GhostWing Posted October 7, 2004 Report Share Posted October 7, 2004 Re: Superleap UAA??? Your preference is certainly a valid way to do things' date=' but it's no more valid than portraying the silver-age concepts of someone able to lift buildings and battleships. One can approach comics from a "how would this work if it was real?" approach, or one can assume that such things happen because - and more or less as - the stories say they happen... realism vs. mythic storytelling, more or less. Both are fine.[/quote'] True enough and I can't even say that such things couldn't happen for low-powered or standard powered games (I've read a lot of comics from the 50s and 60s where "Incompetents" commonly seem to stumble across magic items/alien artifacts/chemical formulae which temporarily give them world-shaking powers). Of course, any power with no defense or at least no way to avoid it is abusive in terms of the game. Realism in this game is pseudophysics (it doesn't have to be real but everything should be explainable - even if the explanation is "It's magic!"). Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted October 7, 2004 Report Share Posted October 7, 2004 Re: Superleap UAA??? Yep, the important thing when dealing with comic book physics and such is internal consistency, not "realism." Quote Link to comment Share on other sites More sharing options...
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