Capt. Kung Fu Posted November 2, 2004 Report Share Posted November 2, 2004 With the upcoming release of HALO2....has anyone ever attempted to do a version of the Spartan II's for HERO....was thinking of it.....any ideas? Quote Link to comment Share on other sites More sharing options...
tkdguy Posted November 2, 2004 Report Share Posted November 2, 2004 Re: Halo Hero?? Not sure what you mean. Details on Halo, please? Quote Link to comment Share on other sites More sharing options...
Capt. Kung Fu Posted November 3, 2004 Author Report Share Posted November 3, 2004 Re: Halo Hero?? HALO is Uncle Bill's Mind Control Machine's cash cow for the masses...really awesome first person shooter with a story that involves a cybernetic soldier (Master Chief) battling aliens and a doomsday device bent on destroying the universe. Just about any kid under 18 has played like a billion hours on their X-Box....killing aliens and other "Master Chief"s in the head to head mode. Quote Link to comment Share on other sites More sharing options...
nexus Posted November 3, 2004 Report Share Posted November 3, 2004 Re: Halo Hero?? With the upcoming release of HALO2....has anyone ever attempted to do a version of the Spartan II's for HERO....was thinking of it.....any ideas? I did a version of Master Chief. Master Chief Val Char Cost Roll Notes 20 STR 10 19- Lift 25.6tons; 10d6 HTH damage 18 DEX 24 13- OCV: 6/DCV: 6 23 CON 32 14- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 8 PD 4 Total: 8/54 PD (4/50 rPD) 8 ED 3 Total: 8/64 ED (4/60 rED) 4 SPD 12 Phases: 3, 6, 9, 12 11 REC 6 46 END 0 45 STUN 8 Total Characteristics Cost: 140 Movement: Run: 7"/NC" Swim: 2"/NC" Cost Powers END Cybernetic Implants 30 1) Muscle boosting implants: +30 STR, Reduced Endurance 0 END (+1/2) (45 Active Points); No Figured Characteristics (-1/2) 4 2) Internal Plating/Nanosurgeons: Damage Resistance (4 PD/4 ED) 17 3) Communications Implant: Radio Perception/Transmission (Concealed (-2 to PER Roll), Discriminatory) 35 4) Motion Tracker with IFF: Spatial Awareness (Discriminatory, Increased Arc of Perception: 360-Degree, Telescopic (+3)) 40 5) Pain Editor: Physical Damage Reduction, Resistant, 75% (60 Active Points); STUN Only (-1/2) 40 6) Pain Editor: Energy Damage Reduction, Resistant, 75% (60 Active Points); STUN Only (-1/2) 10 7) Internal Targetting System: +2 with Ranged Combat Armored Spacesuit 12 1) Armor Plating: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) 13 2) Life Support Systems: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (19 Active Points); OIF (-1/2) 7 3) Air Tanks: Life Support , Self-Contained Breathing, 1 Continuing Fuel Charges lasting 1 Hour each (+0) (10 Active Points); OIF (-1/2) 72 4) Defensive Screens: Force Field (40 PD/50 ED), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (180 Active Points); OIF (-1/2), Regenerating Forcefeild Power loses about a third of its effectiveness (-1/2), Dropped instantly by aan overloading plasma charge Power loses about a third of its effectiveness (-1/2) 6 5) Emp Hardening: Power Defense (10 points), Hardened (+1/4) (12 Active Points); Only Works Against EMP SFX Limited Type of Attack (-1/2), OIF (-1/2) Natural Abilities 15 1) Proability defying luck: Luck 3d6 Perks 40 Follower (200 Base, 100 Disad) 6 Reputation "Last of the Spartans, last hope for Humanity" (A large group; 11-) +3/+3d6 Skills 3 Breakfall 13- 3 Climbing 13- 1 Computer Programming 8- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Fast Draw 13- 5 KS: The Covenant 14- 3 KS: Weapons Technology 12- 5 Persuasion 14- 5 Oratory 14- 1 Paramedics 8- 5 PS: Space Marine 14- 5 Stealth 14- 7 Tactics 14- 12 Survival (Arctic/Subarctic, Desert, Mountain, Temperate/Subtropical, Tropical) 13- 5 TF: Common Motorized Ground Vehicles, Combat Aircraft, Grav Vehicles/Hovercraft, Military Spacecraft, Personal Use Spacecraft, Tracked Military Vehicles, Wheeled Military Vehicles 10 Two-Weapon Fighting (Ranged) 6 WF: Blades, Clubs, Off Hand, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons 15 +3 with Ranged Combat 5 +1 with HTH Combat 8 +1 with All Combat Total Powers & Skills Cost: 460 Total Cost: 600 300+ Disadvantages 0 Normal Characteristic Maxima 10 Physical Limitation: Cyborg, requires special medical attention (Frequently; Slightly Impairing) 10 Social Limitation: Military Property, subject to orders (Frequently; Minor) 15 Psychological Limitation: Dedicated Solider, sworn to defend humanity (Uncommon; Total) 15 Psychological Limitation: Selfless and relentless in the pursuit of victory and duty (Common; Strong) 5 Physical Limitation: No knowledge of life outside the military (Infrequently; Slightly Impairing) 5 Distinctive Features: Spartan Armored Space suit (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 240 Spartan Bonus Total Disadvantage Points: 600 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.