Jump to content

TE: Hyperspace Within Unsafe Radius


James_Kiley

Recommended Posts

So, this last week the PCs, in trying to escape an Imperial Navy Peregrine-class Frigate, found themselves just 37,000km from the nearest terrestrial-sized planet and decided to disengage the safety interlocks and leap into hyperspace anyway -- they were pretty sure they'd be killed or captured if the Dauntless caught them, and weren't certain that they'd die if they jumped too close, so they went with that.

 

Due to various issues, I handwaved their being successful in making the jump. But I'm trying to figure out a reasonable difficulty scale and sense of consequences for a misjump too close to a planetary mass.

 

I tend to think something like: within geosynchronous orbit, hyperspace gravity effects will just instantly destroy a ship. At geosync, you have a -15 or some crazy penalty like that to your Navigation: Hyperspace roll, with the difficulty scaling down as you get closer to the 100,000km limit.

 

For consequences for a failed roll within the unsafe distance, I would tend to think that missing the roll by just a few (say 3) would be an inobvious misjump, going the wrong direction for a few hours before it becomes obvious that you've made a mistake. More serious failures on the dice roll would result in damage to ship's systems or weird psychic effects to the crew, and of course, catastrophic failure should result in the ship's destruction. Of course, I don't intend to end my campaign by destroying the PCs' ship because of someone rolling an 18 in a dire circumstance, so I would probably just catapult them across space and time to somewhere horrible and fun.

 

Anyone else have any opinions about this sort of thing? I'm definitely open to other input.

 

jk

Link to comment
Share on other sites

Traveller and Star Wars RPG's had good mishap charts for jumping too close to a gravity well. While I have not picked up TE yet, I'm sure the principal is the same. I can email you some examples when I get home tonight if you think it will help...

 

Aroooo

Link to comment
Share on other sites

I've designed a couple of different FTL drives with the "side effects" limitation, which occurs any time the drive is used improperly. So the PC's know roughly how much trouble they'll be in when they do something crazy. I've also got a random table for "variable side effects" to keep things interesting....

 

DGv3.0

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...