, 2004 Heroes! The skill for setting and disarming traps is Security Systems. It's an INT skill. However, in a fantasy world, most traps are mechanisms that rely on DEX to set and disarm. I allow characters to use Sleight Of Hand or a DEX roll as a complementary skill to Traps. How do you deal with this situation? Cheers! Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted September 7, 2004 Report Share Posted September 7, 2004 Re: traps skill Looks like you've got a good system. For what it's worth, I can definitely see the INT aspect, as much or more than the DEX, of setting and disarming traps, but complimentary rolls let both play a part in-game. Quote Link to comment Share on other sites More sharing options...
Foxx! Posted September 8, 2004 Author Report Share Posted September 8, 2004 Re: traps skill Looks like you've got a good system. For what it's worth' date=' I can definitely see the INT aspect, as much or more than the DEX, of setting and disarming traps, but complimentary rolls let both play a part in-game.[/quote'] Captain Obvious! Thank you for the feedback. It's reassuring. Cheers! Quote Link to comment Share on other sites More sharing options...
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